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Forums - PC Discussion - Digital Foundry vs Crysis: A decade later

Pemalite said:
Keen to see how StarCitizen pushes the engine when that finally drops.

I'm starting to wonder if it ever will actually come out, it feels like it's been in Beta forever now, with still no release date in sight.



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curl-6 said:
Pemalite said:
Keen to see how StarCitizen pushes the engine when that finally drops.

I'm starting to wonder if it ever will actually come out, it feels like it's been in Beta forever now, with still no release date in sight.

There has been a ton of progress. But feature creep has certainly crept in and blown out the development schedule.



--::{PC Gaming Master Race}::--

curl-6 said:

Interesting look at the game's legendarily demanding technology. 

It's remarkable how well it holds up for a game that came out in 2007; still has more physics and interactivity than most current gen games.

Interesting that I referenced Crysis in one my replies to you in a different thread, and here you are...singing it's praises.

 

All that crazy tech, only for the company to file bankruptcy (or dang near) 9 years later. Crytek, for all intents and purposes - was a one trick pony. This game is a testament to their video game design philosophy. 10 years ago, this game was every PC Elitists worshipped deity. 

 

Now it's nothing more than an example of how to polish a game to perfection while ignoring everything else that makes it an actual video game. This game was so bare bones and by the book in terms game play variety and engagement. Besides stellar graphics, Crysis brought absolutely nothing new to the table.

 

While Bioshock, released in the same year - completely floored everyone with it's atmosphere, voice acting, narrative, and originality. 

 

I remember Bioshock for 2007, not Crysis....



Meh, there'll be far better benchmarks than Crysis in the near future such as Metro Exodus as shown in the video above ... (while Star Citizen has been stuck in development hell, I don't think it'll have much hype as a new PC benchmark while many other titles in development have already made significant technical strides over it) 

Sad to see Crytek become irrelevant at the forefront of cutting edge PC technology this generation ... 



TranceformerFX said:
curl-6 said:

Interesting look at the game's legendarily demanding technology. 

It's remarkable how well it holds up for a game that came out in 2007; still has more physics and interactivity than most current gen games.

Interesting that I referenced Crysis in one my replies to you in a different thread, and here you are...singing it's praises.

 

All that crazy tech, only for the company to file bankruptcy (or dang near) 9 years later. Crytek, for all intents and purposes - was a one trick pony. This game is a testament to their video game design philosophy. 10 years ago, this game was every PC Elitists worshipped deity. 

 

Now it's nothing more than an example of how to polish a game to perfection while ignoring everything else that makes it an actual video game. This game was so bare bones and by the book in terms game play variety and engagement. Besides stellar graphics, Crysis brought absolutely nothing new to the table.

 

While Bioshock, released in the same year - completely floored everyone with it's atmosphere, voice acting, narrative, and originality. 

 

I remember Bioshock for 2007, not Crysis....

http://www.metacritic.com/game/pc/far-cry



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TranceformerFX said:

Crytek, for all intents and purposes - was a one trick pony. This game is a testament to their video game design philosophy. 10 years ago, this game was every PC Elitists worshipped deity.

Except it wasn't. Are you forgetting FarCry as well?

TranceformerFX said:

Now it's nothing more than an example of how to polish a game to perfection while ignoring everything else that makes it an actual video game. This game was so bare bones and by the book in terms game play variety and engagement. Besides stellar graphics, Crysis brought absolutely nothing new to the table.

You are free to your opinion, personally I felt the freedom Crysis offered was a breath of fresh air when games were getting more linear and confined.

TranceformerFX said:

I remember Bioshock for 2007, not Crysis....

Really? Because I think of 2007 as the year of Halo 3, the biggest game of that year that smashed all the records.

That doesn't mean we can't recognize the likes of Bioshock, Crysis and so on... They are all solid titles.

 

fatslob-:O said:

<SNIP>

Sad to see Crytek become irrelevant at the forefront of cutting edge PC technology this generation ... 

It is their own fault.
I guess we can hope they can pick up the pieces and get back on the horse at some point.



--::{PC Gaming Master Race}::--

curl-6 said:
Pemalite said:
Keen to see how StarCitizen pushes the engine when that finally drops.

I'm starting to wonder if it ever will actually come out, it feels like it's been in Beta forever now, with still no release date in sight.

Star Citizen is in alpha.

The tech seems to be developing in interesting and promising ways.
Even if it ends up being a bad game, the tech will be outstanding.



curl-6 said:
Pemalite said:
Keen to see how StarCitizen pushes the engine when that finally drops.

I'm starting to wonder if it ever will actually come out, it feels like it's been in Beta forever now, with still no release date in sight.

Well, considering how RDR2 has been worked on for 8 years, compared to SC's timeline of progress, I'd say RSI are doing a good job for the amount of detail the game has been adding over the years.



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So pay up motherfuckers you belong to "V"

TranceformerFX said:
curl-6 said:

Interesting look at the game's legendarily demanding technology. 

It's remarkable how well it holds up for a game that came out in 2007; still has more physics and interactivity than most current gen games.

Interesting that I referenced Crysis in one my replies to you in a different thread, and here you are...singing it's praises.

 

All that crazy tech, only for the company to file bankruptcy (or dang near) 9 years later. Crytek, for all intents and purposes - was a one trick pony. This game is a testament to their video game design philosophy. 10 years ago, this game was every PC Elitists worshipped deity. 

 

Now it's nothing more than an example of how to polish a game to perfection while ignoring everything else that makes it an actual video game. This game was so bare bones and by the book in terms game play variety and engagement. Besides stellar graphics, Crysis brought absolutely nothing new to the table.

 

While Bioshock, released in the same year - completely floored everyone with it's atmosphere, voice acting, narrative, and originality. 

 

I remember Bioshock for 2007, not Crysis....

You're reading too much into that. Crysis is not a game I am particularly enamored with at all. I find it's technology impressive from an academic perspective, but that's about it.