1st party studios will always prioritize visuals over frame rate. Expect 4k 30 fps with the option for 1080 60 fps for the big 1st party titles.
Well, right now we are mostly CPU limited in terms of frame rate and CPU will get a gigantic upgrade going from Jaguar to Ryzen 3. Visual quality already is super high in titles like Horizon, GoW or TloU2 and I doubt that even with double/tripple the dev budget you'd get much more out of texture/asset quality. The things that will improve is image quality (resolution, anti-aliasing etc), physical interaction, AI (as long as it's "fun", very smart AI can be a pain in the ass to play against) and lighting/shadowing. If devs incorporate extremely costly effects like Raytracing (-> "lifelike" Global Illumination, Ambient Occlusion, Reflections/Lighting) I'd kinda expect them to offer 4K30 + RT and 4K60 - RT instead of 4K30 / 1080p60.
That approach could also play well with the inevitable mid-gen upgrades as I'm 95% sure they will highly advance the RT capabilities.
Last edited by Lafiel - on 06 June 2019