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Who is Sony's main threat/competitor today?

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Who is Sony's main threat/competitor today?

Microsoft 17 19.32%
 
Nintendo 29 32.95%
 
A new Player (Google, Nvi... 6 6.82%
 
Sony 36 40.91%
 
Total:88

Its MS because the western core market.

The audience Nintendo really competes with Sony is Japanese content, which is a smaller market. Nintendo primarily thrives on 1st party content, not content it shares with a competitor.

Ultimately, MS and Sony primarily chase the same audience and do so with similar machines and libraries. They react to each other.



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Right now, I would say Microsoft now that they're gearing up to give it all at the next E3. They're looking to take back the big piece of market Sony took from them at the beginning of this generation, and they'll likely take a sizable chunk if not a huge one.



Faelco said:

Themselves. They're able to shoot themselves in the foot at the weirdest times. Otherwise, I would say new players, because Xbox will most likely never beat PS (except if Sony screws up even more than the PS3 launch).

I disagree with the "they follow proven trails" because of Move. Sony did the CD console first, the motion gaming with Eye Toy before the Wii, the remote gaming with PSP and Vita, VR with PSVR and also the streaming gaming service (PS Now) long before MS or Google. They also have a TV service, no? PS Vue ? They usually do things first in the console field actually, even if they don't always use it fully or find huge success with it (and you end up with "The Wii invented motion gaming!" even though you had motion gaming on PS2). 

Double post, sorry. Please delete this post

Last edited by HoangNhatAnh - on 11 March 2019

Faelco said:

Themselves. They're able to shoot themselves in the foot at the weirdest times. Otherwise, I would say new players, because Xbox will most likely never beat PS (except if Sony screws up even more than the PS3 launch).

I disagree with the "they follow proven trails" because of Move. Sony did the CD console first, the motion gaming with Eye Toy before the Wii, the remote gaming with PSP and Vita, VR with PSVR and also the streaming gaming service (PS Now) long before MS or Google. They also have a TV service, no? PS Vue ? They usually do things first in the console field actually, even if they don't always use it fully or find huge success with it (and you end up with "The Wii invented motion gaming!" even though you had motion gaming on PS2). 

I wonder who made touchscreen/gyro censor/microphone on handheld first? Sony?



BraLoD said:
Themselves.
Sony is the only one able to screw Sony.

This.    

 Nintendo gave up on Home Consoles, and I can't see MS as a threat. In NA it will be a good competitor though.



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Sony's main threat, as always, is Sony itself. They have the tools to maintain and expand Playstation, but will they be able to come together as a unified force, or will they continue to in fight.

All Sony has to due to continue leading is offer value and freedom. They need to deliver multiple solutions to access Playstation Software and Services Locally and Over the Cloud. I have said it before, and I will say it again. Sony needs to deliver a unified experience across its VR, TVs, Consoles, Tablets, Handheld, and Phones.

If Sony can offer consumers the ability to boot up the PlayStation OS, Access the PlayStation Store and PSN, and enjoy their entire Library from every Sony device, then Sony maintains their dominance in gaming.

If Sony restricts its user base to a single device, then the entire rest of the electronics industry is a massive threat. Microsoft are well on the way to offering Local and Native playback of Xbox Games across Windows PC, Laptops, Tablets Etc., and Xbox Console, elsewhere they will have xCloud. Google is strongly rumored to have native playback available via a Set Top Box/Console, supplemented by Stream for other devices. There are also rumors of Amazon and Apple both delivering a Gaming Platform in the near future.

AAA games are not going to be limited to console going forward, they won't be limited to Handheld, PC, or even Smartphone. Next gen will be about being able to game where you want, at the level of detail you want to pay for.

If Sony doesn't double down on PlayStation, and broaden its horizons, PS5 will be the Vita of the console market. As always, the ball is in their court.



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Sony is their main competitor. They dominate and wins unless they act complacent.

On technological front, from what we know Rumble was on project before N64 controller was knew, PSEye came before Wii same as boomerang and Sixaxis for motion - PS Move being an evolution of PSEye and Sixaxis concept - plus Cell was a really try-out on technology besides DVD and BR tried before by Sony.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Bofferbrauer2 said:
Hard to answer.

As for their biggest competitor, I'd say: In Japan, definitely Nintendo. In Europe, I'd say PC. In North America, Xbox and Nintendo share that spot.

However, as for the biggest threat, I would say mobile gaming. And that's not just for Sony, but also for Xbox, PC and Nintendo.

Case of point: I gave my nephew my Switch and Super Mario Bros 3 to play. He didn't like it. I thought it was because of the outdated graphics, but he answered that it is too complicated. And yeah, he died 3 times against the same first Goomba, both in SMB3 and in SMB (which he did dislike because of the outdated graphics btw). I gave him the Dragon Quest Builders demo, but he couldn't figure out the controls and couldn't leave the first room as a result. Ironically maybe, he's very good at Snipperclips Plus instead. My wife, who never played Videogames outside of her Smartphone before, plays Super Mario Kart 8 Deluxe, but zigzags more than a sleepy drunkard. She's just unable to understand that the kart will drive forwards by itself without any input from the player (and no, she doesn't have a driver's license!)

