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PS5: Leaked Design And Technology [RUMOUR]

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PS4 fused with X1? I call it BS.



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Pretty sure it is fake. Only 2gig for OS and apps and 14 for games ? Whoever made this definitely seem to get this wrong.



 

exclusive_console said:

Pretty sure it is fake. Only 2gig for OS and apps and 14 for games ? Whoever made this definitely seem to get this wrong.

2 GB is enough for a console OS. Is not like people will use several applications at once like a PC. But it doesn't actually states it, it only states that 14 out of 16 GB will be made available for developers inicially.



I can see these specs fitting in a 500 bucks budget device by 2020. They are very feasible.



CuCabeludo said:
exclusive_console said:

Pretty sure it is fake. Only 2gig for OS and apps and 14 for games ? Whoever made this definitely seem to get this wrong.

2 GB is enough for a console OS. Is not like people will use several applications at once like a PC. But it doesn't actually states it, it only states that 14 out of 16 GB will be made available for developers inicially.

Games and great exclusives personally for me is more important than OS having more features or UI. I have no interest in streaming. I do not want a console to behave like a computer. Having said that slick user interface, having multiple apps open or switching between them, streaming stuff. I think will be given importance too.



 

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EricHiggin said:

While on one hand with XB trying to make all their consoles look similar so the customer can physically see the connection between them, PS has said they wish to remain with the typical generational change, which should mean a completely different looking console like in the past.

As for the specs, with a late 2019 25th anniversary launch, I'd say they probably wouldn't be all that far off at 6 Ryzen cores and Navi around 10TF, on 10nm-7nm, but I have a hard time believing it's Zen 2.  Ryzen, or maybe Ryzen+, but not Ryzen 2. That line of CPU's won't launch until early to mid 2019, so that would be way to new to go into a PS5 6 months or a year later. Also too many ports. Maybe for dev kits, but not for retail. 2TB should be the absolute min for the base console since Pro is already getting 2TB models. I'd also assume a $499 price unless PS eats $100 per unit.

errrr...... MS tried to make their consoles across generations look similar? I think you are wrong on that one. The XB looked totaly different from the 360 whic was totally different from the XB1. Hell we could even argue that the XB1s looks totally different from the XB1.

A ryzen 7 1800x cpu (8 cores and 16 threads, 14nm) currently retails for around $250. That means sony can get it for as little as $150 as an OEM or even less. And thats if they are building the PS5 to launch this year. And if you think the next gen consles will come with a 10TF GPU then you are in for a surprise.

Make no mistake, the PS5/XB2 will be using 7nm chips. AMDs range of chips are shifting to 7nm next year and the next gen consoles won't be coming till 2020. By the time the next gen consoles come along 7nm fab will already be a 12 to 18 months old. And before you talk about too early to go intop next gen consoles, think back at 2016. The PS4pro got a 16nm(14nm) chip less than 6 months after AMD started making them.

As for storage, I am almost convinced they are switching to an M.2 interface. Not just for future proofing but because right now everyone is usng them. You can currently get a 1TB M.2 sata drive for as little as $130 which means for an OEM they can get that for less tha half that and in 2020 even lower. 

As for the OP, I tend not to take anything eriously especially whe mock ups look like some sort of reiteration of the currently existing console. 



CuCabeludo said:
exclusive_console said:

Pretty sure it is fake. Only 2gig for OS and apps and 14 for games ? Whoever made this definitely seem to get this wrong.

2 GB is enough for a console OS. Is not like people will use several applications at once like a PC. But it doesn't actually states it, it only states that 14 out of 16 GB will be made available for developers inicially.

How many gig do you think the PS4 ad XB1 are using for their OS right now?



100% fake.
They wouldn't use full on AMD hardware and then also use DLSS which is an Nvidia fabricated term.
Another thing. PS4 uses 3.5gb for OS how the hell are they fitting the OS for the next gen (which will most likely be using 4k everything for the OS) within 2gb? Not happening.
One last thing is the "ray tracing extensions" How does that make ANY sense? Extensions? What does that mean?
Simply put, the wording is way too verbose and explicit. It is like a dense goldmine of facts about the next PS5 that has "don't leak me" written all over it. There is 0.00000000000% chance that this could ever be real. Some of the contents are just vaguely educated guesses on what might be in the pipe-line for a next gen playstation.
I would believe it if it started mentioning specifics like what features will be in NAVI akin to the new features that the PS4Pro introduced that later showed up in the AMD line-up of desktop GPUs.

