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Forums - Nintendo Discussion - Pokemon Direct - June 5th 2019 @6am PT/9am EST/2pm BST/10pm JST

Ljink96 said:
Jranation said:

Nah. This one is more alive. Like look at the pokemon and characters expressions. Look at the stadium design with so many people. And look at how good the different abilities during the Dynamax mode. The 3DS wont be able to run that. 

Hey, I said HD 3DS game. And when I say it looks like an HD 3DS game it has to do with texture quality and lighting. The models for Pokemon have been used since the 3DS and the character models are something that could have been done on 3DS in terms of poly count. You are right that you wouldn't have that many characters on 3DS in full 3D but that's just a matter of GPU difference, not necessarily evocative of Game Freak's presentation skills. 

For Pokemon this probably does look good to a lot of people, and if that's the case for them then more power to you all. It's just that for me, I've grown up with a lot of Japanese game franchises including Pokemon, and to see that they do little to improve each generation compared to other franchises and don't really take risks, it just does nothing for me. And hey, I get it, Graphics isn't everything and Game Freak isn't necessarily a graphical powerhouse but even game play mechanics like Dynamax are just stale to me. The Stadiums are just going to be "Oh okay it's a stadium, let me get ready to Dynamax" and I highly dislike formulaic game structures like this. 

And yeah I'm probably bitching and ranting about this game a bit much but man I just want Game Freak to evolve and get out of their comfort zone a bit. 

Ah yeah. I see where you are coming from. They are really behind compared to other devs out there and im glad Nintendo Forced them to make a Pokemon game on a device that can handle sooo much more compared to the past handhelds. 

I also had my bitching towards Gamefreak. But seeing today's presentation I complimented them quite a lot. They are going in the right direction and hopefully we will start seeing major improvements in future pokemon games. 



Pocky Lover Boy! 

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Ljink96 said:
Kai_Mao said:

I know there are other games that can be used as inspiration. No need to act like I don’t know. It just points out that while things can improve, it’s still impressive considering how many species are there in the games. If you want to be the animator of over 800 Pokemon and create dynamic animation the way you want to within a reasonable timeline that aligns with the almost annual Pokemon releases and within the production budget Game Freak and Nintendo has, then be my guest.

My guy, let's get some stuff sorted out. So there's not just 1 animator in a production team. There's several animators. Models are most likely going to be pulled from Sun and Moon and given texture quality of around 1280x720. That's not necessarily a tall order in itself. Animation is difficult but a team of seasoned animators should have no issue getting animations out and ready. For example the developers of Dragon Quest XI not only outclassed Game Freak in terms of visuals but each monster is more detailed, uses maps to add detail, and each model has several animations for its states. For example, when a monster sleeps in that game the sleep animation is not just its idle animation with some Zs over it. 

And you may not care about Dragon Quest XI at all and that's fine, my point is that there are teams that do have heavier work loads and provide better results than Game Freak. And Sword and Shield has been in development for at least 3 years. 

I didn’t say there is one guy doing it. It’s a team thing, I know. I’m just saying if you want to animate all that, team or not, it’s still a heavy task. Even for 20 people it’s not a simple task. Especially since most of Game Freak’s Pokemon team have likely not developed an HD game outside of the few non-Pokemon projects they released prior to Sword and Shield.

I didn’t play Dragon Quest XI, so how many monsters are there?

I think even though it’s been three years, they have shared some development staff between that and Lets Go. Regardless, you’re right, it’s been 3 years. I think it’s still pretty good.



Kai_Mao said:
Ljink96 said:

My guy, let's get some stuff sorted out. So there's not just 1 animator in a production team. There's several animators. Models are most likely going to be pulled from Sun and Moon and given texture quality of around 1280x720. That's not necessarily a tall order in itself. Animation is difficult but a team of seasoned animators should have no issue getting animations out and ready. For example the developers of Dragon Quest XI not only outclassed Game Freak in terms of visuals but each monster is more detailed, uses maps to add detail, and each model has several animations for its states. For example, when a monster sleeps in that game the sleep animation is not just its idle animation with some Zs over it. 

And you may not care about Dragon Quest XI at all and that's fine, my point is that there are teams that do have heavier work loads and provide better results than Game Freak. And Sword and Shield has been in development for at least 3 years. 

I didn’t say there is one guy doing it. It’s a team thing, I know. I’m just saying if you want to animate all that, team or not, it’s still a heavy task. Even for 20 people it’s not a simple task. Especially since most of Game Freak’s Pokemon team have likely not developed an HD game outside of the few non-Pokemon projects they released prior to Sword and Shield.

I didn’t play Dragon Quest XI, so how many monsters are there?

I think even though it’s been three years, they have shared some development staff between that and Lets Go. Regardless, you’re right, it’s been 3 years. I think it’s still pretty good.

