Wyrdness said:
Cerebralbore101 said:
Easy to do as in it takes hardly any development time. Not easy to do as in computationally demanding. The 3DS games also do something Octopath can't, 3D mode. That puts them on equal footing as far as I'm concerned. Simple 3D models are still harder to implement than simple 2D Alphamaps. You're confusing wasting computational resources with graphical superiority. At it's heart Octopath is a budget AA title, and they want a full on $60 for it. Or do you think that Octopath took just as much time and effort to develop as most other $60 games on Switch?
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No it doesn't because many games don't make use of 3D so when you turn it on it not only makes no difference on what you're seeing those resources aren't being used up so those games would drop even further down graphically if they did so that doesn't salvage your incorrect claim, if a game has better lighting, textures, shadows etc... it's graphically better you're likely talking about your own preference in art direction and mistaking it for graphics, graphics are an objective factor based on the prior mentioned feats whether you prefer something else doesn't really change that objectivity for example a number of people may prefer BOTW's look to Horizon but the latter is still graphically better.
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The games we are talking about, do make use of it though. The 3DS games I mentioned have better textures, and often a higher polycount. Those are the two things that make the biggest difference in graphics. Lighting and Shadows are secondary. Yes, they take up a lot of resources, but that doesn't put them to the forefront of this argument. I can render an 18 sided cylinder, or I can render an 1800 sided cylinder. After smoothing groups, both cylinders look identical. But the way you are approaching graphics, you would argue that the 1800 sided cylinder is graphically superior. In the same sense, dynamic real-time lighting can look equal to or worse than baked in lighting. If I throw a single blaring light into a scene (a sloppy lighting technique that looks awful), but make it real-time, does that make it better than a scene with half a dozen meticulously placed lights that are baked in? Of course not, but again, you seem to be confusing wasting resources with graphics, so maybe you would way yes.
Yeah, I get that Horizon is graphically better than BotW. And yeah, I do like BotW better, but I know the difference between graphics and art direction. For example, Octopath's textures are pixelated, because that's their art direction. I like it, but I still have to admit that it is graphically worse than many 3DS games' textures, just like I have to admit that BotW's textures are graphically worse than Horizon's.
Edit: Alright man, we're taking this thread waaaaaaaay off topic. If you want to respond to me go ahead, but I'm just going to write my responses on your wall. Same goes for if anybody else wants to keep talking about this.
Last edited by Cerebralbore101 - on 08 July 2018