TL;DR its 100000000000000000000000% fake



Dante9 said:

Consoles have highly customised designs with extreme optimization.

Not anymore they don't. They use PC derived hardware with maybe a couple of extra tricks sprinkled on.

Dante9 said:

The programming is very close to the metal

Consoles leverage low-level API's. - Which maybe closer to the metal the PC Vulkan/Direct X 12 API's, but that bridge is closing.
No developer codes to the metal anymore, that would be an insane task considering how complex hardware and software is these days.

Dante9 said:

and they don't have a massive OS like Windows to run on the bottom of everything.

Sorry to say... Wrong here as well.
Windows 10 will happily chug along with 2GB of Ram.

The Xbox One OS is actually multiple OS's and the Playstation 4 OS needs an extra amount of DDR3 on top of the GDDR5 it gobbles up to do it's "thing".
Expect 3GB-3.5GB of Ram usage for the Xbox One/Playstation 4 console OS's and their background tasks... And maybe 1-2 CPU cores (Plus additional ARM CPU cores in the Playstation 4's case.)

If anything... Not only does Windows do more on the PC, but it also seems to be a little lighter as well.

Dante9 said:

To put it simply, a console can get more juice out of the same materials for gaming purposes.

The Xbox One isn't doing anything that a Radeon 7770 would be expected to do?
The Playstation 4 isn't doing anything that I wouldn't expect out of a Radeon 7870?

The Xbox One X hasn't shown me anything that an RX 580 can't do either.

Most console games have significantly dialed back on expensive rendering techniques in order to prop up resolution or framerate.

But hows about that Ray Tracing that PC is doing?

Nate4Drake said:

""John Carmack:You need a 3.68 Teraflop GPU to match PS4's GPU""


Source?


JRPGfan said:
Specs seem possible..... if the PS5 launches at like 500$.

It's kinda hard to stuff up the specifications anyway.
We know what AMD's roadmap is... We know what AMD's hardware is going to be.
We have an understanding of where various parts are going to be priced...

And we can leverage that to guesstimate what is going into the consoles.

CuCabeludo said:

2 GB is enough for a console OS. Is not like people will use several applications at once like a PC. But it doesn't actually states it, it only states that 14 out of 16 GB will be made available for developers inicially.

The OS does more than just run applications.

Intrinsic said:

A ryzen 7 1800x cpu (8 cores and 16 threads, 14nm) currently retails for around $250. That means sony can get it for as little as $150 as an OEM or even less. And thats if they are building the PS5 to launch this year. And if you think the next gen consles will come with a 10TF GPU then you are in for a surprise.

Microsoft and Sony will not be buying CPU's off a shelve, it will be a semi-custom SOC design... Thus making your pricing redundant.
The most logical choice will be a single CCX. - So 6 cores.

Intrinsic said:

Make no mistake, the PS5/XB2 will be using 7nm chips. AMDs range of chips are shifting to 7nm next year and the next gen consoles won't be coming till 2020. By the time the next gen consoles come along 7nm fab will already be a 12 to 18 months old. And before you talk about too early to go intop next gen consoles, think back at 2016. The PS4pro got a 16nm(14nm) chip less than 6 months after AMD started making them.

Or they might use a mix a 7nm and 14nm.

Intrinsic said:

As for storage, I am almost convinced they are switching to an M.2 interface. Not just for future proofing but because right now everyone is usng them. You can currently get a 1TB M.2 sata drive for as little as $130 which means for an OEM they can get that for less tha half that and in 2020 even lower.

Don't think M.2 is going to happen... Unless they load it down with a ton of shitty QLC NAND.
I think a mechanical disk is still the way to go.



--::{PC Gaming Master Race}::--

 

Pemalite said:
Dante9 said:

Consoles have highly customised designs with extreme optimization.

Not anymore they don't. They use PC derived hardware with maybe a couple of extra tricks sprinkled on.

You cannot buy an APU with the PS4 CPU + PS4 GPU. 

Just because the different chips on the APU die are derived from chips sold on discrete desktop hardware, doesn't mean it isn't highly customized and extremely optimized.

The mere reality of the APU design in the PS4 makes it able to be optimized way more than most other computer hardware out there. The unified memory is an example.