Quantcast
Revisiting Breath of the Wild

Forums - Nintendo Discussion - Revisiting Breath of the Wild

HoloDust said:
Jumpin said:

Ocarina of Time was phenomenal for its time, but admittedly it does not hold up well today now that we can recognize all of its flaws due to their repetition through future Zelda games

Hopefully, not as many iterations of BotW formula will be needed for "us" to recognize all of the flaws of BotW. ;)

There are things that they can add to Breath of the Wild to improve it; such as shrine themes and more towns; which are not really flaws, and more like additional content that would benefit the game; give the player the option to have the game pause after weapon/shield breaks). Open worlds can always be larger as well. Breath of the Wild has expansive lands to cover, but increasing the size of the map team could mean a lot more land. Maybe in another part of the world there will be a different culture besides the stables? Perhaps there will be something like the Nopon villages or Research Stations (Those Xenoblade Chronicles X items served the exact same purpose as stables, basically mini-towns to help give players a resting/base location in the middle of wilderness); for example, perhaps there will be some Kingdom outside of Hyrule and they have little watch forts around their lands. Perhaps some mini-games can help the player grow them through severale stages into thriving cities (ala Terranigma towns, or Terry Town in BotW).

A few of the flaws I found with Breath of the Wild:

1. The main dungeons were a little too vast and vague, but not as bad as previous games. While I know there are some who like the dungeons of previous games, with a few small exceptions (such as the Forest Temple in Ocarina of Time - which was generally good because it was A. very short, and B. Lacking the sort of vague puzzles of other dungeons), I found the dungeons to be very unenjoyable experiences due to their vastness and vagueness. This is unlike dungeons from 2D Zelda games which I often found to be universally fun. IMO, the further we can get away from the vast'n'vague dungeon styles of older 3D Zeldas, the better. Having a few hundred LTTP length and paced shrines that are completely optional is much more enjoyable.

2. The item system can be a little overpowered. Basically, you can go into a boss battle and get your ass kicked for 14 hours straight, but you've got a ton of healing items, so it doesn't matter. Hard to say if this is a true flaw or not, because it actually takes a lot of grinding in order to activate it; it's also a flaw that exists in most RPGs.

3. UI with the item system can be a little cumbersome. Some improvements: A. Allow the user a few toggles (as in optional UI settings) with weapon/shield breaks, such as auto-equip the next in stack, and pausing the game after a breaks; second is a better handling of cooking, allow something more streamlined, allowing players to repeat cooks with a single button rather than returning into the item screen every time. These are items that a lot of PC game designers (like Paradox) allow in their games: you can basically customize your messaging however you want, allowing certain types of messages to pop up and pause the game, and others to slide by with merely a sidebar notification.

Last edited by Jumpin - on 20 July 2019

I describe myself as a little dose of toxic masculinity.

Around the Network

I loved this game, but it didnt feel like a "zelda game" to me. Loved it though, definately up there with God of War among my fav games this Gen.



I absolutely hated Breath of the Wild. I've played every Zelda game since I was 10 and was hyped for it. I love the graphical style and the world to explore was beautiful. But it wasn't Zelda. No dungeons, the story seemed to suffer in my opinion due to the freedom to do it in any order you wish. And I wasn't a fan of the puzzle shrines. I played for 10 hours and gave up.



I like the breakable weapons mechanic in BotW. My only issue is that early game in Master Mode is not balanced very well with this weapon system, as enemies take so many hits to kill that many things seem unkillable, what with their health regen.

That being said, I think the most interesting part of Master Mode is the early game, as it is truly brutal. Once you've gotten a few heart container upgrades and a solid inventory, things are a bit more manageable (but still tough).

It could have used a bit more story elements, and traditional dungeons would have been really nice to have, but as it currently exists, the game is extremely fun to play. Like, I could nit-pick at various things that I would have liked to have been done differently, but regardless, when I play BotW, I have a fuckload of fun. One of the most fun games to play.



I've been reading through replies on this topic and I'd like to chime in; for those of you, how much of the distaste in Breath of the Wild is down to being so used to the same formula for almost 30 years? Is it (and I really don't like using this word) nostalgia fueling it? Is it the resistance to change? There's valid criticism for sure, but would you still be complaining if it was more of the same thing again?

It's kinda the awkward damned if you do, damned if you don't kind of situation.



Around the Network

As much as I love BotW, I honestly miss the old formula. I get it was repeated over the years. But dungeons being giant puzzles was pretty cool. I miss the dungeons.



AHYL88 said:
I've been reading through replies on this topic and I'd like to chime in; for those of you, how much of the distaste in Breath of the Wild is down to being so used to the same formula for almost 30 years? Is it (and I really don't like using this word) nostalgia fueling it? Is it the resistance to change? There's valid criticism for sure, but would you still be complaining if it was more of the same thing again?

It's kinda the awkward damned if you do, damned if you don't kind of situation.

I think the one thing that was most sorely lacking from BotW was more interior areas. Not... shrines. Caves, and such. The only notable indoor area was the Yiga Clan, besides shrines and dungeons.

I do agree on the dungeons complaint in that I want to see a return of more traditional-ish dungeons in future games, and hopefully a larger amount of them, too. But as a one-off thing, I loved the Divine Beasts, they were so cool.



It will be a long time, if ever, until I can get to feel the magic and wonder of BoTW again.

Last edited by morenoingrato - on 22 July 2019

On the dungeon thing. This is where I think the major disagreement is.

Personally speaking, I have always been a much bigger fan of the overworld of Zelda, and towns as well: Breath of the Wild does both of those way better than the other Zelda games. Additionally, since Ocarina of Time, I have generally disliked dungeons in Zelda games; although, in older Zelda games, especially Link to the Past, I quite liked the dungeons and find the Shrines in Breath of the Wild are more reminiscent of that experience.

Maybe it is that Breath of the Wild appeals to those of us who are bigger fans of the older Zelda games, and less to those of you who became fans during the 3D era.

Last edited by Jumpin - on 22 July 2019

I describe myself as a little dose of toxic masculinity.

My favorite 3D Zelda is Ocarina or Time, and my favorite 2D Zelda is Oracle of Ages. I don’t really understand what BotW does that makes people think it’s the greatest game of all time.