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Forums - Nintendo Discussion - How will the Loot Box controversy, if played out to have an effect, affect Nintendo?

It might effect fire emblem heroes, but nothing else that I can think of.



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Amiibo isn't loot boxes. They are a microtransaction version of the toys to life concept tough.

I will say that considering how slow nintendo has been adopting things like dlc. And in game microtransactions. I can see nintendo starts using them AFTER they have been banned. :D



caffeinade said:
PEEPer0nni said:

Amiibos are literally lootboxes:

https://www.youtube.com/watch?v=pvpjrWIHLTA&t=244s

Not even close.

Still a shitty way to implement overpriced dlc and make your game feel incomplete at launch.



If anything,the lootbox controversy just make nintendo look better in the eyes of a lot of folks.Just listen to that jim sterling video on switch,where he talks that,in this moment,nintendo feels like a "safe" place,free of the microtransactions and stuff.

You can personally not agree with that,of course,but i think that this image definitely exists now.



PEEPer0nni said:
caffeinade said:

Not even close.

Still a shitty way to implement overpriced dlc and make your game feel incomplete at launch.

Aside from the framerate issues and the Wolf Link Amiibo the game was both plenty complete  polished at launch and far from being over indulgent in DLC  microtransaction culture.

Aside from the Wolf Link Amiibo, which is sort of annoying if you don't have it; BotW is fine, fully complete game.



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In terms of amiibo, it will remain unaffected, since they are more like DLC rather than lootboxes



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Amiibos don't fit the lootbox definition. Like, at all.

First off, you are guaranteed to get a physical item of your choosing, with no randomization involved in the buying process.

Second after you've spent money on them once you can use them as often as you like, at no additional cost. So even if they have a randomized effect in any given game, that effect is not tied to any additional purchases, certainly not microtransactions.

Third you can buy them used and resell them, since they are physical goods, none of wich you can do with the problematic lootbox content.

caffeinade said:
PEEPer0nni said:

Still a shitty way to implement overpriced dlc and make your game feel incomplete at launch.

Aside from the framerate issues and the Wolf Link Amiibo the game was both plenty complete  polished at launch and far from being over indulgent in DLC  microtransaction culture.

Aside from the Wolf Link Amiibo, which is sort of annoying if you don't have it; BotW is fine, fully complete game.

Heck i HAVE the wolf Link Amiibo and haven't even used it in BotW. It's certainly not an incomplete game without it. As for TP, the original game didn't have the Wolf Link content either ans was still considered a complete game. This is basically the definition of additional dlc. Now if that dlc is worth the 12$ the Amiibo costs is up you.

 

 

Last edited by SuperNova - on 24 November 2017

PEEPer0nni said:
caffeinade said:

Not even close.

Still a shitty way to implement overpriced dlc and make your game feel incomplete at launch.

What do you mean by that? I can't think of any Nintendo games that felt incomplete at launch (except for the Splatoon games maybe, but these had tons of free DLC).



Just seems like something Nintendo will never start doing in a full-priced game



It won't. Amiibos are not like lootboxes at all. The closest it can be compared to is DLC. Except that Amiibo is a toy, it can be used across multiple games and that most of the time it unlocks a cosmetic thing. And even when it unlocks a hard mode, Amiibo is "what you see is what you get", different from lootboxes that you have to keep buying to get what you want.