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Forums - Sony Discussion - Sources: AMD Has Created Navi FOR Sony’s PlayStation 5.

hopefully Cerny will do his magic so that the PS5 can have awesome specs and potential :)



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CGI-Quality said:
thismeintiel said:

Well, I guess it's up to me to ask the most pertinent question...Did you give her nips? 

Yup, but you'll never see

pic

She needs bigger hips ;)



CGI-Quality said:

Some of you are expecting 24GB of G6? That's 16GB more RAM over the Pro. Not happenin'.

It could have happened if the usual trend of huge RAM increases from a gen to the successive one continued, but once console RAM size reached low-end gaming PCs and most big games became PC-console multiplatforms, there was a stabilisation of minimum HW requirements, then ridiculous RAM prices due to cryptomining demand made things even worse so yes, we could expet an unexciting 16GB RAM size in entry level consoles next gen, just like in PCs the trend for making 8GB the entry level RAM size was inverted and we see more and more entry level non gaming PCs with increasing CPU, GPU, APU and HDD specs and RAM stuck at a paltry 4GB, while for gaming PCs they sell us 16GB as if it were already in the hot stuff zone instead of the mainstream it should already be by now.



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TGS, Third Grade Shooter: brand new genre invented by Kevin Butler exclusively for Natal WiiToo Kinect. PEW! PEW-PEW-PEW! 
 


PS5 will use Navi GPU! Exclusive to PlayStation 5?!
https://www.youtube.com/watch?v=bDfeZp5RWjQ

Very interesting :)




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Harriet Tubman.

Pemalite said:
Trumpstyle said:

Duuude you can do 12GB or 24GB of ram on 256-bit memory bus, this is possible on GDDR6 but not GDDR5.


1) I never said it was impossible.
2) You will need 2x memory chips on a single memory channel, which means performance/bandwidth is degraded when memory transactions are performed on that memory location.
3) It is in-fact possible regardless of memory technology.

In-fact nVidia did such a thing as recently as the Geforce GTX 970.
See here:
https://wccftech.com/nvidia-geforce-gtx-970-memory-issue-fully-explained/

And AMD took a path similar to that where they decoupled the rops and had two on a single crossbar, this brought with it some caveats.
See here:
https://www.anandtech.com/show/5261/amd-radeon-hd-7970-review/4


Trumpstyle said:


Since you usually ask for source for some random reason (you should find a source not me), this what I found


The burden of proof always lays with the person who makes the claim.

The reason why I typically don't cite all my claims is because... After all these years, should I really have to? I think I have established that I know exactly what I am talking about.
With that in mind, if you ask me to provide evidence, you bet your ass I can and I will, but keep in mind... Once you ask me for evidence, I will rip your future posts apart if they lack evidence.


Trumpstyle said:

"GDDR6 breaks with that tradition and offers in-between options. The standard allows a capacity of 8 to 32 Gbit, but 12 Gb and 24 Gb are possible as well. This will probably make GPU makers happy since it will increase the ability to segment the market based on the amount of memory."

"Today, a GPU with a 256-bit bus can only cleanly support 4GB, 8GB or 16GB. With GDDR6, they will also be able to support 12GB, while still maintaining a full balanced load with identical sized memories connected to each controller."

Each memory chip has it's own bus to the memory controller.
For example... On the Xbox One it has 16x memory chips, each chip has a 16-bit path to the memory controller for a total of 256-bit.
Remember, memory transactions are a parallel task.

https://www.chipworks.com/ja/node/123

The exact same principle applies to all other memory technologies, be it NAND, RDRAM, DDR Ram, GDDR Ram, HBM.

