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Final Fantasy 7 Remake Will release Worldwide March 3 2020; New Trailer!

Forums - Sony Discussion - Final Fantasy 7 Remake Will release Worldwide March 3 2020; New Trailer!

Shadow1980 said:
I've gotten less and less excited for this the more and more I've seen of it, and that's because of the gameplay. Square clearly has come to feel that turn-based combat no longer has any place in Final Fantasy, even in a remake of a turn-based game. While I grudgingly accept that it has become the norm in the genre (which is why I hardly play newer RPGs, as turn-based is close to dead these days aside from some obvious throwbacks like Octopath Traveler and Dragon Quest), it still annoys me that a 22-year-old classic, the most successful game in the most successful JRPG series ever, had to be so drastically overhauled in how it plays. Sure, it has the characters and setting of FFVII, but it's not really FFVII to me. When this was first announced, I was just hoping for FFVII with a fresh new coat of high-fidelity paint, not an entirely new game with the same story. Did Square feel that nobody would buy FFVIIR if it wasn't an action-based button-mashing hack-and-slash game, and that all the millions of gamers who played the original version secretly hated its turn-based combat?

I really hope this game retains some aspect of turn-based combat, even if only as an option. I've never really cared for action RPGs. The fast pace and the fact that I can usually only control one character and that the rest of the party is controlled by AI always bugged me. I liked how in old-school JRPGs from the 90s I had a party of characters with their own unique class and corresponding set of abilities, and that I had to methodically select from a list of actions for each character as their turn came up and make the best of their unique abilities. Those older games were clearly influenced by turn-based tabletop RPGs like D&D, just translated to a single-player video game. Action-based RPGs just feel like a beat-'em-up with with some RPG mechanics tacked on.

I understand your frustration.

I see FF as a kind of experimental franchise. They're always trying to bring something new even though sometimes the new is not better.

FF7 is a really old game and to experience it as it was it's better to just play the original, even though it'd be great if they could make a remaster.

To remake it and to bring new players in, there's no better path than to get rid of the old controls. Although many still enjoy games like Octopath, it's still too old school and too Japanese for current generation of gamers. That's why Square make games like Octopath for Nintendo owners, because it's niche. FF is made for the big crowds.



My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

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The Fury said:
Cobretti2 said:
Full game or like a chapter? I lost track of what final direction they landed on.

Anything to make lots of money. So likely 3 game with microtransactions too.

That is what is worrying me. I don't want a great game classic ruined lol



 

 

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"In video game terms, RPGs are games that involve a form of separate battles taking place with a specialized battle system and the use of a system that increases your power through a form of points.

Sure, what you say is the definition, but the connotation of RPGs is what they are in video games." - dtewi

haxxiy said:
The Fury said:

This video in the opening tag with a time stamp. Slow it down to 50%. Then realise there is no strategy in FF7Remake. Just botton mash until win. Just like we always wanted.

https://youtu.be/aTCmN8TtkgQ?t=11

This is literally the gameplay recipe of every JRPG ever, 95% of the time.

The original FF7 is certainly like that. Honestly, strategic gameplay has never been the highlight of the FF games (well, FF Tactics would be exception). If people want real strategy in a turn-based JRPG they should play the Shin Megami Tensei series or Bravely Default/Second in the hardest difficulty.



dS ≥ dq/T

Very great news.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

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I'll wait for the PC release.



JamesGarret said:
AbbathTheGrim said:

On a side note, WHERE THE FUCK IS TIFA!!!!!!

I bet that they don't want to show her because they don't want to cause an outrage either way when it comes to her character design.

They´ll probably show her at their conference tonight.

I suppose they could show extended gameplay footage and then she happens to be shown, perhaps. But if they don't show her soon then I guess Square is seriously thinking that showing new Tifa is going to cause some controversy and they'd rather keep her out of public sight from the time being, which I think is unnecessary, pointless and perhaps there is no controversy at all and they may be concerned about a non-issue.

CRAZY IDEA:

What if Square decides to push Tifa's appearance for later on, maybe the next FF7 Episode? What if she doesn't show up at all in Midgar and we don't see her until Cloud and Co. arrive at Nibelheim or something... imagine the outrage.

Mar1217 said:
AbbathTheGrim said:

Since Square refuses to give me my dosage of new Tifa I decided to insert Tifa in my playthrough of Fallout 4


https://youtu.be/Jv1TneOQlU8?t=66

This will have to do for now.

wAIT ! That's the girl from MGSV !

Yes, Quiet. I guy asked Konami directly for permission on whether he could add MGSV's character assets to Fallout 4 as a mod and Konami surprisingly said that it was ok:

https://www.nexusmods.com/fallout4/mods/8841?tab=images

Konami has gotten a lot of hate since they parted ways with Kojima but I think we can all agree that was a nice gesture from Konami.

My Tifa is at the end of the video. :D



Nintendo is selling their IPs to Microsoft and this is true because:

http://gamrconnect.vgchartz.com/thread.php?id=221391&page=1

The Fury said:

This video in the opening tag with a time stamp. Slow it down to 50%. Then realise there is no strategy in FF7Remake. Just botton mash until win. Just like we always wanted.

