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Nintendo Switch Online Cloud Saves are Deleted after a Grace Period if Subscription is not Renewed

Forums - Nintendo Discussion - Nintendo Switch Online Cloud Saves are Deleted after a Grace Period if Subscription is not Renewed

d21lewis said:
GoOnKid said:

I don't see why this is bad. If I stop paying I lose access to something. Nothing strange about that.

I posted this question elsewhere but:

Q:Why do you want cloud saves?

A: In case something happens to your console OR if you want to log into your account and play on another console.

Having the option to copy your saves to an external HDD, SD card, or USB drive would be nice, too.

 

So, what if something happens to your console? What if it's lost, stolen, or damaged? You'll have to buy a whole new Switch. Those things cost $300. That's not a lot of money to ballers like you and me but somebody might not immediately have that kind of money to spend to replace a Switch. When they do finally get the money, there's a possibility that their saves will be deleted by Nintendo. They'd have to keep paying for Nintendo online for a system they don't even have to keep that from happening.

I agree that this is no easy situation if something happens to your console. I can definitely understand that. But there are two things that cross my mind.

1) This is something that must happen just around the time you stop paying for the service, otherweise you would probably have enough time to get it repaired/replaced. Consoles can break or get stolen at anytime during the year, so the chances are not too high that this may be a matter fo concern. It's still possible, sure, but it's not the likeliest scenario. This goes under the assumption that the service is bought for the entire year. If it's paid for just one month, yeah well *shrugs shoulders*

2) The service will expand itself for the next period by default unless the user disables this manually. So it is the purposeful decision to stop paying for it. If you truly want to stop paying for the service, you must be sure to know about the risks yourself. The terms and conditions are plastered everywhere.



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Replicant said:
TranceformerFX said:
Do they still require that whole adapter cord going from your cell phone thing to do online chat? Please tell me that's not still a thing...

It's still a thing unfortunately. Additionally, not all games on Switch will support cloud saves.

Hopefully, these issues are fixed soon.

Can you imagine the backlash if Sony or Microsoft displayed this kind of incompetence with their PS4/X1 chat interface? Like, people would be pulling their hair out in disbelief and frustration - but somehow Nintendo gets a free pass...

Nintendo's online gaming infrastructure is so bad that it's embarrassing. And it pisses me off that Nintendo fanboys 'choose' not to hold them accountable and subsequently act as Nintendo's enablers for lack of being modern. 



MrWayne said:
Ljink96 said:

Well of course they don't on PC. Xbox is run by Microsoft they're kind of obligated to embrace cloud storage as they now have their own cloud storage service and give 5GB away for free for any microsoft account. This is a company bigger than Sony and Nintendo combined. They better not cost anything on Xbox. Cloud storage isn't just something that happens, that data has to be stored somewhere and on something. For $20 I don't think we can really ask for more from Nintendo. Up the price and maybe. Financially and technically Nintendo is not Microsoft, so I don't think we can expect them to do the exact same things Microsoft does for what they're charging.

Can you elaborate on that? It's not like Console manufacturer are the only ones who have to pay for their servers.

There's exactly one reason why Sony and Nintendo charging money for cloud saves and it's exactly the same reason why they charging money for online play.
BECAUSE THEY CAN

So just because Microsoft is a giant corporation with the ability to bleed money and offer free services to you, Sony and especially Nintendo should do the same? 

Just to be clear, I am not defending Nintendo here, there should be a grace period of 1-6 months, but they don't have to give you anything for free. They are a company in it to make money, and they have no other business venue, other than video games. Basic concepts.



Nintendo Switch Online is, without a doubt, the worst thing Nintendo has shat out since the Star Fox Zero. Granted, SFZ is way worse, but this is low hanging bollocks.

Edit: Christ reading this thread really reminds how sad Nintendo thralls can be.

Last edited by IkePoR - on 20 September 2018

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MrWayne said:
SpokenTruth said:

Those companies all have their own data centers or major hosting systems.   Valve is damn near nothing but a service company anyway. And they get paid via advertising.

