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Update on Metroid Prime 4: Development restart. Retro Studios + Tanabe now working on it

Forums - Nintendo Discussion - Update on Metroid Prime 4: Development restart. Retro Studios + Tanabe now working on it

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Whatever Retro was doing before, it's no secret Nintendo was about to close them down.

In my opinion, they're sacrificing Metroid to make an example out of Retro before they shut down the studio. I am unsure Nintendo themselves knows how to handle a title that needs such a large budget, but probably won't bring in the sales to justify it.

We'll see. It depends how many people Nintendo hires for Retro. If they go above 150 it will look like a more serious attempt - which is about the size of dev teams for those sorts of games about 15 years ago (note that Bioshock had a team in the 150-200 range and it took them about 10 years to make that game, although it DID go through multiple iterations due to hardware updates). This is a game that needs a team staffed with a minimum of 350 in order to succeed and get it out within 3-4 years in making a decent quality FPS comparable to the last generation of consoles. Top FPS titles last gen were staffed at 500-750.

If they don't go above 60, then we know what's about to go down.

Last edited by Jumpin - on 26 January 2019

I describe myself as a little dose of toxic masculinity.

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Jumpin said:

Whatever Retro was doing before, it's no secret Nintendo was about to close them down.

It's not a secret, it's just a highly publicized rumor from a site that is easy to manipulate and conflicts with statements that came out with verifiable evidence after that Retro was hiring ...  



It’s good for them to realize how important the Prime series is to their  catalogue.

A mature SOLO female lead action game. Not many is doing that.

Hope the long wait is worth it.



Well damage was done anyway.
It was a good move to talk about it early and directly. Now they can focus soley on 2019 new games and announcments.



BlackBeauty said:

A mature SOLO female lead action game. Not many is doing that.

How about



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KingofTrolls said:
BlackBeauty said:

A mature SOLO female lead action game. Not many is doing that.

How about

Or Tomb Raider, or Uncharted Lost Legacy, or Recore, or Gears 5 ... 

But Samus is the OG, and while I personally don't care about the game from the perspective of diversity, I can understand the appeal. 



AngryLittleAlchemist said:

Tomb Raider, or Uncharted Lost Legacy, or Recore, or Gears 5 ... 

But Samus is the OG, and while I personally don't care about the game from the perspective of diversity, I can understand the appeal. 

Yep,yep,yep.

Samus was in kinda heavy plate armor iiirc, so also not that much female lead.

OP- A lot of "fuck you" were told before this very polite video comes out. A disaster nobody expects.



AngryLittleAlchemist said:
Jumpin said:

Whatever Retro was doing before, it's no secret Nintendo was about to close them down.

It's not a secret, it's just a highly publicized rumor from a site that is easy to manipulate and conflicts with statements that came out with verifiable evidence after that Retro was hiring ...  

I'd guess that would be when the plans for Metroid were actually triggered.

Now, it all depends on how many they hired to see what the actual direction of the studio and the game are.



I describe myself as a little dose of toxic masculinity.

So according to Imran Kahn https://twitter.com/imranzomg the Senior Editor of GameInformer it was Retro who made their pitch/demo for MP4 and Nintendo liked it.
Original MP4 development was very splintered. Different contries made different parts of the game. And ofc some lied about their progress ("Everything is going fine") which lead to a dumpster fire in the end.

He also said that Nintendo is sitting on a completed Metroid Prime Trilogy for Switch but have not announced it for release yet.



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mZuzek said:
Fight-the-Streets said:

Well, I think there are many good examples of how cut scenes are well done and actually make the game a better game. If I think on cut scenes I don't think on Uncharted 4 where you often can put away your joypad for a long time, take it back for a minute, only to put it away for a long time again. (Don't get me wrong, Uncharted 4 is a great game but it's obviously a very different game than Metroid). I just think that until the HD generation, cut scenes where kind of mehh (with some exceptions) and they would have made a disservice to the Metroid Prime Trilogy (well there are some cut scenes but they were clearly and consciously held to a minimum). But technology has moved on since, nowadays, cut scenes are made in in-game graphics usually which harmonize them much more with the rest of the game than if they are pumped up CGI. Certainly, we love and play Metroid first and foremost for its great gameplay and atmosphere (which includes graphics, sound and music). With well placed and dosed cut scenes it will just improve the atmosphere and the overall experience.

Yeah but what you're saying right now is very different from what I'd call a "heavy cinematic flair", as you put it earlier. To me "heavy cinematic flair" means the whole game will be centered around it, that means cutscenes everywhere and "cinematic gameplay" when not on cutscenes and stuff like that. Think God of War, and such.

By the way, there have been Metroid games with cutscenes in the past, and it wasn't just Other M. Prime 3 had them too, they tried going more "cinematic" with it in trying to tell a more comprehensive story, and in my opinion, failed atrociously. The story drags Prime 3 down so much. That isn't to say Metroid games can't have good stories, but it's only worked once (Fusion) out of the three times they tried putting more emphasis on it, and that shows they're just not that good at making story-centric games, which also isn't to say a game has to be story-centric for its story to be any good, as I'd say Super Metroid has one of the best stories in the series and nearly all of it is told in subtle ways that don't involve any dialogue or cutscenes.

Personally, that's the kind of story I'd want from a Prime 4, but, I'm not expecting it. Prime 1 was quite a letdown story-wise to me (scan logs were great for lore and world-building, but the events you took part in yourself didn't really have much going on), and from then it never really got any better with Retro's next games, even though they did increasingly try to do the storytelling stuff with the Prime series.

I just hope it will have a compelling story and will look like a modern game and not like an HD-version of a game from the late 90'/early 00'.

Why is nobody talking about Kensuke Tanabe. I think he is much more to worry about than Retro Studios. He's the producer of Metroid Prime: Federation Force!