IMO, I still prefer the longer shadow draw distance and the less aggressive LOD transitions that the home consoles offer over the Switch's superior AA method ...
IMO, I still prefer the longer shadow draw distance and the less aggressive LOD transitions that the home consoles offer over the Switch's superior AA method ...
Conina said: I have the superior PC version, but it seems to be a great port. Maybe I'll double dip... but I don't know if I can go back to a flat version after I experienced that game in VR. |
Does it really have a VR mode? Perhaps for PSVR?
Or you just used the headset as screen?
This game really is something that VR can make 10x better and more immersive, and scary.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
DonFerrari said:
Does it really have a VR mode? Perhaps for PSVR? Or you just used the headset as screen? This game really is something that VR can make 10x better and more immersive, and scary. |
https://github.com/Nibre/MotherVR/releases/
seated VR with Xbox controller:
standing VR with Oculus controllers:
Radek said:
And native 1080p without dynamic res, It's impressive port but I think Digital Foundry reached a bit too far calling it better. |
It got us talking, though...
Conina said:
https://github.com/Nibre/MotherVR/releases/ seated VR with Xbox controller: standing VR with Oculus controllers: |
So it isn't real VR, bummer... I believe they could reach some more sales making a DLC, patch or re-release with VR full support costing very little to implement.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
Radek said:
And native 1080p without dynamic res, It's impressive port but I think Digital Foundry reached a bit too far calling it better. |
Shimmering in a game like this really breaks immersion, whereas the cutbacks in ambient occlusion and shadows on Switch are so minimal you'll hardly notice them. Framerate is also more solid and no more screen tearing on Switch. It definitely has better image quality than PS4/Xbone.
d21lewis said: I'm playing RE5 and RE6 on the Switch. DF pointed out some flaws and I've noticed them (split screen only) but I think they're the best versions of the games. Mainly because of motion control support. They're 7th gen games but they look so good on the Switch! |
Imagine what those Atari 2600 games with AA would look like!
Stuff like this makes me sad that so few Switch games attempt a realistic visual style, as titles like this, Outlast II, and The Vanishing of Ethan Carter demonstrate the system can do beautiful realistic visuals when devs make the effort.
It also makes me wish Nintendo wasn't so weirdly adverse to using AA, the system can clearly do it quite well.
Radek said: Sorry but if resolution can drop to 900p and even 756p I can't believe it's a better looking game than PS4 version at native 1080p. 756p is borderline last gen territory. |
Both in the video and on Twitter John has explained that it's 1080p most of the time. That minimum figure will only happen during the worst case scenarios, so in practice hardly ever; for the majority of playtime you're looking at the same pixel count as PS4 just with more modern AA.
Radek said:
And native 1080p without dynamic res, It's impressive port but I think Digital Foundry reached a bit too far calling it better. |
The shadow draw distance makes not much difference in this game (and it is not very different on Switch) and the resolution seems to be 1080p most of the time.
But the better image quality on Switch is very noticeable, even on a big TV.
And the gyro controls makes the Switch version the best version anyway