MS gives data away for free because they can use it as marketing for their cloud services - OneDrive, Azure, etc...

Nintendo has to partner with other companies for these services.  MS does not.  Valve does not.  Activision-Blizzard does not.

So is Nintendo's neglected online infrastructure the justification for their poor service?

Let's go back  to where you started.  Free cloud saves without a paid subscription.  Sony doesn't offer this either so why are you calling Nintendo's online service trash for the very same thing that Sony does....or is it trash too?

Again, MS owns data centers all over the world NOT because of Xbox Live but because of their existing cloud services such as Azure (do you even know what Azure is?).  Nintendo is not going to invest billions into building up data centers all over the world just so you can have free cloud saves without a subscription.



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Barozi said:
I'm more shocked by the fact that Sony deletes cloud saves.
I guess it's because they don't have their own cloud service? Haven't heard anything ever about this happening on Xbox.

I hear this a lot.

Sony does have their own Cloud Service don't they? It's wrapped up in the company they purchased for PS Now. It is just not commercially sold/accessed outside of Playstation uses.



      

      

      

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routsounmanman said:
MrWayne said:

Can you elaborate on that? It's not like Console manufacturer are the only ones who have to pay for their servers.

There's exactly one reason why Sony and Nintendo charging money for cloud saves and it's exactly the same reason why they charging money for online play.
BECAUSE THEY CAN

So just because Microsoft is a giant corporation with the ability to bleed money and offer free services to you, Sony and especially Nintendo should do the same? 

Just to be clear, I am not defending Nintendo here, there should be a grace period of 1-6 months, but they don't have to give you anything for free. They are a company in it to make money, and they have no other business venue, other than video games. Basic concepts.

Look at my replies to spokenTruth, he had a similar point.

SpokenTruth said:
MrWayne said:

So is Nintendo's neglected online infrastructure the justification for their poor service?

Let's go back  to where you started.  Free cloud saves without a paid subscription.  Sony doesn't offer this either so why are you calling Nintendo's online service trash for the very same thing that Sony does....or is it trash too?

Again, MS owns data centers all over the world NOT because of Xbox Live but because of their existing cloud services such as Azure (do you even know what Azure is?).  Nintendo is not going to invest billions into building up data centers all over the world just so you can have free cloud saves without a subscription.

keeping cloud saves behind a paywall is a bad service regardless of whether sony does it or nintendo. Why did you mention sony? Did you try to brand me as a sony fanboy?

Also, why are you still pretending that cloud save cost billions of dollars and only a huge company like Microsoft can do it for free? I've given you examples for companies that are as big or smaller than Nintendo and still offer cloud saves for free.

Your point against Valve was also weird, "Valve is damn near nothing but a service company anyway. And they get paid via advertising." What? Valves main business is the same as Nintendo's, selling games on their platform, they're even getting the same 30% share from 3rd party games.

Ultimately the reason why Nintendo keeps cloud saves behind a paywall doesn't even matter, it's a worse service compared to many of their competitors.



MrWayne said:
routsounmanman said:

So just because Microsoft is a giant corporation with the ability to bleed money and offer free services to you, Sony and especially Nintendo should do the same? 

Just to be clear, I am not defending Nintendo here, there should be a grace period of 1-6 months, but they don't have to give you anything for free. They are a company in it to make money, and they have no other business venue, other than video games. Basic concepts.

Look at my replies to spokenTruth, he had a similar point.

SpokenTruth said:

Let's go back  to where you started.  Free cloud saves without a paid subscription.  Sony doesn't offer this either so why are you calling Nintendo's online service trash for the very same thing that Sony does....or is it trash too?

Again, MS owns data centers all over the world NOT because of Xbox Live but because of their existing cloud services such as Azure (do you even know what Azure is?).  Nintendo is not going to invest billions into building up data centers all over the world just so you can have free cloud saves without a subscription.

keeping cloud saves behind a paywall is a bad service regardless of whether sony does it or nintendo. Why did you mention sony? Did you try to brand me as a sony fanboy?

