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Forums - Nintendo Discussion - DF : Ark Survival Evolved on Switch - 360p (docked) / 216p (handheld) goodness!

 

Would you be proud to launch a game like this?

yes 11 20.37%
 
no 43 79.63%
 
Total:54

lol I should dig up my posts when they announced it for the Switch... pretty much called this as it's one of the least optimized games I've ever played.

Seriously, I have one hell of a PC that I constantly keep upgraded and it still gives me issues. Ark is just a nightmare to run and has zero business on the Switch lol



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Darwinianevolution said:
Bisa said:

Here's what they advertise it looks like on Switch, you decide if it's false advertising. Images taken straight from the eShop.

 

Wait, really? These are on the eShop? Wow, that's shameless. Could this be grounds for a false advertisement lawsuit?

Agreed, they deserve to be sued for this. It's textbook false advertising, it's like if they sold the Gameboy version of Mortal Kombat with footage of the arcade version claiming that's what it would look like on Gameboy.

Last edited by curl-6 - on 14 December 2018

curl-6 said:
Barozi said:

While not as drastic, similar results could be seen if devs ported other games to Switch that aren't targeting 1080p 60FPS on PS4/X1.

Wolfenstein II isn't 1080/60fps on Xbox One, it's 810p, yet it was ported to Switch fairly well.

I think what you're missing is Ark is significantly more GPU taxing. That's why Ark is sub-30 fps on X1 while Wolf II sits mostly at 50-60 fps at a similar resolution.

On the Switch, Wolf II reduced the GPU demand simply by reducing the resolution, graphics settings, making tweaks to the levels and cutting the frame cap in half. Even if the game was a solid 480p on Switch that be massive decrease in pixel count versus the X1 pixel count at its lowest.

 Ark could do many of the same tweaks, but they couldn't cut the frame rate in half to reduce GPU load.

Frankly, I'm not sure what direction they go with Ark on Switch. Even if they improve the resolution via optimization, its still hideous due to the low quality effects. Like DF suggest they need to get rid of some effects entirely, like maybe shadows, reflections, lighting, etc. Essentially it needs a more simplistic and cartoonish presentation because this ain't working.



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Mr Puggsly said:
curl-6 said:

Wolfenstein II isn't 1080/60fps on Xbox One, it's 810p, yet it was ported to Switch fairly well.

I think what you're missing is Ark is significantly more GPU taxing. That's why Ark is sub-30 fps on X1 while Wolf II sits mostly at 50-60 fps at a similar resolution.

On the Switch, Wolf II reduced the GPU demand simply by reducing the resolution, graphics settings, making tweaks to the levels and cutting the frame cap in half. Even if the game was a solid 480p on Switch that be massive decrease in pixel count versus the X1 pixel count at its lowest.

 Ark could do many of the same tweaks, but they couldn't cut the frame rate in half to reduce GPU load.

Frankly, I'm not sure what direction they go with Ark on Switch. Even if they improve the resolution via optimization, its still hideous due to the low quality effects. Like DF suggest they need to get rid of some effects entirely, like maybe shadows, reflections, lighting, etc. Essentially it needs a more simplistic and cartoonish presentation because this ain't working.

Thing is though that Ark is only "demanding" because it's horribly, hilariously unoptimized.

Frankly they would've been better off either not even bothering with a Switch port, or bringing over the mobile version.



curl-6 said:
Mr Puggsly said:

I think what you're missing is Ark is significantly more GPU taxing. That's why Ark is sub-30 fps on X1 while Wolf II sits mostly at 50-60 fps at a similar resolution.

On the Switch, Wolf II reduced the GPU demand simply by reducing the resolution, graphics settings, making tweaks to the levels and cutting the frame cap in half. Even if the game was a solid 480p on Switch that be massive decrease in pixel count versus the X1 pixel count at its lowest.

 Ark could do many of the same tweaks, but they couldn't cut the frame rate in half to reduce GPU load.

