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PS5 120Hz!

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(I can't believe no one else has posted about this yet, seems like the biggest news in a while to me.... but I digress....)

Yesterday Sony unveiled that the PS5 will support up to 120fps! Now to be clear, you're not going to see big, open-world, AAA games running at 4K 120fps, but I think this is a huge step towards seeing higher frame rates becoming mainstream, which I've been waiting for for a long time now. 

This news both surprised me and has me excited! What do you think?

https://www.techspot.com/news/80390-playstation-boss-confirms-ps5-feature-120hz-4k-support.html



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It doesn't mean anything until we see a game make use of this ability while also delivering good all around performance.



VAMatt said:
It doesn't mean anything until we see a game make use of this ability while also delivering good all around performance.

Pretty much this.

It is great that the PS5 supports 120fps though



At the very least it will probably mean that games will offer a choice between resolution and frames. Like what Nioh on PS4 does already.



Well PSVR with PSVR already ran at 120 hz and some of the VR games run at that refresh rate on PSVR using normal PS4. Forza 7 on Xbox One X ran at 4k 60 fps , PS5 if its above 8 teraflop could do that easily on last gen games at 4k with 120 frame rates /second. PS5 will support 8k and that is a confirmation (which mean it will support TV output not necessary the games will be 8K native) support 8k output means it using HDMI 2.1, this port can run games above 60 fps it the monitor support it. 



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Xbox 1 S and X already support 120Hz output today. Ofcourse no games render at 120fps, but it's a decent option if a game is uncapped and hovers around 40fps.



I feel most games dont make use of the full advantages this gen's consoles had to offer, so this news dont do much for me.



1st party studios will always prioritize visuals over frame rate. Expect 4k 30 fps with the option for 1080 60 fps for the big 1st party titles.



CuCabeludo said:
1st party studios will always prioritize visuals over frame rate. Expect 4k 30 fps with the option for 1080 60 fps for the big 1st party titles.

Well, right now we are mostly CPU limited in terms of frame rate and CPU will get a gigantic upgrade going from Jaguar to Ryzen 3. Visual quality already is super high in titles like Horizon, GoW or TloU2 and I doubt that even with double/tripple the dev budget you'd get much more out of texture/asset quality. The things that will improve is image quality (resolution, anti-aliasing etc), physical interaction, AI (as long as it's "fun", very smart AI can be a pain in the ass to play against) and lighting/shadowing. If devs incorporate extremely costly effects like Raytracing (-> "lifelike" Global Illumination, Ambient Occlusion, Reflections/Lighting) I'd kinda expect them to offer 4K30 + RT and 4K60 - RT instead of 4K30 / 1080p60.

That approach could also play well with the inevitable mid-gen upgrades as I'm 95% sure they will highly advance the RT capabilities.

Last edited by Lafiel - on 06 June 2019

I don't think the 99% will particularly be interested in it when most monitors people own have a 60Hz refresh rate.

It is good to hear though, now if this mean we can get amazing VR experiences then hell yeah !



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