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Dante9 said:

Consoles have highly customised designs with extreme optimization.

Not anymore they don't. They use PC derived hardware with maybe a couple of extra tricks sprinkled on.

Dante9 said:

The programming is very close to the metal

Consoles leverage low-level API's. - Which maybe closer to the metal the PC Vulkan/Direct X 12 API's, but that bridge is closing.
No developer codes to the metal anymore, that would be an insane task considering how complex hardware and software is these days.

Dante9 said:

and they don't have a massive OS like Windows to run on the bottom of everything.

Sorry to say... Wrong here as well.
Windows 10 will happily chug along with 2GB of Ram.

The Xbox One OS is actually multiple OS's and the Playstation 4 OS needs an extra amount of DDR3 on top of the GDDR5 it gobbles up to do it's "thing".
Expect 3GB-3.5GB of Ram usage for the Xbox One/Playstation 4 console OS's and their background tasks... And maybe 1-2 CPU cores (Plus additional ARM CPU cores in the Playstation 4's case.)

If anything... Not only does Windows do more on the PC, but it also seems to be a little lighter as well.

Dante9 said:

To put it simply, a console can get more juice out of the same materials for gaming purposes.

The Xbox One isn't doing anything that a Radeon 7770 would be expected to do?
The Playstation 4 isn't doing anything that I wouldn't expect out of a Radeon 7870?

The Xbox One X hasn't shown me anything that an RX 580 can't do either.

Most console games have significantly dialed back on expensive rendering techniques in order to prop up resolution or framerate.

But hows about that Ray Tracing that PC is doing?

Nate4Drake said:

""John Carmack:You need a 3.68 Teraflop GPU to match PS4's GPU""


Source?


JRPGfan said:
Specs seem possible..... if the PS5 launches at like 500$.

It's kinda hard to stuff up the specifications anyway.
We know what AMD's roadmap is... We know what AMD's hardware is going to be.
We have an understanding of where various parts are going to be priced...

And we can leverage that to guesstimate what is going into the consoles.

CuCabeludo said:

2 GB is enough for a console OS. Is not like people will use several applications at once like a PC. But it doesn't actually states it, it only states that 14 out of 16 GB will be made available for developers inicially.

The OS does more than just run applications.

Intrinsic said:

A ryzen 7 1800x cpu (8 cores and 16 threads, 14nm) currently retails for around $250. That means sony can get it for as little as $150 as an OEM or even less. And thats if they are building the PS5 to launch this year. And if you think the next gen consles will come with a 10TF GPU then you are in for a surprise.

Microsoft and Sony will not be buying CPU's off a shelve, it will be a semi-custom SOC design... Thus making your pricing redundant.
The most logical choice will be a single CCX. - So 6 cores.

Intrinsic said:

Make no mistake, the PS5/XB2 will be using 7nm chips. AMDs range of chips are shifting to 7nm next year and the next gen consoles won't be coming till 2020. By the time the next gen consoles come along 7nm fab will already be a 12 to 18 months old. And before you talk about too early to go intop next gen consoles, think back at 2016. The PS4pro got a 16nm(14nm) chip less than 6 months after AMD started making them.

Or they might use a mix a 7nm and 14nm.

Intrinsic said:

As for storage, I am almost convinced they are switching to an M.2 interface. Not just for future proofing but because right now everyone is usng them. You can currently get a 1TB M.2 sata drive for as little as $130 which means for an OEM they can get that for less tha half that and in 2020 even lower.

Don't think M.2 is going to happen... Unless they load it down with a ton of shitty QLC NAND.
I think a mechanical disk is still the way to go.



--::{PC Gaming Master Race}::--