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Forums - PC Discussion - Metro dev says next game won't be on PC if players boycott. EDIT: Official Statement made

While this isn't good PR I gotta respect the developer standing his ground. And if they truly do boycott it they might decide financially the next isn't worth doing on PC.



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CGI-Quality said:

 As has been stated, the issue isn't simply that Metro won't be on Steam for a year. It is that said deal happened just under three weeks from release. It is a bad precedent to set and it's good that people spoke up about it.

Regarding this latest statement, it is an easy way to lose a fanbase. 

if that fanbase is pissed about the devs wanting a bit more money from their game release at no extra cost for those fans, then it's probably not one worth keeping



Lmao. What a stupid statement



Lafiel said:
CGI-Quality said:

 As has been stated, the issue isn't simply that Metro won't be on Steam for a year. It is that said deal happened just under three weeks from release. It is a bad precedent to set and it's good that people spoke up about it.

Regarding this latest statement, it is an easy way to lose a fanbase. 

if that fanbase is pissed about the devs wanting a bit more money from their game release at no extra cost for those fans, then it's probably not one worth keeping

Bad argument. The developers didn't make the decision - it's even stated in the article. There's also no way they would ever make as much money with Epic as they would on Steam, at least not on game sales alone. It's a moneyhatting deal, very clearly. They would make more money being on both platforms. 



Lol this is one of the worst PR responses by anyone you're being boycotted because of an underhanded move you pulled 2 weeks before launch and now you want to threaten people? Good luck with that.



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Lafiel said:
CGI-Quality said:

 As has been stated, the issue isn't simply that Metro won't be on Steam for a year. It is that said deal happened just under three weeks from release. It is a bad precedent to set and it's good that people spoke up about it.

Regarding this latest statement, it is an easy way to lose a fanbase. 

if that fanbase is pissed about the devs wanting a bit more money from their game release at no extra cost for those fans, then it's probably not one worth keeping

That's not the issue. 

Just as a side note, the difference between Steam and EGS in the US is just 2$ more for the dev  Publisher for each game sold.

But I believe that the potential customer base is waaaay lower on ESG for Metro than on Steam which makes the decision quite questionable in the first place. So, I think the revenue will be lower than releasing it on Steam. 



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Yerm said:
lets break this down
-Dev makes a new game
-Fans get excited to play the new game
-Dev offers the game through a store that gives more revenue, helping the developers
-Fans boycott the game due to brand loyalty
-"If people on PC dont buy the game, then we wont make games for PC anymore"

ffs, are people really so butthurt that Fortnite is doing well that their prime directive is to never support Epic Games again, even going to lengths to boycott their new storefront which promises to give developers a larger revenue percentage than anywhere else? these people arent fans, they are elitist scum bags who are imposing the same 'my console is better than yours' mentality within a community that has for years acted above that behavior.

You forgot two crucial step:

-Dev makes a new game
-Fans get excited to play the new game
-Dev starts to sell the game on the same store where you can find its previous games since August 2018
-Dev offers the game through a store that gives more revenue, helping the developers
-Dev decides to pull the game from the first store three weeks before release
-Fans boycott the game due to brand loyalty
-"If people on PC dont buy the game, then we wont make games for PC anymore"

That is what makes people angry and the reason for all this. You don't see the same comments for games as big if not bigger like The Division 2 or others like the final season of The Walking Dead, but that's because they've announced its exclusivity months before their launch.

It's the difference between doing things right, or making a mess.

 

OT: As other s have said, it's a stupid comment that hurts them a lot more than anything else.

I expect an appology from that developer in a matter of days, a public statement from THQ Nordic, Koch Media or both stating that the developer wasn't talking in their behalf and that they won't abandon PC and also, maybe, that the dev no longer works for them.



Please excuse my bad English.

Currently gaming on a PC with an i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

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JEMC said:

You forgot two crucial step:

-Dev makes a new game
-Fans get excited to play the new game
-Dev starts to sell the game on the same store where you can find its previous games since August 2018
-Dev offers the game through a store that gives more revenue, helping the developers
-Dev decides to pull the game from the first store three weeks before release
-Fans boycott the game due to brand loyalty
-"If people on PC dont buy the game, then we wont make games for PC anymore"

That is what makes people angry and the reason for all this. You don't see the same comments for games as big if not bigger like The Division 2 or others like the final season of The Walking Dead, but that's because they've announced its exclusivity months before their launch.

It's the difference between doing things right, or making a mess.

 

OT: As other s have said, it's a stupid comment that hurts them a lot more than anything else.

I expect an appology from that developer in a matter of days, a public statement from THQ Nordic, Koch Media or both stating that the developer wasn't talking in their behalf and that they won't abandon PC and also, maybe, that the dev no longer works for them.

Well, not only that, but they'd also make way more money on multiple services versus just one.  

Also, Yerm does not understand the irony of stating this: " they are elitist scum bags who are imposing the same my console is better than yours' mentality within a community that has for years acted above that behavior."

While also defending practices which are very similar to that of console wars (money-hatting games to be exclusive to one service/platform). That's the kind of thing that console warriors love, when their games are money-hatted to their preferred platform. Being against that is the exact opposite of this mentality. 



AngryLittleAlchemist said:
Lafiel said:

if that fanbase is pissed about the devs wanting a bit more money from their game release at no extra cost for those fans, then it's probably not one worth keeping

Bad argument. The developers didn't make the decision - it's even stated in the article. There's also no way they would ever make as much money with Epic as they would on Steam, at least not on game sales alone. It's a moneyhatting deal, very clearly. They would make more money being on both platforms. 

you can't know that without knowing how big he moneyhat is and the amount of sales it'd have gotten



Lafiel said:
AngryLittleAlchemist said:

Bad argument. The developers didn't make the decision - it's even stated in the article. There's also no way they would ever make as much money with Epic as they would on Steam, at least not on game sales alone. It's a moneyhatting deal, very clearly. They would make more money being on both platforms. 

you can't know that without knowing how big he moneyhat is and the amount of sales it'd have gotten

But I even stated that in the reply you're quoting ... ? That's why I prefaced it with "at least not on game sales alone". 

This isn't a particularly positive outlook on the situation, either. Let's look at this scenario critically. You're saying that we don't know how much money they are being given for exclusivity, and that even with abysmal sales compared to the potential Steam version they may make more money. That's not a sustainable way of doing business though, because it means less people play your game, which means less people are interested in your franchise, which means bad prospects for the growth of said franchise, which means later installments have less potential. And I imagine most publishing deals are massively in favor of profit for the publisher and not the developer, though obviously the publisher would fund the dev team based on how successful the venture was. The only way this is sustainable is if Epic kept making the franchise exclusive to the Epic Game Store, which is a possibility, but I don't think either company will find this was worth it in the end honestly...

Also, while we don't know for sure, I think it's a fair assumption to make that this game would have sold at least 2 million on Steam, as all previous games passed that benchmark at least.