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First-Person or Third-Person?

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Do you prefer first-person gameplay or third-person gameplay?

First-person 15 27.27%
 
Third-person 40 72.73%
 
Total:55
CaptainExplosion said:
twintail said:

no worries.

I just alternate btw the 2. No real preference. 

I find third-person is better for exploration or fast-paced combat, and first-person is better for uncomfortable situations and brutality.

Sure. I can def see something like Doom being a bit strange, and maybe difficult, in 3rd person. But something like mario in first person would be fun to try



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twintail said:
CaptainExplosion said:

I find third-person is better for exploration or fast-paced combat, and first-person is better for uncomfortable situations and brutality.

Sure. I can def see something like Doom being a bit strange, and maybe difficult, in 3rd person. But something like mario in first person would be fun to try

Well, there was Yoshi's Safari in 1993.



Some days I just blow up.

CaptainExplosion said:
twintail said:

Sure. I can def see something like Doom being a bit strange, and maybe difficult, in 3rd person. But something like mario in first person would be fun to try

Well, there was Yoshi's Safari in 1993.

This is an actual game???

I might try and give it a go (if i find it). Though it doesn't seem it has aged well haha. thanks for the heads up



HylianSwordsman said:
Yeah I tend to prefer to play in 3rd person so I can see my character, but some games make sense in 1st person (like anything in VR for instance). That said, the best of both worlds is to just have the ability to switch between perspectives like in Skyrim. I find combat easier in 1st person in Skyrim but like to explore in 3rd person, so I switch a lot.

The problem with that is that games are build for the most limiting factor. In the case of skyrim, the actions the character makes, attacks, jumps, magic and all that are built around a first person perspective, as to not add to much motion, first cus is not needed in that view and rapid camera changes in first person could make the player motion sick. When you switch to third person and see your character in motion is extremely wooden.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

Third person for sure. I just don't like the movement in a first person game. I've beat and enjoyed a few like Half Life and Doom but for the most part, I feel more comfortable seeing my character on screen. It's the reason why I've no interest in RE7 or Cyberpunk.



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I love 2d Metroid games but I couldn’t get into the prime series, I loved the shooting as much as the platform ig, by making the game first person they overly simplified the platforming elements which I greatly missed also they included the scan every inch mechanic, so I think first person works really well with shooters, but adventure and platformers just don’t work for me in fp.



Spike0503 said:
Third person for sure. I just don't like the movement in a first person game. I've beat and enjoyed a few like Half Life and Doom but for the most part, I feel more comfortable seeing my character on screen. It's the reason why I've no interest in RE7 or Cyberpunk.

I had hoped RE7 played more like the first Resident Evil or at least RE4.



Some days I just blow up.

CaptainExplosion said:

I find third-person allows you a better sense of where you are, thus making it easier to avoid shots, enemies, hazards, etc. That's not as easy in first-person.

In open ended environments, until you reach tight and claustrophobic areas, that's when the camera tends to conflict with the character and how far/close you're able to view it. I've played a myriad of 3rd person games, where the camera either has to go out of focus of the character in tight spaces, or simply clipping into the character, while still tying to give you a view of what you're looking at. 

This is hardly a problem for first person games, due to the fact that you're the camera, and the only possible character modelling that could get in the way, is either the hands, or the weapon models being made absurdly large (like Fallout games to a degree as one prime example, or the latest Wolfenstein/DOOM games (You can even find old Total Biscuit videos, where one of his major complaints of some games he's reviewed critically, can involve rather large weapon models, that obscure him being able to view anything properly).

I've still found myself at odds with third person games, mostly thanks to cover mechanics and the lack of fully versatile movement. In first person, you literally just hide behind an object of your own free will and peek around yourself, without having to press a button to do it yourself. Third person fully manual cover movement isn't entirely as precise either, thanks to parts of your character popping out of cover, or you having to really fidget around with the controller/kB, to really get your character into proper position (I'm talking near the edge of objects, not fully in the middle of a massive object, which anyone could do, due to the size of the object itself).

Again, I don't see third person holding superior sway over first person. Third person is you just looking at the character from a panned out view, an "out of body experience" if you will. Immersion wise, that doesn't always fit well with every single game, while with first person, you are that person, because you are looking from their viewpoint, and not watching them from a panned out camera. 



                                       

Third person, it's not even a competition: it's just a more flexible perspective for many genres, allows one to get attached to the characters better, potentially more stuff on screen at the same time, etc etc.