Now the reason why that 12GB capacities might be possible on a 256bit bus with GDDR6 is simple. They will have 3Gb chips. - They don't currently exist yet however, they might never exist.
Not everything that is defined by JEDEC actually reaches the market.
And initially it will be 2-4Gb chips that hit the market, which is what GPU's will likely leverage anyway, because advertising. (There is a reason why 4GB low-end GPU's exist, even if they can't use it all effectively!)
https://www.amd.com/en/products/graphics/radeon-530

Hi, sorry for late respond

What I meant with my previous post is you can have 8x 1,5gb ram sticks (or 4x 3gb ram sticks) for 256-bit buswidth for full bandwidth performance without any penalty. This can be used for 12GB of ram or even 24gb of ram with clamshell mode. This was not possible with GDDR5 and is not similiar to the 7950/7970 or 970 situation.

So 12, 16 or 24 GB of ram is possible for next-gen consoles in a 256-bit buswidth.  I also recommend you don't read wccftech, fudzilla and tweaktown, they just make up stuff.



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Beaten Sigrun on God of war mode

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Hard to believe that AMD would allow this, unless MS didn't have plans for an XB console that required a GPU from the Navi time period, or an AMD GPU at all. If Navi was developed with PS5 in mind, then it's also possible that maybe their "next gen" arch is being developed with XB Scarlet in mind.

If PS was able to pay for exclusivity to the Navi arch, I can only imagine they did this with one main goal in mind. To make sure they can force XB to end up another year behind the PS5 launch. There is a good chance MS would have known this for some time and that might be why they decided to wait and launch the stronger Scorpio prototype 1 year after Pro. That way both mid gen upgrades would have at least 3 years on the market before being replaced/overshadowed by next gen. This would also allow XB to use the most powerful console marketing with such confidence going forward, if they are going to continue to be a year behind every PS console launch.

If they wanted to launch alongside PS5, this could lead XB to pay a lot to have Vega customized, using more outdated GPU tech than the PS5 would have. This could mean Scarlet ends up weaker than PS5, or stronger but a much larger console physically, or slim but with another power brick. If XB went with the AMD "next gen" arch, it would be very hard and very very expensive to move up the launch to anywhere close to the PS5. It may also push XB to look to Nvidia for 2019 GPU tech to match the PS5 launch time. This could also be very expensive for XB and more of a headache.

This all leads me to believe that if this rumor has any truth, that you will end up seeing XB Scarlet showing up 1 year behind PS5. If XB is pushing to launch Scarlet by late 2020, the odds are good that PS5 is going to launch late 2019 if not early 2020.

Last edited by EricHiggin - on 17 June 2018

Trumpstyle said:

Hi, sorry for late respond

What I meant with my previous post is you can have 8x 1,5gb ram sticks (or 4x 3gb ram sticks) for 256-bit buswidth for full bandwidth performance without any penalty. This can be used for 12GB of ram or even 24gb of ram with clamshell mode. This was not possible with GDDR5 and is not similiar to the 7950/7970 or 970 situation.

The point your missing is that 12 Gigabit chips aren't in the pipeline... They have been defined by JEDEC as a standard, that's pretty much it, they might not ever exist.
Samsung for instance -is- mass producing 16 Gigabit chips.

https://www.anandtech.com/show/12338/samsung-starts-mass-production-of-gddr6-memory

If something isn't being manufactured, then it's likely not going to be implemented in GPU's or Consoles, it's that simple.

Hynix for instance is going even lower capacity than Samsung for it's initial run and leveraging 8 Gigabit chips.
https://www.anandtech.com/show/12345/sk-hynix-lists-gddr6-memory-as-available-now

Now to convert Bit's into Bytes you divide by 8.
Thus...
12Gb/8 = 1.5GB.
16Gb/8 = 2GB.
8Gb/8 = 1GB.

Trumpstyle said:

So 12, 16 or 24 GB of ram is possible for next-gen consoles in a 256-bit buswidth.  I also recommend you don't read wccftech, fudzilla and tweaktown, they just make up stuff.

The Geforce 970 situation was well documented throughout the entire PC tech-sphere, so in this instance wccftech is reliable.
But hell. Here is Anand's take on the same issue.

https://www.anandtech.com/show/8935/geforce-gtx-970-correcting-the-specs-exploring-memory-allocation



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CGI-Quality said:

@quickrick

I'll use my most recent creation (since she exhibits just what you'll get from next gen characters and I'm merely showing you early ). I created a skin texture that is wet and used a wet shader for the hair to specifically show advanced details under different lighting conditions.

