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Sony needs more studios for PS5. and it has nothing to do with competition.

Forums - Sony Discussion - Sony needs more studios for PS5. and it has nothing to do with competition.

outlawauron said:
CGI-Quality said:

Considering where we are in the gen, I don't think it's that big of a deal. Plus, you don't know why those games took longer to produce and Beyond: Two Souls/God of Ascension weren't anywhere near as well received as the previous games. They were also tail-end 7th gen releases (and it was a bit longer than these things typically last, as it is).  

The old adage of quality > quantity fits here. 

I suppose. I know I'm in the minority on the new God of War, but I'd rather God of War 2/3 over it every day of the week. They're far better games. Longer dev times to accomplish higher visual fidelity have absolutely nothing to do with the quality of the game.

I didn't say visual fidelity was the reason for the longer dev time. I said you don't know why those games took longer to develop. The graphics may have had nothing to do with it. Who knows?

My point has simply been that the notion that we can't have both photo-realism and a good game can be contradicted by recent releases that were critical and/or commercial successes. If better graphics meant we were seeing a lot of lower quality games, overall, from Sony, then yes, his viewpoint would be something to consider. 

Last edited by CGI-Quality - on 07 June 2018

                                                                                                                                            

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Ucouldntbemorewrong said:
MasterThief said:

well. games take longer and longer to make. and for the PS5. I don't expect games to make the development jump last gen did. but honestly any sort of increase at this point warrants more studios for a first party hardware company

 

I think SONY should either get one big studio or to medium sized ones . I think they wanted to make more games this gen even if they had a lot so far (compared to competition) but they simply had no time to work on them.  more and more third party publishers don't like to make exclusive deals because games are expensive and its worth it to publish it on all platforms. and its coming down to those 1p studios to do the job.

 

I think Sony should definitely be looking to expand WWS. there is rumor of a new studio in san diego. but am pretty sure thats just expanding the San Diego studio even more so its just a team and thats obviously a plus. tho thats not enough

 

1-2 more studios to allow them to work on the IPs that SP,GG and other 1P studios move on from. and the other dormant IPs would be a great move for next gen.

 

Unlike last gen I don't think Sony had any commercial failures coming out of 2nd party studios or 1st party. obviously thats because third party publishers for the most part do not make niche or SP games anymore its the yearly releases that have an established fanbases and nothing to fill the many niches in between.

aiming to get 3 AA-AAA exclusives per year or even 4. should be their goal IMO from 2018 onwards.  we are already getting 3 big exclusives this year. and likely 3+ next year.

Especially considering Sony is done with rushing titles like they did in the past. they take their sweet ass time to make 1p games which is great. but they need more studios to not just fill the gaps but be the major provider of SP games on the console with at least 3 recognizable titles a year. 

I don't think they should acquire insomniac or Kojima studio. they have strong relation with either of them so there is no point. they should just acquire either talented developers or small developers then expand upon them. 

 

In terms of game making studios. Sony has

ND-SPP-Bend-GG-Japan-MM-Poly-SanDiego-SSM. thats huge but. they still need more. none of these studios are gigantic. I believe SSM or GG are the biggest with around 270 employees which is slightly bigger than a medium sized one (Yes I didn't mention Pixelopus or Sony London but these all combined don't make a single A game they  are very small)

strategically adding a studio or two work on and assist 2nd parties in making exclusives would go a long way. just the IPs that they can't touch because they got their hands full is a big potential. 

sorry for bad format 

Sony has quoted already that as such. "Expanding studios for GaaS and more studios for new IP's SP experiences.

Hold on, Sony said they’d be working on some GaaS games?



AlfredoTurkey said:
How about we all stop expecting photo realism and start focusing on just great, original and innovate games again? That would solve just about everything.

Photo-realism is a trap in my opinion. I thought I wanted photo-realism until we began getting closer and closer to it. I don't mind very realistic games as we have now but I'd rather they push complexity, technology, depth of field, permanent fluidity (60fps throughout games and no frame drops) etc, rather than having games that look exactly like movies.