Frankly, I'm not sure what direction they go with Ark on Switch. Even if they improve the resolution via optimization, its still hideous due to the low quality effects. Like DF suggest they need to get rid of some effects entirely, like maybe shadows, reflections, lighting, etc. Essentially it needs a more simplistic and cartoonish presentation because this ain't working.

Thing is though that Ark is only "demanding" because it's horribly, hilariously unoptimized.

Frankly they would've been better off either not even bothering with a Switch port, or bringing over the mobile version.

I'm not denying the horrible optimization of Ark on any platform. I'm explaining why Wolf II worked on Switch better. A game that runs at 60 fps on 8th gen consoles can lower the overhead significantly simply by running at 30 fps on Switch.

MGSV was a good example of that, an impressive game for 7th gen consoles but it ran at half the frame rate along with other visual aspects being scaled back.



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Mr Puggsly said:
curl-6 said:

Thing is though that Ark is only "demanding" because it's horribly, hilariously unoptimized.

Frankly they would've been better off either not even bothering with a Switch port, or bringing over the mobile version.

I'm not denying the horrible optimization of Ark on any platform. I'm explaining why Wolf II worked on Switch better. A game that runs at 60 fps on 8th gen consoles can lower the overhead significantly simply by running at 30 fps on Switch.

MGSV was a good example of that, an impressive game for 7th gen consoles but it ran at half the frame rate along with other visual aspects being scaled back.

I'm not sure why you felt I needed to be reminded to that as (a) obviously I am already aware and (b) it's not relevant to the statement you quoted, which was about resolution and the oft-repeated but incorrect claim that a game must be 1080p on PS4/Xbone to work on Switch.

Last edited by curl-6 - on 15 December 2018

curl-6 said:
Mr Puggsly said:

I'm not denying the horrible optimization of Ark on any platform. I'm explaining why Wolf II worked on Switch better. A game that runs at 60 fps on 8th gen consoles can lower the overhead significantly simply by running at 30 fps on Switch.

MGSV was a good example of that, an impressive game for 7th gen consoles but it ran at half the frame rate along with other visual aspects being scaled back.

I'm not sure why you felt I needed to be reminded to that as (a) obviously I am already aware and (b) it's not relevant to the statement you quoted, which was about resolution and the oft-repeated but incorrect claim that a game must be 1080p on PS4/Xbone to work on Switch.

Maybe I'm missing it but I didn't see you stating the obvious, but whatever.

Also, resolution and performance go hand in hand for technically demanding games. At 30 fps Wolf II would likely be a 1080p game on 8th gen consoles or use the overhead to improve graphics. But again, obvious stuff.



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for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
curl-6 said:

I'm not sure why you felt I needed to be reminded to that as (a) obviously I am already aware and (b) it's not relevant to the statement you quoted, which was about resolution and the oft-repeated but incorrect claim that a game must be 1080p on PS4/Xbone to work on Switch.

Maybe I'm missing it but I didn't see you stating the obvious, but whatever.

Also, resolution and performance go hand in hand for technically demanding games. At 30 fps Wolf II would likely be a 1080p game on 8th gen consoles or use the overhead to improve graphics. But again, obvious stuff.

The claim I objected to was that these are the kind of results we'd see if games that aren't 1080/60fps on PS4/Xbone are brought to Switch. I simply pointed out that this isn't necessarily the case, as there are already examples of games that aren't 1080p/60fps on those platforms reaching Switch without results even remotely close to this bad.

Last edited by curl-6 - on 15 December 2018

Bisa said:

Here's what they advertise it looks like on Switch, you decide if it's false advertising. Images taken straight from the eShop.

 

Lol, Nintendo should not alow this, they need to take down those screenshots.



Looking at that video I find it kind of interesting that they think resolution is the biggest problem. I actually don't find the resolution that bad, I watched from beginning to end and at no point did the quality of the frames actually offend so much that It would prevent me from enjoying the experience (if it interested me).

However the huge amount of pop in with objects dissapearing/reappearing every frame, shadows adjusting, artefacts around reflection and general glitchiness however was too much for me and far more detrimental to the overall experience. Low resolution is far more forgivable and when playing PS1/N64 games my eyes adjust pretty quickly,