Also, why are you still pretending that cloud save cost billions of dollars and only a huge company like Microsoft can do it for free? I've given you examples for companies that are as big or smaller than Nintendo and still offer cloud saves for free.

Your point against Valve was also weird, "Valve is damn near nothing but a service company anyway. And they get paid via advertising." What? Valves main business is the same as Nintendo's, selling games on their platform, they're even getting the same 30% share from 3rd party games.

Ultimately the reason why Nintendo keeps cloud saves behind a paywall doesn't even matter, it's a worse service compared to many of their competitors.

You don't seem to get what they're saying Sony and Nintendo would require to invest billions in order to offer cloud saving for free that's a massive investment for something that brings in no money. MS had the infrastructure up because they had servers from other aspects of their business already stretching back to all the way when they first had their own online mail service they've been making money off them from their other business exploits hence why they can dedicate a server or two to them with out charge, Valve are a service platform other companies pay a % on sales to be able to distribute their games on PC and manage maintenance the publishers selling their games on the platform are footing the bill. Publishers like Activision have advertisements and aggressive monetisation of their annual games paying things on their side.

Both Valve and MS had a business model that already involved using servers before hand while both Sony and Nintendo didn't which is why the latter two have to utilise partners to have servers so have to charge in order to pay for it.



I still have several PS1 memory cards in a drawer in my game room. Losing my stuff or breaking it hasn't really been a problem. Cloud saves are nice but they've never really been a must. Before that, I just carried all of my saves around on a USB drive.

With the Switch, you don't have any options. Your system is the end all be all. You can't copy anything in any way shape or form. Nintendo doesn't have to offer free cloud saves. It's okay. Let me save my data to individual games like on the Gameboy. I lose the game, I lose my data. Let me copy my saves to a micro SD card. Great. Give me passwords like it's 1987. I'll deal with it. I just hate having all of my eggs in one basket.



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Wyrdness said:
MrWayne said:

Look at my replies to spokenTruth, he had a similar point.

keeping cloud saves behind a paywall is a bad service regardless of whether sony does it or nintendo. Why did you mention sony? Did you try to brand me as a sony fanboy?

Also, why are you still pretending that cloud save cost billions of dollars and only a huge company like Microsoft can do it for free? I've given you examples for companies that are as big or smaller than Nintendo and still offer cloud saves for free.

Your point against Valve was also weird, "Valve is damn near nothing but a service company anyway. And they get paid via advertising." What? Valves main business is the same as Nintendo's, selling games on their platform, they're even getting the same 30% share from 3rd party games.

Ultimately the reason why Nintendo keeps cloud saves behind a paywall doesn't even matter, it's a worse service compared to many of their competitors.

You don't seem to get what they're saying Sony and Nintendo would require to invest billions in order to offer cloud saving for free that's a massive investment for something that brings in no money.

Both Sony and Nintendo already offer cloud saving, so they don't have to invest heavily into it because they already done that.

MS had the infrastructure up because they had servers from other aspects of their business already stretching back to all the way when they first had their own online mail service they've been making money off them from their other business exploits hence why they can dedicate a server or two to them with out charge, Valve are a service platform other companies pay a % on sales to be able to distribute their games on PC and manage maintenance the publishers selling their games on the platform are footing the bill. Publishers like Activision have advertisements and aggressive monetisation of their annual games paying things on their side.

What you wrote about Valve is exactly what Nintendo and Sony doing with the e-shop and PSN.

Both Valve and MS had a business model that already involved using servers before hand while both Sony and Nintendo didn't which is why the latter two have to utilise partners to have servers so have to charge in order to pay for it.

That's not true, both Sony and Nintendo had an onlineservice a long time before they offered cloud saving.besides Valve didn't start with a bunch of servers all over the world, back in 2003 they started Steam with a single game, Sony and Nintendo were already big players in the video game market when they started their online service.