Intrinsic said:
Her attacks were randomized..... but they pretty much all had counters or moves you could do to stop them. The issue with playing it that way though is that you really can't afford to get it wrong or miss your window. So you either preempt or run. |
And I guess you have a little more leeway to make mistakes on easy and need to hit less as well. And some attacks become possible to stop witharrows instead of axe heavy throw
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."