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Amiibos don't fit the lootbox definition. Like, at all.

First off, you are guaranteed to get a physical item of your choosing, with no randomization involved in the buying process.

Second after you've spent money on them once you can use them as often as you like, at no additional cost. So even if they have a randomized effect in any given game, that effect is not tied to any additional purchases, certainly not microtransactions.

Third you can buy them used and resell them, since they are physical goods, none of wich you can do with the problematic lootbox content.

caffeinade said:
PEEPer0nni said:

Still a shitty way to implement overpriced dlc and make your game feel incomplete at launch.

Aside from the framerate issues and the Wolf Link Amiibo the game was both plenty complete  polished at launch and far from being over indulgent in DLC  microtransaction culture.

Aside from the Wolf Link Amiibo, which is sort of annoying if you don't have it; BotW is fine, fully complete game.

Heck i HAVE the wolf Link Amiibo and haven't even used it in BotW. It's certainly not an incomplete game without it. As for TP, the original game didn't have the Wolf Link content either ans was still considered a complete game. This is basically the definition of additional dlc. Now if that dlc is worth the 12$ the Amiibo costs is up you.

 

 

Last edited by SuperNova - on 24 November 2017