Wyrdness said:
I don't care about your pricing views but objectively what you claimed earlier is flat out untrue, if lighting is that easy how come none of the game you mention manage it, none of them have the same level of texture quality, none of them have the same level of shadows etc... Octopath has not only a full 3d world but the areas are also larger than those in the games you mention. Claiming that having 3d character models equals the same effort as having a 3D world is also incorrect. |
Because the 3DS simply doesn't have the processing power to do lighting. Texture quality is often better with the 3DS games. This is because pixel style textures aren't as good as regular textures. Once you get into the dungeons, Etrian Odyssey, SMT IV, and other games have larger areas than Octopath. Right, 3D character models have to be animated, and look good at multiple angles. Backgrounds for a game from a 2D perspective don't.