Cerebralbore101 said:
Easy to do as in it takes hardly any development time. Not easy to do as in computationally demanding. The 3DS games also do something Octopath can't, 3D mode. That puts them on equal footing as far as I'm concerned. Lots of 3DS RPGs like Etrian Odyssey, and SMT IV don't have fixed perspectives. You can look around with the circle pad. Simple 3D models are still harder to implement than simple 2D Alphamaps. The background 3D assets in Octopath have the same polycount as the background 3D assets in the 3DS games. And as I said before the textures are in a pixel art style, so they are lower resolution then the 3DS games. You're confusing wasting computational resources with graphical superiority. At it's heart Octopath is a budget AA title, and they want a full on $60 for it. Or do you think that Octopath took just as much time and effort to develop as most other $60 games on Switch? |
As already mentioned 3D-mode is a function of the 3DS not the game, and I'd say being able to switch between a tv or a portable screen is a better function than eyesore 3D-mode.







