Hmm. That could turn into a double-edged sword. I hope it goes well. It could make things interesting.
Hmm. That could turn into a double-edged sword. I hope it goes well. It could make things interesting.
Usual suspects are here to find something to hate on, but there isn't.
Imagine not having GamePass on your console...
yvanjean said:
I think you got it all wrong. If your Microsoft and about to release Halo 6 in November 2019. Would you want to make $60 and have the game sell to 5 million customers (sales 300million) or would you rather have 10-20 million customers subscribed to a $9.99/month gamepass (Sales 100-200 Million a month) ??? 300 millions in one time sales VS. 100-200 Million a month in sales. Even if there a drop off after major release they will make a killing. |
I'm just going by comments Spencer made here:
“Shannon Loftis and I are thinking a lot about, well, could we put story-based games into the Xbox Game Pass business model because you have a subscription going? It would mean you wouldn’t have to deliver the whole game in one month; you could develop and deliver the game as it goes.”
I think I'd want the subscribers personally. They're more invested into my ecosystem if I were Microsoft.
jason1637 said:
I don't think they are gonna go this route. Would be better to still have mainline Halo and have an episodic side games. |
An extreme case for sure, and they'd definitely test the waters for that kind of thing. But if it doesn't happen for Halo, it could certainly happen for other franchises. Although it's an even crazier idea, I could see something like a Quantum Break sequel fitting that model.
d21lewis said:
I accept that for Telltale Games but a lot of the time, I lose interest before the next chapter releases or I forget what the hell is going on, only to fall back in love with a game and then get left with a cliffhanger, again. Hopefully they don't pull this with a AAA game.
It ruined Hitman for me. |
That happens to me all the time. I got into the Wolf Among Us but played it from start to finish, but then playing Guardians of the Galaxy had me forgetting stuff that was released only a month ago.
And don't get me started on Hitman.
Mr Puggsly said:
Well lets do some math and make some arguments why this could be a good idea... This year it includes enough content to justify a year of Gamepass. I assume it will get Sea of Theives, State of Decay 2, Crackdown 3, Ori and the Will of the Wisps, maybe another Forza, and maybe other surprises. Its worth noting MS and other companies don't actually get $60 when they sell a game in retail. The return is probably closer to $30 based on estimates we hear. While Gamepass is money coming directly to them, and someone subscribing for a year is a lot more money from the consumer directly. Not everybody is going to subscribe to Gamepass given they won't actually own the game and many still want physical copies. The only announced MS games I'm excited enough to buy at launch is Crackdown 3. But if I can play all of their releases with Gamepass, then that's a very appealing reason to subscribe and stay subscribed.
I think this is an awesome idea, it will encourage a lot of avid gamers to subscribe, and that will increase 1st party revenue. |
Never said it's a bad idea. It certainly has some benefits for consumers. I'm more concerned what that means for their games output in the coming years.
If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.
Mr Puggsly said:
Given this is 1st party content I find that highly unlikely, it would even encourage people to unsubscribe. I looked up what games have been removed from the service since it launched, all I see is a couple 3rd party games. Maybe MS will invest less of the Gamepass revenue getting major 3rd party content, because their new 1st party games will push more subscriptions. Meanwhile Gold subscriptions can still give out major 3rd party games. |
If it is successful I can see it driving a lot of first party investment from Microsoft. Just look at Netflix, Prime Video, HBO, etc. their own programming is becoming more and more important, and they invest boatloads in their own original content.
How do they make a profit on that ?
yvanjean said:
Seem to me you were trying to flame on Microsoft... their exclusive games are so rarely good? They've had excellent release this Gen - Halo 5, Halo Wars 2, Gears 4, Ori, Quantum Break, Dead Rising 3, Sunset Overdrive, Halo Master Chief collection & Forza Series. I bet there a few lackluster game like lococycle and any of the Kinects games that weren't so good but that hardly worth mentioning. |
You seem to have listed almost all exclusives and consider the majority to be good to excelent. That would probably not be the same feeling someone that isn't invested in the ecosystem have.
S.T.A.G.E. said:
This. Good thinking. The best way to think when you see something that’s too good to be true is to use your most educated guess based on trends (not holding it as the answer) and rather as measure of a caution. |
MS is a business and would only make a move if it makes they more money than if they didn't.
LudicrousSpeed said:
That's not really how these services work. I mean, look at XBL and PS+. They offer $60 year long subscriptions, but they still offer $25 three month sub options, and $10 a month options. If Sony or MS has a big month in "free" games offered on their online service, they don't temporarily suspend one month subscriptions. What you call "cheapskates", businesses see as fringe customers. Someone might subscribe for a month to check it out because hey, it's only $10. They might also buy microtransactions or DLC for one of the games included in the service. But that doesn't mean that person would subscribe for $60 for a year. That requires a higher up front investment. You'd be surprised at how many people pay $10 a month on a renewing subscription for XBL/PSN when they could buy a year long sub and save money. It's the same logic Walmart uses when they allow anyone to return anything even without a receipt, for store credit. They know when these people go spend that credit they'll also spend their own money on other stuff. On paper a $10 sub even say, three months out of the year is already half of what a $60 subscriber pays and if someone is subscribing for particular games, they're gonna spend some money on DLC.
No more than gaming is "riddled" with microtransactions already. At least in this case you don't have to plop down $60 per title to be fed microtransactions. That last part of your post is strange because between Sony and Microsoft, with games like The Show, Uncharted's multiplayer, Last of Us multiplayer, GT Sport, etc etc, talk late last year about exploring more in the microtransaction area, and shifting from hardware to the MAU stat MS loves.. even Nintendo now is joining with paid online and are more prominently using DLC.. not to mention Amiibo. I mean, it doesn't matter what console you have, this is the future of the industry. These are businesses who exist to make money for shareholders and this is what makes money.
edit, I still think that this is such a goddamn amazing deal for gamers, that something must not be communicated yet. Similar to the Gamestop game swapping program they announced and then killed before it even started. My guess is the games will be neutered somehow. For example State of Decay is in the Game Pass program right now, but it's not the Year One Survival Edition. You get the base game, but the DLC is not included, even though AFAIK there was never a version of SoD on Xbone that DIDN'T include the DLC. |
Sure I could be wrong and they offer all games on release even if you just pay for that month (and when you do a 1 year sub it could be paid monthly, so the amount would be lower, at least that is how it would be done in Brazil where paying per month is usual for almost everything).
MS surely will have to test and adapt to see how they will have most income and regular customers. But all in all I see it having great potential for revenue on Xbox and future interactions.
AngryLittleAlchemist said: How do they make a profit on that ? |
MS is a smart company that knows how to profit, whatever model they offer have been through and through tested and saw to make profits, the only way they wouldn't profit is if the service bombs or if their model analysis was totally off.
But if let's say 1/3 of the XBL customers adopt Gamepass monthly that is additional 150M USD per month, that would be equivalent to MS launching a good received game every month, but actually doing it like only once every 3 months.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."