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Forums - Gaming Discussion - If you were a game developer what games you'd make?

JRPGfan said:
aikohualda said:
A gay themed rpg... i know it wouldnt sell well though

You mean as the main protaganist being a gay male? there most be some games out there like that.
I mean LBQT is like ~10% of the entire population of the planet right? not sure how many % gays represent but there must be some games out there for them

barely that's why i would like to make one :p



 

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Mr_No said:
aikohualda said:
A gay themed rpg... i know it wouldnt sell well though

I think the more important thing is to make it marketable and focus on the best channels to sell it.

it just have to be a decent game tbh



 

COKTOE said:
aikohualda said:
A gay themed rpg... i know it wouldnt sell well though

Not the same thing but....I had plenty of gay sex in Fable and Dragon Age: Origins. My Dwarf in DAO was sooooo gay. Totally unfaithful too. I fucked everybody I could. For some reason though, I only went lesbian in KOTOR and KOTOR 2. I mean, not exclusively, but once in each game. Have you ever played Cho Aniki?

no i have not played that.... lemme see :P



 

I really get into games with strategy, like civilization, Rome total war, surviving mars, tropico series.

maybe total war tied with each city being like tropico setup? build up each city, link them together and build an empire. i know there are variations of them out there but the interfaces are so complex for many of those games, i dont want to setup a study group to learn a game. Which is why i never got into Eve hahaha



 

Something in between Metroid and Mega Man. I have lots of idea and will hopefully build on them someday.



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There was a title on the GameCube called Freedom Fighters which was a mix of squad management and third person shooter. The stages were well done to provide some exciting building to building combat in a world made of the whole "what if we didn't win world war 2" concept. It was well done enough to leave a lasting impression but very short all things considered to beat the game.

I'd develop a game in that same vain where a historical opposite took place, work in some awesome story which took liberties with history in a convincing way and base the whole thing around a army build and management style squad based game with permadeath as well. The squad aspect would utilize resource management, supply chain management as well as having to actively advance on enemy positions.

The army management side would allow the player to set up supply blockades of enemy held cities and depending on the circumstances those actions would have a direct impact on the condition, enemy AI and environment settings of the cities once you decided to advance on them.

I'd PR the whole thing as a commentary on the mindless expendable nature of soldiers and human life from the position of people who believe they are justified in their actions because they view the opposition as an ultimate evil. However the major reason to create the game would be to satisfy the hunger RTS-ish fans like myself have for a story heavy, dynamic army management game.