GameFreak recycles quite a lot of content, though, and it's been doing so for quite a while now. The 3D models for the pokemons, as well as most of the attack animations, status and enviromental effects, are already HD quality, and they have been so from X/Y. While this is not a bad thing, it's not like they have to start from scratch every generation.



You know it deserves the GOTY.

Come join The 2018 Obscure Game Monthly Review Thread.

Darwinianevolution said:
Kai_Mao said:

I didn’t say there is one guy doing it. It’s a team thing, I know. I’m just saying if you want to animate all that, team or not, it’s still a heavy task. Even for 20 people it’s not a simple task. Especially since most of Game Freak’s Pokemon team have likely not developed an HD game outside of the few non-Pokemon projects they released prior to Sword and Shield.

I didn’t play Dragon Quest XI, so how many monsters are there?

I think even though it’s been three years, they have shared some development staff between that and Lets Go. Regardless, you’re right, it’s been 3 years. I think it’s still pretty good.

GameFreak recycles quite a lot of content, though, and it's been doing so for quite a while now. The 3D models for the pokemons, as well as most of the attack animations, status and enviromental effects, are already HD quality, and they have been so from X/Y. While this is not a bad thing, it's not like they have to start from scratch every generation.

Pretty much this.



As I've said before, Gamefreak have always been a handheld developer, and their games have usually been pretty low-end when it came to the graphics capabilities of the hardware. The only way Gen 8 was going to look on par with first party Switch releases was if another developer like Monoliftsoft helped develop the engine and graphics. I'm still disappointed nothing like that happened, but for their first big new HD game it's about as good as it be be expected to get given Gamefreak's lackluster graphical pedigree.



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Darwinianevolution said:
Xxain said:

Or they could just get a better developer. Imagine a Pokemon game developed by Level 5 or Atlus. Hell, even Media.Vision.

A pokemon game developed by Level 5 would be really interesting, considering how well they have managed the Youkai Watch series. They may actually bother bringing backold features long lost for some reason.

Spoiler!
A pokemon game developed by Atlus would not release on the Switch, and it would be a Pokemon Musou game made by Omega Studio instead.

Level 5 would be interesting. But I wouldn’t want their business team..Asking the developers to create sequel and spinoffs in such close proximity of each other created saturation. We’re kinda seeing that in Yokai Watch 4’s COMG numbers as they’re not even near the numbers of the previous games in Japan. Granted, Pokemon has had numerous spinoffs as well, but at least their mainline games don’t affect one another and create such saturation that a significant amount of their audience start losing interest. Pokemon has been able to do what Yokai Watch appears to be struggling with: adapting and succeeding once the phenomenon ends.



I was hoping that with this direct, people would end the "Gamefreak is lazy" pov, but I am disappointing



mZuzek said:
KLAMarine said:

Eh... Still too long.

You should see me sitting through long cutscenes.

I wonder if you've ever seen a movie.

I have. A movie is different though: I don't have a controller in my hand during a movie.



Kai_Mao said:

Level 5 would be interesting. But I wouldn’t want their business team..Asking the developers to create sequel and spinoffs in such close proximity of each other created saturation. We’re kinda seeing that in Yokai Watch 4’s COMG numbers as they’re not even near the numbers of the previous games in Japan. Granted, Pokemon has had numerous spinoffs as well, but at least their mainline games don’t affect one another and create such saturation that a significant amount of their audience start losing interest. Pokemon has been able to do what Yokai Watch appears to be struggling with: adapting and succeeding once the phenomenon ends.

Tbh YW isn't really on the same level of quality as Pokemon so even with people saying well this developer did this well all well and good but that's not what the fanbase has been looking for in the games it never has been otherwise the alternatives would have done a lot better.

Pokemon is the successor of the Earthbound games as Creatures were the developer behind those games under their founding name (Ape) and brought the template over to Pokemon, those games have never been technically on par with others they sold purely on the game's charm and that continued in Pokemon only with the latter a sub-culture was created from the trading and multiplayer so these 3 points are what attracts people to the games (charm, trading, multiplayer elements). GF were always going to focus on these 3 points more than using flashy tech, SW/SH is even a lot more then what I expected them to put out.



This definitely looks like a much more open world game than the initial trailer seemed. Aside from the art style/graphics still being a bit underwhelming, not sure what people wanting a more open world direction can complain about. More or less looks like the direction fans were asking them to go in here. I'm excited. My only real gripe is that I'm definitely not sold on Dynamax yet as actually enhancing anything gameplay wise. Seems super gimmicky and even a bit lazy since nothing about the Pokemon's design even changes. I really don't know why they haven't just stuck to Mega Evolutions. That's one gimmick that was amazing and actually worked beyond just being a gimmick. Ultra Beasts, Alolan forms, and Dynamax from the early looks of it have all paled in comparison to Megas. Bring them back, so much possibility still on the table with them. Also a tad bummed the mascots look so similar to each other, even though I think the overall design idea is really cool.