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curl-6 said:

Interesting look at the game's legendarily demanding technology. 

It's remarkable how well it holds up for a game that came out in 2007; still has more physics and interactivity than most current gen games.

Interesting that I referenced Crysis in one my replies to you in a different thread, and here you are...singing it's praises.

 

All that crazy tech, only for the company to file bankruptcy (or dang near) 9 years later. Crytek, for all intents and purposes - was a one trick pony. This game is a testament to their video game design philosophy. 10 years ago, this game was every PC Elitists worshipped deity. 

 

Now it's nothing more than an example of how to polish a game to perfection while ignoring everything else that makes it an actual video game. This game was so bare bones and by the book in terms game play variety and engagement. Besides stellar graphics, Crysis brought absolutely nothing new to the table.

 

While Bioshock, released in the same year - completely floored everyone with it's atmosphere, voice acting, narrative, and originality. 

 

I remember Bioshock for 2007, not Crysis....