'Punisher Move', 'Attack' and then Circle to open a command menu doesn't scream 'use clever tactics and ATB to beat the enemy'.

Nor did the original FFT7 ATB system. That's why I played most of the game the same way you just described.

Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Occasional Skill/Spell
Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Occasional Skill/Spell
Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Occasional Skill/Spell

Barely at any point did I look at the enemy and wonder what to do next. The answer was almost always immediately clear. And it was almost always Attack, unless you didn't want to conserve MP, or wanted to steal their enemy skill or something.
Outside of very rare occasions, like the first Scorpion robot boss that counter attacks when its tail is up, the game doesn't incentivize you to 'use any clever tactics and ATB', when all you need to do is press X to achieve the same result, with minimal mental effort.

If anything, an action based combat system will force you to think more during your attacks, because unlike the original FF7 where once you commit to a command you are invincible during that command, in this game you will (presumably) be able to get hit during your attack combos.
Meaning that if you simply mash buttons while another opponent is about to attack you, your combo will get interrupted and you'll get punished. But if you instead cut your combo short and do an evasive maneuver in the middle of it...

Any tactical aspects present in FF7 were not inherent to the ATB system. There are ways for enemies to get 'their turn' in action based combat systems as well.

Shadow1980 said:
I've gotten less and less excited for this the more and more I've seen of it, and that's because of the gameplay. Square clearly has come to feel that turn-based combat no longer has any place in Final Fantasy, even in a remake of a turn-based game. While I grudgingly accept that it has become the norm in the genre (which is why I hardly play newer RPGs, as turn-based is close to dead these days aside from some obvious throwbacks like Octopath Traveler and Dragon Quest), it still annoys me that a 22-year-old classic, the most successful game in the most successful JRPG series ever, had to be so drastically overhauled in how it plays. Sure, it has the characters and setting of FFVII, but it's not really FFVII to me. When this was first announced, I was just hoping for FFVII with a fresh new coat of high-fidelity paint, not an entirely new game with the same story. Did Square feel that nobody would buy FFVIIR if it wasn't an action-based button-mashing hack-and-slash game, and that all the millions of gamers who played the original version secretly hated its turn-based combat?

I really hope this game retains some aspect of turn-based combat, even if only as an option. I've never really cared for action RPGs. The fast pace and the fact that I can usually only control one character and that the rest of the party is controlled by AI always bugged me. I liked how in old-school JRPGs from the 90s I had a party of characters with their own unique class and corresponding set of abilities, and that I had to methodically select from a list of actions for each character as their turn came up and make the best of their unique abilities. Those older games were clearly influenced by turn-based tabletop RPGs like D&D, just translated to a single-player video game. Action-based RPGs just feel like a beat-'em-up with with some RPG mechanics tacked on.

I don't think people need to hate the turn based combat form the original to like the action based combat here. I love the turn based system from the original, but I admittedly would have found it oddly restrictive for this game. Technically speaking, an action based system is capable of the same type of gameplay as the standard ATB system, while having more to it. Though it likely won't play out that way.
But for people who want to take their time and think a bit extra in between each attack, there may very well be a 'wait' option available, similar to FFXV.

~Edit~
And shortly after I said that, Square confirmed such a system being in the game.



I think the major difference that I'm unsure of for me is how allies will act when you don't give them commands. Either they do nothing, or they will act based on A.I., or perhaps there will be a Gambit system which would be interesting. Because then they will only ever act the way you would.

Last edited by Hiku - on 10 June 2019

Hiku said:
The Fury said:

This video in the opening tag with a time stamp. Slow it down to 50%. Then realise there is no strategy in FF7Remake. Just botton mash until win. Just like we always wanted.

'Punisher Move', 'Attack' and then Circle to open a command menu doesn't scream 'use clever tactics and ATB to beat the enemy'.

Nor did the original FFT7 ATB system. That's why I played most of the game the same way you just described.

Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Occasional Skill/Spell
Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Occasional Skill/Spell
Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Press X (Attack) -> Occasional Skill/Spell

Barely at any point did I look at the enemy and wonder what to do next. The answer was almost always immediately clear. And it was almost always Attack, unless you didn't want to conserve MP, or wanted to steal their enemy skill or something.
Outside of very rare occasions, like the first Scorpion robot boss that counter attacks when its tail is up, the game doesn't incentivize you to 'use any clever tactics and ATB', when all you need to do is press X to achieve the same result, with minimal mental effort.

If anything, an action based combat system will force you to think more during your attacks, because unlike the original FF7 where once you commit to a command you are invincible during that command, in this game you will (presumably) be able to get hit during your attack combos.
Meaning that if you simply mash buttons while another opponent is about to attack you, your combo will get interrupted and you'll get punished. But if you instead cut your combo short and do an evasive maneuver in the middle of it...

Any tactical aspects present in FF7 were not inherent to the ATB system. There are ways for enemies to get 'their turn' in action based combat systems as well.

Yup, you summed it up perfectly right there in my opinion. A good 90%+ of all battles in Final Fantasy games consist of mashing X/A/Whatever your confirm button is, over and over until all the enemies are dead... especially if you're grinding too lol :P 



the frame rate is a lot better.