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Pokemon Direct - June 5th 2019 @6am PT/9am EST/2pm BST/10pm JST

Forums - Nintendo Discussion - Pokemon Direct - June 5th 2019 @6am PT/9am EST/2pm BST/10pm JST

Darwinianevolution said:
Xxain said:

Or they could just get a better developer. Imagine a Pokemon game developed by Level 5 or Atlus. Hell, even Media.Vision.

A pokemon game developed by Level 5 would be really interesting, considering how well they have managed the Youkai Watch series. They may actually bother bringing backold features long lost for some reason.

Spoiler!
A pokemon game developed by Atlus would not release on the Switch, and it would be a Pokemon Musou game made by Omega Studio instead.

Level 5 would be interesting. But I wouldn’t want their business team..Asking the developers to create sequel and spinoffs in such close proximity of each other created saturation. We’re kinda seeing that in Yokai Watch 4’s COMG numbers as they’re not even near the numbers of the previous games in Japan. Granted, Pokemon has had numerous spinoffs as well, but at least their mainline games don’t affect one another and create such saturation that a significant amount of their audience start losing interest. Pokemon has been able to do what Yokai Watch appears to be struggling with: adapting and succeeding once the phenomenon ends.



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I was hoping that with this direct, people would end the "Gamefreak is lazy" pov, but I am disappointing



mZuzek said:
KLAMarine said:

Eh... Still too long.

You should see me sitting through long cutscenes.

I wonder if you've ever seen a movie.

I have. A movie is different though: I don't have a controller in my hand during a movie.



Kai_Mao said:

Most games don’t have the type of release schedule that Pokemon has, with the closest to that are Call of Duty, the annual sports games, and Battlefield.

And, unsurprisingly, all of those look far more technically advanced than Pokémon, and have done for the better part of a decade now. Pokémon is that far behind... and it's not even always a yearly release, anyway.



KLAMarine said:
mZuzek said:

I wonder if you've ever seen a movie.

I have. A movie is different though: I don't have a controller in my hand during a movie.

You watch Nintendo Directs with a controller in your hand?



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Kai_Mao said:

Level 5 would be interesting. But I wouldn’t want their business team..Asking the developers to create sequel and spinoffs in such close proximity of each other created saturation. We’re kinda seeing that in Yokai Watch 4’s COMG numbers as they’re not even near the numbers of the previous games in Japan. Granted, Pokemon has had numerous spinoffs as well, but at least their mainline games don’t affect one another and create such saturation that a significant amount of their audience start losing interest. Pokemon has been able to do what Yokai Watch appears to be struggling with: adapting and succeeding once the phenomenon ends.

Tbh YW isn't really on the same level of quality as Pokemon so even with people saying well this developer did this well all well and good but that's not what the fanbase has been looking for in the games it never has been otherwise the alternatives would have done a lot better.

Pokemon is the successor of the Earthbound games as Creatures were the developer behind those games under their founding name (Ape) and brought the template over to Pokemon, those games have never been technically on par with others they sold purely on the game's charm and that continued in Pokemon only with the latter a sub-culture was created from the trading and multiplayer so these 3 points are what attracts people to the games (charm, trading, multiplayer elements). GF were always going to focus on these 3 points more than using flashy tech, SW/SH is even a lot more then what I expected them to put out.



This definitely looks like a much more open world game than the initial trailer seemed. Aside from the art style/graphics still being a bit underwhelming, not sure what people wanting a more open world direction can complain about. More or less looks like the direction fans were asking them to go in here. I'm excited. My only real gripe is that I'm definitely not sold on Dynamax yet as actually enhancing anything gameplay wise. Seems super gimmicky and even a bit lazy since nothing about the Pokemon's design even changes. I really don't know why they haven't just stuck to Mega Evolutions. That's one gimmick that was amazing and actually worked beyond just being a gimmick. Ultra Beasts, Alolan forms, and Dynamax from the early looks of it have all paled in comparison to Megas. Bring them back, so much possibility still on the table with them. Also a tad bummed the mascots look so similar to each other, even though I think the overall design idea is really cool.



HyrulianScrolls said:

This definitely looks like a much more open world game than the initial trailer seemed. Aside from the art style/graphics still being a bit underwhelming, not sure what people wanting a more open world direction can complain about.

Because it's quite clearly still not an open world game..? Not that I specifically wanted open world anyway, but they've made it pretty clear that this is still structured exactly like other Pokémon games, and then features a few specific "open world" areas... which are probably just a whole bunch of emptiness, anyway. At least that's how it felt to me. Seems shoehorned just because they knew people wanted to make a fuss about "BotW-fying" the game or whatever.



On the graphics, I'm a bit on the opposite end of the argument.

I find that the jump to higher fidelity looks a bit strange for the series. It's kind of like the Simpsons 3D episode; though not quite that bad.
I'd judge the graphics as looking a little weird. I don't believe "IT'S NOT ENOUGH! Make them EVEN more HiFi!" is the right direction either - more money and staff for something that will probably look a lot worse.
On the bright side, the transition is not even CLOSE to what happened with Fire Emblem - which IMO looks putrid compared to the handheld games.

Where can the big gains in Pokemon be made, IMO? I don't even think it's necessarily the gameplay: personally speaking, the Let's Go Pokemon games just about nailed it -- and it was the second Pokemon game I ever played that kept my attention from start to finish: mainly because the adventure was both fun and pleasant, with far more satisfying Pokemon stat progression than past games. I have a feeling they're going to roll back random battles; but hopefully, they'll add features to mitigate the tedium of that feature.

Personally, I'd like to see advancement in the shape and scope of the adventure. More culture, more big cities with different things to do, more interesting character relationships. I think this game actually shows a lot of promise in this area, but they didn't show off much in that respect in this direct, only hinted at it. With Breath of the Wild, THIS new framing of the adventure is where the game really shone - they made the LARGEST Zelda game in history (by far) and simultaneously made it the most well-paced Zelda game outside of Link to the Past. If Pokemon could pull off a Breath of the Wild type deal (not in the wild, but in it's own urban/suburban landscape), then that would be a game I would certainly be interested in.

Last edited by Jumpin - on 05 June 2019

I describe myself as a little dose of toxic masculinity.

mZuzek said:
KLAMarine said:

I have. A movie is different though: I don't have a controller in my hand during a movie.

You watch Nintendo Directs with a controller in your hand?

No but NDs and most video game trailers/conferences feel like ads to me nowadays hence I have little tolerance for them. A minute or two is the most I can usually tolerate.