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Cerebralbore101 said:
Wyrdness said:

I don't care about your pricing views but objectively what you claimed earlier is flat out untrue, if lighting is that easy how come none of the game you mention manage it, none of them have the same level of texture quality, none of them have the same level of shadows etc... Octopath has not only a full 3d world but the areas are also larger than those in the games you mention. Claiming that having 3d character models equals the same effort as having a 3D world is also incorrect.

Because the 3DS simply doesn't have the processing power to do lighting. Texture quality is often better with the 3DS games. This is because pixel style textures aren't as good as regular textures. Once you get into the dungeons, Etrian Odyssey, SMT IV, and other games have larger areas than Octopath. Right, 3D character models have to be animated, and look good at multiple angles. Backgrounds for a game from a 2D perspective don't. 

Yet you claimed it's easy to do but here you've just admitted it's now not and what kills two birds with one stone is you've indirectly admitted they're not graphically better than OT because the latter does something the games you mentioned can't because of graphical power this shoots down your whole claim from before.

3D can be a lot of work yes but not the games you mentioned as they use simple 3D models with simple and reused animations, OT's areas are larger and are full 3D so the game has to render full on 3D assets in the area regardless of perspective this means lighting and shadows reacting correctly to the assets and the textures all the while at a higher resolution. While on the topic of perspective a number of the games you mentioned are a fixed perspective as well only some like the Bravely games don't have 3D areas for many places like towns.