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Wyrdness said:
Cerebralbore101 said:

So Octopath has flat character models, and Bravely has flat backgrounds. Octopath has lighting/shadows, and Bravely has 3D mode. I'd say they're on equal footing. I'm mainly concerned about the $60 asking price, being too much. Lighting/Shadows usually don't cost much time or effort to do these days. Just hit a few buttons in whatever engine you're working in, and place your lights for desired effect. This is especially true when your game is as simple as Octopath. 

Again, I'm still going to buy this game, because I desperately want these type of AA games to continue to have a home somewhere, other than mobile. If I have to pay a little more to convince Square and other companies that these types of games are worth making, so be it. If Octopath doesn't do well in sales, then we won't see more of these games in the future. 

I don't care about your pricing views but objectively what you claimed earlier is flat out untrue, if lighting is that easy how come none of the game you mention manage it, none of them have the same level of texture quality, none of them have the same level of shadows etc... Octopath has not only a full 3d world but the areas are also larger than those in the games you mention. Claiming that having 3d character models equals the same effort as having a 3D world is also incorrect.

Because the 3DS simply doesn't have the processing power to do lighting. Texture quality is often better with the 3DS games. This is because pixel style textures aren't as good as regular textures. Once you get into the dungeons, Etrian Odyssey, SMT IV, and other games have larger areas than Octopath. Right, 3D character models have to be animated, and look good at multiple angles. Backgrounds for a game from a 2D perspective don't.