They, and probably a whole Generation along with them, are more used to play things like Hungry Shark, Hay Day or some Match-3 clones. Things that don't need any effort or are just puzzles. Console or PC games need a minimum of effort an rarely are just puzzles, and thus seem to much already for them. Unless we can teach them how to play and what makes a good video game, I fear the market for consoles and PC gaming will shrink in the coming years.

Seems odd.

My son started playing God of War when he had about 3,5 year and is about halfway done. Have finished Knack 2 4 times, finished Lego Marvel Super Heroes. Yes he need to put a lot of effort on the game, but he is learning and is quite good at playing console even if he also plays a lot of ios games.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

DonFerrari said:
Bofferbrauer2 said:
Hard to answer.

As for their biggest competitor, I'd say: In Japan, definitely Nintendo. In Europe, I'd say PC. In North America, Xbox and Nintendo share that spot.

However, as for the biggest threat, I would say mobile gaming. And that's not just for Sony, but also for Xbox, PC and Nintendo.

Case of point: I gave my nephew my Switch and Super Mario Bros 3 to play. He didn't like it. I thought it was because of the outdated graphics, but he answered that it is too complicated. And yeah, he died 3 times against the same first Goomba, both in SMB3 and in SMB (which he did dislike because of the outdated graphics btw). I gave him the Dragon Quest Builders demo, but he couldn't figure out the controls and couldn't leave the first room as a result. Ironically maybe, he's very good at Snipperclips Plus instead. My wife, who never played Videogames outside of her Smartphone before, plays Super Mario Kart 8 Deluxe, but zigzags more than a sleepy drunkard. She's just unable to understand that the kart will drive forwards by itself without any input from the player (and no, she doesn't have a driver's license!)

They, and probably a whole Generation along with them, are more used to play things like Hungry Shark, Hay Day or some Match-3 clones. Things that don't need any effort or are just puzzles. Console or PC games need a minimum of effort an rarely are just puzzles, and thus seem to much already for them. Unless we can teach them how to play and what makes a good video game, I fear the market for consoles and PC gaming will shrink in the coming years.

Seems odd.

My son started playing God of War when he had about 3,5 year and is about halfway done. Have finished Knack 2 4 times, finished Lego Marvel Super Heroes. Yes he need to put a lot of effort on the game, but he is learning and is quite good at playing console even if he also plays a lot of ios games.

That's exactly it. He started playing such games early on.

But neither my wife or my nephew did, the only kind of videogames they encountered before were those simplistic Smartphone games like the ones I stated before. Having more than one button is already complicated for them since they never grew up with the more complex videogames on PC and consoles. And they are certainly far from the only ones whose only contact with videogames are their Smartphones. Growing up with a touchscreen as input device and games where you have all the time in the world and only have to touch with your finger or swipe once as gameplay makes even just 2 buttons like on the NES seem complicated. Just look at the React video for Megaman and specifically one person in that video: https://www.youtube.com/watch?v=njzAyjAFCMI

No, she didn't try to do a pacifist run, she didn't understand until halfway through he level that she can attack with the other button. It's a similar case here. It's ovious to us who grown up with it, but not for those who have grown up just with smartphones instead.



Bofferbrauer2 said:
DonFerrari said:

Seems odd.

My son started playing God of War when he had about 3,5 year and is about halfway done. Have finished Knack 2 4 times, finished Lego Marvel Super Heroes. Yes he need to put a lot of effort on the game, but he is learning and is quite good at playing console even if he also plays a lot of ios games.

That's exactly it. He started playing such games early on.

But neither my wife or my nephew did, the only kind of videogames they encountered before were those simplistic Smartphone games like the ones I stated before. Having more than one button is already complicated for them since they never grew up with the more complex videogames on PC and consoles. And they are certainly far from the only ones whose only contact with videogames are their Smartphones. Growing up with a touchscreen as input device and games where you have all the time in the world and only have to touch with your finger or swipe once as gameplay makes even just 2 buttons like on the NES seem complicated. Just look at the React video for Megaman and specifically one person in that video: https://www.youtube.com/watch?v=njzAyjAFCMI

No, she didn't try to do a pacifist run, she didn't understand until halfway through he level that she can attack with the other button. It's a similar case here. It's ovious to us who grown up with it, but not for those who have grown up just with smartphones instead.

I can understand a person to not understand at first, but if you explain what is to be done and the person isn't an old one should be able to adapt with some time.

But well, different market and niches. Hardly anyone will change a very good game and his use of consoles to play smartphones =p

Also Megaman is a very hard game even for full fledged gamers... but yes gamers would at least have expected jumping and firing also they to be simultaneos if wanted.

Last edited by DonFerrari - on 11 March 2019

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994