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If exclusives sell consoles, how come the Wii U failed? Also, why are few youtubers saying exclusives sell Switchs/PS4s but not Xbox Ones?

Forums - Gaming Discussion - If exclusives sell consoles, how come the Wii U failed? Also, why are few youtubers saying exclusives sell Switchs/PS4s but not Xbox Ones?

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dx11332sega said:

Yeah, Ocarina of time and Mario 64 and Majoras Mask mario kart 64 and smash bros pokemon stadium N64 and Gamecube for wind waker and Mario Sunshine smash melee and mario kart double dash and Pokemon collisium. Everyone loves those games Wish they sold more consoles there underrated

I don't love many of these, and many of them aren't great system-sellers either. In any case, as much as exclusives do sell consoles, it's silly to assume they're the only important thing - other factors can influence sales heavily too, such as marketing, design, hardware, and price of course.

Also, some work on that grammar would be appreciated.



mZuzek said:
dx11332sega said:

Yeah, Ocarina of time and Mario 64 and Majoras Mask mario kart 64 and smash bros pokemon stadium N64 and Gamecube for wind waker and Mario Sunshine smash melee and mario kart double dash and Pokemon collisium. Everyone loves those games Wish they sold more consoles there underrated

I don't love many of these, and many of them aren't great system-sellers either. In any case, as much as exclusives do sell consoles, it's silly to assume they're the only important thing - other factors can influence sales heavily too, such as marketing, design, hardware, and price of course.

Also, some work on that grammar would be appreciated.

I also included original xbox . But, I'm not including console makers that are not making consoles anymore I'm only including big 3 for now I mistakenly quoted you instead of the user Illusion Sorry



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The Wii U had Super Mario 3D World, Pikmin 3, The Wonderful 101, Bayonetta 2 (before it came to Switch), Zelda: Wind Waker HD, Twilight Princess HD, Star Fox Zero (say what you want about it), Star Fox Guard (again, same as Zero), Yoshi's Woolly World (before it released on 3DS), Captain Toad Treasure Tracker (before it came to 3DS and Switch), Nintendo Land, Splatoon, Xenoblade Chronicles X, Paper Mario Color Splash, Super Mario Maker, Kirby and the Rainbow Curse, Donkey Kong Country: Tropical Freeze (before it came to Switch), Hyrule Warriors (before it came to Switch), Pokken Tournament (before it came to Switch), and Tokyo Mirage Sessions #FE,

That's a pretty good amount of games from 2012-16, even if a good amount of these games are no longer exclusive. Hell, I think Tokyo Mirage Sessions (the Atlus, Nintendo, and Intelligent Systems collab) should definitely get a second chance of life as it was just sent out to die in 2016 when the Wii U was at its lowest point.

Unfortunately, exclusives, no matter how good they are, won't be able to carry a console, especially if there are negatives that bury the console's potential. Even the Vita suffered that fate. Yes, it doesn't have the AAA exclusives from Sony that the Wii U had with Nintendo, but it had pretty good indie/Japanese support. Nevertheless, the pricing of the console + the weird deal with AT&T for the 3G Vita, the pricing of the memory cards, the dwindling AA-AAA third party support not too long after launch, and the rise of mobile gaming severely affected the Vita's life. For the Wii U, the confusing branding, the lack of marketing, the lack of third party support post-launch, the Nintendo exclusives releasing too late when the Wii U needed them, and the popularity of the PS4 took away the Wii U's headstart and the console did not gain much traction after.



Kai_Mao said:
The Wii U had Super Mario 3D World, Pikmin 3, The Wonderful 101, Bayonetta 2 (before it came to Switch), Zelda: Wind Waker HD, Twilight Princess HD, Star Fox Zero (say what you want about it), Star Fox Guard (again, same as Zero), Yoshi's Woolly World (before it released on 3DS), Captain Toad Treasure Tracker (before it came to 3DS and Switch), Nintendo Land, Splatoon, Xenoblade Chronicles X, Paper Mario Color Splash, Super Mario Maker, Kirby and the Rainbow Curse, Donkey Kong Country: Tropical Freeze (before it came to Switch), Hyrule Warriors (before it came to Switch), Pokken Tournament (before it came to Switch), and Tokyo Mirage Sessions #FE,

That's a pretty good amount of games from 2012-16, even if a good amount of these games are no longer exclusive. Hell, I think Tokyo Mirage Sessions (the Atlus, Nintendo, and Intelligent Systems collab) should definitely get a second chance of life as it was just sent out to die in 2016 when the Wii U was at its lowest point.

Unfortunately, exclusives, no matter how good they are, won't be able to carry a console, especially if there are negatives that bury the console's potential. Even the Vita suffered that fate. Yes, it doesn't have the AAA exclusives from Sony that the Wii U had with Nintendo, but it had pretty good indie/Japanese support. Nevertheless, the pricing of the console + the weird deal with AT&T for the 3G Vita, the pricing of the memory cards, the dwindling AA-AAA third party support not too long after launch, and the rise of mobile gaming severely affected the Vita's life. For the Wii U, the confusing branding, the lack of marketing, the lack of third party support post-launch, the Nintendo exclusives releasing too late when the Wii U needed them, and the popularity of the PS4 took away the Wii U's headstart and the console did not gain much traction after.

The PSVita saddens me and I'm still in shock Sony no longer makes handhelds anymore . :(



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