Pemalite said:
We don't know how long Microsoft is going to keep the Xbox One, Xbox One S and Xbox One X around... Just like how we don't know how long Sony will keep the Playstation 4, Playstation 4 Slim and Playstation 4 Pro around.
And Sony will have OpenGL/Vulkan or both to scale the games, which is a PC API as well.
I think I will wait to see what happens rather than assert anything as definitive before the consoles have even released.
We don't know if the Playstation 5 will have 100~ million gamers. It could pull a WiiU or a Vita in sales numbers. (It's unlikely however.) |
Notes : I edited and add new reply
We already know their strategy , they even blatantly announced a few month ago. Sony want their gamer jump to PS5 as fast as possible, and selling hardware . Microsoft want to sell subscription on game pass , thus platform is useless (they are not focus on hardware) and they want to stay still like how smartphones business is. Even Jason said , all Sony first party ip that will be launch on 2020 will be PS5 exclusives. Even now we already now Halo will be coming to Xbox One as well , thus prove they have different strategy.
I thought you understand games is not just about graphic and graphic, but game design come one packed with AI, Physicist , world building, level design, animation , interactivity, etc etc. If we are talking about graphic yes, but there are so many can be achieved more than just graphic on building new games based on new hardware .
Sony are not using pure Vulcan , they will have lower and more primitive than that, Xbox platform will directX API no way developer will make games using lower than that for Xbox, because they don't have time, money , and people for 6 different platform.
Again Sony will say Hasta La Vista to PS4/ slim and PS4 pro (remember they only have 2 consoles) as soon PS5 launched. I made mistake, what I mean not all 100 million PS4 gamers buy the same games , only quarter of them will be profitable. That happened on 7th gen where third party moved out from PS3/Xbox 360 1 year after PS4/Xbox One launched, except for sports games and casual games.








