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Why haven't they made this obvious game yet?

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The_Liquid_Laser said:
And hey, why hasn't anyone released a Marvel Super Heroes battle royale game yet? I have no idea who can legitimately could use this IP, but whoever can should make this game. Those people must be allergic to money.

That seems hard to balance, are you all just thrown in as a superhero? Whoever gets Nate Grey just win from the off. :P

But on that, think of this, why aren't Disney making Marvel games? WB at least are making Injustice and such alike but an actual Marvel fighting game that's not Capcom would be great.

Also,

Why don't SquEnix make Final Fantasy games anymore? (last I bought was FF12HD, then before that was FF13 in 2010).

Why haven't Riot Games made another game?



Hmm, pie.

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Screenshot said:
Why can't we have another rpg like Skies of Arcadia.

Off topic: you sure it wasn't his left testicle? ;)

Yeah, pretty sure the Left testicle is in charge of logic and the right testicle takes care of creativity.



 

Everything in the above reply is my opinion, from my own perspective and not representative of reality outside of my own head!

-Android user, please be gentle with critique on my spelling.

ratolmc said:
Why haven't anyone made a space bounty hunting video game (space cowboy). Set in a dangerous galaxy sprawling with outlaws of a multitude of alien species. Ability to traverse a variety of handcrafted planets (no procedurally-generated content). Deep and interesting lore, scale and scope, and player choice/freedom akin to Elder Scrolls. Explore complex concepts and themes such as Black Holes, time travel, quality of life in planets etc. Lone travel alot like Geralt in Witcher series (no crew bullshit) so it feels like an actual journey and adventure. Basically Cowboy Bebop the game but less animeish and a character like Geralt.

I know the cancelled Prey sounded pretty similar... but thats been cancelled so yeah
Cyberpunk 2077 seems pretty close which im extremely hyped for but I dont think we'll be exploring space
Im aware Beyond Evil and Good 2 exists and is the closest to such game but I dont think Ubisoft will pull it off
I have no faith in Star Citizen

I would simply love an ambitious, large scale, hard sci-fi exploring the unknown and unpredictability of deep deep space. While also hunting some space alien baddies!

This is pretty much exactly what I have been missing all these years. Why doesn't this exist? Could Starfield be something like this?

Then there's all the untapped potential of the Marvel universe and all we get are these mediocre fighting games. Why can't there be huge RPGs or action adventures or sandboxes or anything like that? Is it because licensed games and movie games tend to fail miserably and nobody is willing to take the risk?

Finally, I'd like some games where you get to be the bad guy. Not just an antihero, but a real baddie. You could be like a general of an evil empire and it would be your responsibility to oversee the conquest of a lesser nation and you'd have to both manage the war and make harsh decisions according to what your emperor wants. Maybe you really wouldn't like to do these evil things, but you'd kind of have to, putting you into a difficult position, that would be interesting. There could be interactions with the poor, subjugated people and they would try to influence you and try to make you feel for them and you'd have to decide whether it would be feasible to go renegade and rebel against your own empire. Or you could just remain a loyal servant of your emperor and enforce his will to the letter. That kind of stuff.



With Nintendo making such crossovers, not just with their own IPs, but also 3rd party IP, where are Captain N: The Game Master Revival TV series and Spin-off games (same strategy as with Pokemon or Yokai Watch)? I mean, they certainly have the cash to buy the IP for the Series from DIC, who can't use it anyway.

Last edited by Bofferbrauer2 - on 18 April 2019

AbbathTheGrim said:
Why can't they make a Western RPG, with Game of Thrones-like dialogue and content, that looks like an anime with anime cut-scenes?

I would like that. Must not be anime per se, but a more unrealistic/comic artstyle would be fine. For shooters they did it with Borderlands, and this turned out to be good.



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018

Predictions: Switch / Switch vs. XB1 in the US / Three Houses first quarter

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Spindel said:

Why haven't they made/released a game that is what S.T.A.L.K.E.R. (will call it stalker from now on) was promised to be before stalker actually released?

If you don't know what I mean here's a really short re-cap:
Before stalkera actually released we got promises of a game with a game world that was "alive". This meaning that all NPC (enemies and friendlies alike) had the stuff to do and they would do them if not interupted by you, the player.

This in it self might not sound special in any way. The kicker is that stalker was supposed to be an open world game, this means that if you mucked around for to long without interupting NPCs (some more key than others) they would go about and finish their given objectives meaning you would lose the game while you where out just minding your own buissiness exploring some sewer or what ever.

This set up also meant that you potentially could "beat" parts of the game but not the "entire" game because the NPC might finnish some of their objectives, but not all, before being interupted by you.

Further this also promised some replayability since there would be multiple points within the game where you potentially could interupt the NPCs objectives meaning you could have your "boss" fight with some key NPCs fairly early on. Or you could have that fight right by some critical objetive point in the game.

The NPCs would also scavange the game for better gear and stuff meaning they would become more powerful the longer they would be allowed to roam the game world.

Because that's, IMO, by far the hardest game to make...I sort of know about this somewhat, I was involved almost 20 years ago with a team prototyping something like that, and it failed miserably...i never dabled with game design since then and went on to another field.

I was hoping that Ken Levin will come up with something when he talked few years ago about some "narrative LEGO" project of his, but nothing so far has come out.

Honestly, I'm inclined to think that we'll see games that are both simulations and being able to keep it fun for player only once we start gettting trained AIs shipped within games...something like D&D game with AI GM pops to mind...



I don't even really like it that much but I still want a massive open RPG AAA Pokemon game.



Why hasn't Nintendo given Waluigi his own game series yet? At this point I'd take anything, 3D like SM64, 2D, a fucking bobsled adventure RPG... even a fucking playable character in Smash Bros would do!



haxxiy said:
An open-world Hogwarts game, and a good dinosaur survival game come to mind.

Well, there was Robinson's Requiem, a really difficult to survive game on a planet with many beasts including Dinosaurs:

https://www.youtube.com/watch?v=bQ_hZBW6glk&list=PLc8_TGjGbIHjykJqWD_cCAFAhlxOuIGFf

https://www.gog.com/game/robinsons_requiem_collection

Apparently there is a newer game inspired by elements of that:

https://www.youtube.com/watch?v=SFXoLZ8Be1Y



3DS-FC: 4511-1768-7903 (Mii-Name: Mnementh), Nintendo-Network-ID: Mnementh, Switch: SW-7706-3819-9381 (Mnementh)

my greatest games: 2017, 2018

Predictions: Switch / Switch vs. XB1 in the US / Three Houses first quarter

Mnementh said:
haxxiy said:
An open-world Hogwarts game, and a good dinosaur survival game come to mind.

Well, there was Robinson's Requiem, a really difficult to survive game on a planet with many beasts including Dinosaurs:

https://www.youtube.com/watch?v=bQ_hZBW6glk&list=PLc8_TGjGbIHjykJqWD_cCAFAhlxOuIGFf

https://www.gog.com/game/robinsons_requiem_collection

Apparently there is a newer game inspired by elements of that:

https://www.youtube.com/watch?v=SFXoLZ8Be1Y

I'm thinking more like Turok 2008, but better. And we're just now achieving the compute power for a very nice looking jungle open-world, I think. Forests are very demanding and always looked sort of fake in games. But a lush, dark one would make for a nice survival game in the next decade.