Nope, this is official.
All the info was gotten directly from Mark Cerny inside Sony headquarters with a devkit being actually used (for the SSD comparision).
Sony has retweeted this interview themselves.
All he mentioned on that quote has been confirmed.
I feel he think it some insider who leaked some PS5 info :DÂ
Pemalite: Also Just because something was introduced few years but didnt take off doesnt, mean cant be brought back on a better Hardware? (VR), even Sony has been Using 3D audio with different techniques and Ray tracing will be the new thing Not to forget Sony did recently acquire Audiokinetic
P.S. I wont be surprised if HZD2 Ai will use ray tracing collision detection.Â Â
I meant things like the drive configurations and so on that everyone is commenting on without us actually having all the facts.
There is still allot of unknowns at this point.... Like how powerful the console is going to be which everyone seems to be throwing ideas around on. (Like dedicated Ray Tracing hardware and 80 CU's.)
Did u miss crytek demonstration of Real time ray tracing solution for Cryengine 5.5's which is API and hardware agnostic and running on current gen GPUs. Do u have any doubt Sony's WWS will have a problem coming up with their own Ray tracing solution for their inhouse Engines given the right hardware?
I am not saying your assertion is either correct or incorrect, merely just asking for evidence.
It is no rumor, it is an interview with Cerny.
Sony can sell it for 399 if they want, it certainly won't cost less than it to make though. And I wasn't aiming at you, but you know that in that thread it was about "SSD is impossible, even if small, consoles are price sensitive so they will only use HDD".
I was aware that Stadia would beat X1X, but what I had was that it was close, not about twice stronger. That is good =]
To be fair, my original assumption was for a device that targeted a $400 USD price point.
Consoles that are priced higher like the Xbox One X obviously can spend more on various components.
Not saying you are wrong but I have a hard time believing that Cerny of all ppl made a mistake here, especially in what is most likely a pretty controller interview.
That said, Digital Foundry have claimed that the hardware details Sony have announced actually does support ray tracing, and that Nvidia have been able to give older graphic cards through software. So Sony's solution could be software based though an employee at Naughty Dog seemed to suggest that it is actually hardware based.
Ray Tracing has been possible for years, it really depends how extensive you wish to implement the technology, the more robust your implementation of Ray Tracing is... The more hardware you need to throw at the problem.
Digital Foundry also recognizes this, hence their claim why it's technically possible to do on a base Xbox One.
And to be fair... Games were starting to dabble in Ray Tracing even on the 7th gen with a few path traced games in a few deferred renderer engines.
but what I'm very excited for is all this BC talk. PlayStation 4 BC has me excited, but what I'm keeping an eye on is on the patents they've filed months ago regarding a BC method to play the previous games, particularly PS3 ones. If there's PS3 BC confirmed, whether it's physical, digital or streaming, I'd be very pleased.
Indeed. It is certainly a good thing, competitive pressure from Microsoft has likely assisted to that end... As original Sony was fairly dismissive of the idea of backwards compatibility for one reason or another on the Playstation 4.
I would like a full extensive roll out though across every Playstation console, not a curated approach like Microsoft. - Both approaches have their Pro's and Con's obviously, but I digress.
Rumored RAM leak...
24 GB RAM in total (20 GB usable by games)
8 GB in form of 2 * 4-Hi stacks HBM2
I won't believe it until Cerny/Sony states that himself. I'm thinking more along the lines of 16GB (HBM2 or G6) with 4GB of DDR4 for the OS for a total of 20GB.
I concur. GDDR6 seems to be the more economical choice right now. But hey, if it has HBM2... I will be pleasantly surprised.
I don't think he's talking about a regular 2.5" SATA SSD that you can plop into a PS4 today. It must be an M.2 PCIe SSD card, which is much faster than a regular SATA SSD interface.
SATA SSDs have a maximum speed of 600 MB per second, while M.2 PCIe cards can reach 4 GB per second.
We have absolutely no idea about the drive configurations. - For all we know it's a chunk of NAND soldered onto the motherboard with a PCI-E 4.0 interconnect that caches a spinning mechanical hard drive... And such an approach would possibly not just cache an internal mechanical hard drive.. But potentially external mechanical drives as well.
We aren't at a point where we can install all our games on NAND... Heck, have 13 Terabytes total on my Xbox One X and I am thinking about boosting even that amount.
We don't have much on PS5 to compare besides what is in the OP.
If the 14TF target it could mean 40% extra.
You can ask around here, the drive doesn't cost more than 30. MS discless X1 is MSRP 250 and MS promissed it will always be 50 cheaper than X1S, that considering margin and they pushing a new model, X1S had a 4K drive, etc.
Real world performance will be more. The Xbox One X chip isn't using the latest and greatest of Graphics Core Next... So there is efficiency gains to be had with Navi, heck even Vega.
I think we should add a few frontloaded expenses that change your rosy view:
a) Cost of making prototypes. Given how extremely expensive a large 7nm design is (currently), and assuming Sony actually has some working prototypes of PS5s (i.e. they are not high-specced PCs, we can very roughly add >=500M for developing the SoC (and whatever goes with it, peanuts in comparison to the SoC).
By 2020 7nm should be far more mature than it is currently, so Sony and Microsoft may be willing to invest in larger chips initially.
PS4 was considered a conservative console when it was released.Â PS3 was considered an ambitious console.Â PS4 just happened to be more powerful than it's two competitors, because they both focused on expensive peripherals instead of hardware specs.Â
Not as simple as that I am afraid. The chips themselves have a correlated increase in cost with increases in size.
The Xbox One's APU was roughly the same size as the Playstation 4's yet substantially inferior in terms of overall capability. - That is because of the ESRAM took up a chunk of the chip size.
There is a reason why the PC does not use NAND as a high traffic swap cache, and that has to do with the limited number of write cycles that NAND is limited to, which is overcome in Optane.
The thing with using NAND as a high-traffic swap cache is the idea of one write, many reads.
Which is why Readyboost cache was a thing, which is why the Corsair Accelerator existed and why the Sandisk Radycache was rather popular for awhile.
Add onto the mechanical drives with a chunk of NAND like the Seagate Firecuda SSHD.... And it's actually a common idea.
Optane is NAND which is optimized for it's task, rather than using commodity chips.
6. PC gaming wasn't quite as popular back in 2006. Nowadays a lot of people spend $1000 on a PC. So a $600 console doesn't seem like such an extravagance in this day and age.Â