*A little noisy, but they get the job done*

Three of those use Direct Lighting. One uses Indirect. Can you tell which one that is? Also, if there is a downgrade, can you tell me which one sports that issue? After that answer, I can help out further. I get used to this, as I teach a class every two weeks on the effects of Lighting (and several other techniques) in regards to CGI.

Just wanted to say thanks for sharing. Hope we can get this level of models in VR on PS5. That is my dream for next gen.



Stop hate, let others live the life they were given. Everyone has their problems, and no one should have to feel ashamed for the way they were born. Be proud of who you are, encourage others to be proud of themselves. Learn, research, absorb everything around you. Nothing is meaningless, a purpose is placed on everything no matter how you perceive it. Discover how to love, and share that love with everything that you encounter. Help make existence a beautiful thing.

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Pemalite said:
Trumpstyle said:

Hi, sorry for late respond

What I meant with my previous post is you can have 8x 1,5gb ram sticks (or 4x 3gb ram sticks) for 256-bit buswidth for full bandwidth performance without any penalty. This can be used for 12GB of ram or even 24gb of ram with clamshell mode. This was not possible with GDDR5 and is not similiar to the 7950/7970 or 970 situation.

The point your missing is that 12 Gigabit chips aren't in the pipeline... They have been defined by JEDEC as a standard, that's pretty much it, they might not ever exist.
Samsung for instance -is- mass producing 16 Gigabit chips.

https://www.anandtech.com/show/12338/samsung-starts-mass-production-of-gddr6-memory

If something isn't being manufactured, then it's likely not going to be implemented in GPU's or Consoles, it's that simple.

Hynix for instance is going even lower capacity than Samsung for it's initial run and leveraging 8 Gigabit chips.
https://www.anandtech.com/show/12345/sk-hynix-lists-gddr6-memory-as-available-now

Now to convert Bit's into Bytes you divide by 8.
Thus...
12Gb/8 = 1.5GB.
16Gb/8 = 2GB.
8Gb/8 = 1GB.

We simply disagree then. I think both Amd and Nvidia will be using 1,5/3 Gb ram sticks. Quite a big chance both Sony and Microsoft will also use. Just because they haven't been announce yet doesn't mean we will see it in products. Example is specifications for gddr5x was released late march and two months later Nvidia announced the pascal gpus.

https://www.anandtech.com/show/10193/micron-begins-to-sample-gddr5x-memory



6x master league achiever in starcraft2

Beaten Sigrun on God of war mode

Beaten DOOM ultra-nightmare with NO endless ammo-rune, 2x super shotgun and no decoys on ps4 pro.

1-0 against Grubby in Wc3 frozen throne ladder!!

Trumpstyle said:

We simply disagree then.

You can disagree all you want. Facts are facts.

Trumpstyle said:

I think both Amd and Nvidia will be using 1,5/3 Gb ram sticks.

Show me evidence where 1.5GB and 3GB chips have entered production.


Trumpstyle said:

Quite a big chance both Sony and Microsoft will also use.

Evidence?

Trumpstyle said:

Just because they haven't been announce yet doesn't mean we will see it in products.

That is exactly what it means. You tend to know when technologies come available because there is a massive song and dance about it, plus Samsung, Micron and so on need to disclose it for investor purposes.
GDDR6 is a big technology, they are broadcasting that fact by announcing their densities entering production phases.
Guess what hasn't entered production? 1.5GB and 3GB chips.

Trumpstyle said:

  Example is specifications for gddr5x was released late march and two months later Nvidia announced the pascal gpus.

https://www.anandtech.com/show/10193/micron-begins-to-sample-gddr5x-memory

False. The specifications for GDDR5X dropped before that.
It was actually ratified in January.
https://www.anandtech.com/show/9883/gddr5x-standard-jedec-new-gpu-memory-14-gbps

And there was a reason for the quick turnaround. It was an extension of GDDR5.



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