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Should the Touchpad, LIghtbar, and Motion sensor stay in the Dualshock 5?

Forums - Sony Discussion - Should the Touchpad, LIghtbar, and Motion sensor stay in the Dualshock 5?

Since its going to be backwards compatible they probably should keep all those features just make the light bar a lot smaller so the battery last longer. I have no idea how terrible the battery life in the dualshock 4 really is since so far I always kept it hooked up to the charge cable.



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I doubt the light bar sucks that much power, move controllers last way longer and that has the same light. The touch pad is underutilized but is essential for BC, same as the motion sensors. It just needs a better battery and improved triggers. I'm on my 5th controller this gen, it's always the triggers that cause problems first.

Controllers won't be any cheaper without those features. Controllers is what stores make money on, those few extra components don't add much in production cost and removing them won't lower the price one bit.



If it means getting an actual good battery, then yes I would gladly sacrifice them.



I want every controller from this point on to have the option for a swappable internal battery. Preferably something that the mass market has accepted so that we can still swap them even after the console is no longer supported.



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Personally I would remove the touch pad as its rarely utilised and that would automatically cheapen the cost of the controller. I felt the touch pad was more for Vita games etc but it didn't seem like it turned out the way it should of. I would keep everything else. DS5 is a solid controller and I would find a way to make the light bar smaller or dim it when playing games it doesn't use. Or simply add a On/Off button. The light reflection on the TV screen when playing horror games in the dark is very annoying.



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Azzanation said:
Personally I would remove the touch pad as its rarely utilised and that would automatically cheapen the cost of the controller. I felt the touch pad was more for Vita games etc but it didn't seem like it turned out the way it should of. I would keep everything else. DS5 is a solid controller and I would find a way to make the light bar smaller or dim it when playing games it doesn't use. Or simply add a On/Off button. The light reflection on the TV screen when playing horror games in the dark is very annoying.

The touch-pad has some quite useful applications, like unit control in RTS games, and smartphone-like navigation in map screens. The problem is that much like the motion controls, Third parties rarely use these features because it'd give the PS4 version too much advantage over the Xbox One version, and we can't have that now can we? /s. This is why Sony needs to put their foot down, and start forcing developers to use these features where they make sense. No, that doesn't mean mandating touch and waggle gimmicks into every game. But why not insist that Activision add gyro aim options to the next Call of Duty? It's embarrassing that its 2019, and we're still forced to aim with the inferior analog stick in console shooters. Developers have a mouse-like aiming solution right at their fingertips on PlayStation, but nah, let's stick with the same archaic, aim assist and bullet magnetism mechanics that should've died last generation.



I propose a second light bar that shines directly into your eyes. Also to make the touch pad bigger while making all other buttons smaller. That way they will improve the concept and stick to the real spirit of the DS4.



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