I don't want to one day play a video game that looks like I'm playing a movie. There's a quality in images that look not super realistic that I really appreciate, it's part of the magic of video games but they must remain video games and not become interactive movies. I guess the soon to be released Dragon Quest 11 is a good example, not photo realistic because game-realistic.



.

I'm in the zone, don't bother me!

CGI-Quality said:
outlawauron said:

I suppose. I know I'm in the minority on the new God of War, but I'd rather God of War 2/3 over it every day of the week. They're far better games. Longer dev times to accomplish higher visual fidelity have absolutely nothing to do with the quality of the game.

I didn't say visual fidelity was the reason for the longer dev time. I said you don't know why those games took longer to develop. The graphics may have had nothing to do with it. Who knows?

My point has simply been that the notion that we can't have both photo-realism and a good game can be contradicted by recent releases that were critical and/or commercial successes. If better graphics meant we were seeing a lot of lower quality games, overall, from Sony, then yes, his viewpoint would be something to consider. 

That's fair. I do think it's a bit naive so say that higher visual fidelity isn't to blame for longer dev times. Especially considering that these studios didn't become worse at their job from one gen to another. :shrug:



outlawauron said:
CGI-Quality said:

I didn't say visual fidelity was the reason for the longer dev time. I said you don't know why those games took longer to develop. The graphics may have had nothing to do with it. Who knows?

My point has simply been that the notion that we can't have both photo-realism and a good game can be contradicted by recent releases that were critical and/or commercial successes. If better graphics meant we were seeing a lot of lower quality games, overall, from Sony, then yes, his viewpoint would be something to consider. 

That's fair. I do think it's a bit naive so say that higher visual fidelity isn't to blame for longer dev times. Especially considering that these studios didn't become worse at their job from one gen to another. :shrug:

I say that as someone who has a hand in this stuff. Often times, the graphics pipeline isn’t the issue, rather, mechanics. The art is usually done long before a project reaches Alpha.

Not to say that this is what’s happened in these two cases, but without knowing, I think it makes for a rather pointless argument.



                                                                                                                                            

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CrazyGamer2017 said:
AlfredoTurkey said:
How about we all stop expecting photo realism and start focusing on just great, original and innovate games again? That would solve just about everything.

Photo-realism is a trap in my opinion. I thought I wanted photo-realism until we began getting closer and closer to it. I don't mind very realistic games as we have now but I'd rather they push complexity, technology, depth of field, permanent fluidity (60fps throughout games and no frame drops) etc, rather than having games that look exactly like movies.

I don't want to one day play a video game that looks like I'm playing a movie. There's a quality in images that look not super realistic that I really appreciate, it's part of the magic of video games but they must remain video games and not become interactive movies. I guess the soon to be released Dragon Quest 11 is a good example, not photo realistic because game-realistic.

I'm ok with photo-realism if we're talking VR. But outside of that? My favorite games are all 8/16-bit. Seriously. I love a lot of 3D games but, the ones I can always replay over and over and over again seem to be the simplest ones. That has to speak to something. Right?



They could have no 1st party games and rely on just 3rd party alone and still be super competitive, the playstation brand is that strong at the moment. I think their 1st party output is just fine as it is.



CrazyGamer2017 said:
twintail said:
Right now Sony does have Manchester Studio, and seemingly a new Studio in San Diego has opened up. I am sure they want to keep expanding when possible but its clear from the studios they have axed in recent years that its not always so economically viable to have so many.
Personally I hope they look at getting some up and coming Chinese group. The Asian region (not Japan) seems to be where they dont really have any studios of their own.

I don't know. Chinese studios are not reputed for great AAA games, their thing is more like mobile games with loot boxes and pay to win models. I don't think I would trust such studios to migrate from the mobile world of con games to a console world of hard-core games.

I don't know of course but if I were Sony's boss I'd try to acquire Japanese studios like From Software, Platinum Games or if they have enough cash, Square Enix why not.

i get the concern. i was talking more in reference to the teams Sony are helping in China on ps4 games. like the devs of Lost Soul Aside