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Kai_Mao said:
Ljink96 said:

My guy, let's get some stuff sorted out. So there's not just 1 animator in a production team. There's several animators. Models are most likely going to be pulled from Sun and Moon and given texture quality of around 1280x720. That's not necessarily a tall order in itself. Animation is difficult but a team of seasoned animators should have no issue getting animations out and ready. For example the developers of Dragon Quest XI not only outclassed Game Freak in terms of visuals but each monster is more detailed, uses maps to add detail, and each model has several animations for its states. For example, when a monster sleeps in that game the sleep animation is not just its idle animation with some Zs over it. 

And you may not care about Dragon Quest XI at all and that's fine, my point is that there are teams that do have heavier work loads and provide better results than Game Freak. And Sword and Shield has been in development for at least 3 years. 

I didn’t say there is one guy doing it. It’s a team thing, I know. I’m just saying if you want to animate all that, team or not, it’s still a heavy task. Even for 20 people it’s not a simple task. Especially since most of Game Freak’s Pokemon team have likely not developed an HD game outside of the few non-Pokemon projects they released prior to Sword and Shield.

I didn’t play Dragon Quest XI, so how many monsters are there?

I think even though it’s been three years, they have shared some development staff between that and Lets Go. Regardless, you’re right, it’s been 3 years. I think it’s still pretty good.

GameFreak recycles quite a lot of content, though, and it's been doing so for quite a while now. The 3D models for the pokemons, as well as most of the attack animations, status and enviromental effects, are already HD quality, and they have been so from X/Y. While this is not a bad thing, it's not like they have to start from scratch every generation.



You know it deserves the GOTY.

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