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Forums - Nintendo Discussion - Report: Japanese Third Parties Unconvinced Of The Switch Are Now Scrambling

NoCtiS_NoX said:

 

Nautilus said:

My problem is that the developers werent cautious with the PS4, and that was a home console(Im talking about japan here, since the article is about japanese companies).I get if it were companies that dont traditionally develop for handhelds, but for these companies that do, I dont get why they didnt get in earlier.Nintendo handhelds(since Switch is part handheld) never sold badly, and developers that have games that are more portable centric, like Capcom with MH, are nowhere to be seen(MH XX port doesnt count.That game is a port of an port of an expansion.I lost count of how many times Capcom resold that game).Which, if you ask anyone here, would be a garantee that would sell well on the Switch.

Thats whats mindbogling.The part why its ok to go early to other consoles, or at least offer decent support, but not for the Switch, which would also be a safe bet.

I placed the 2 main offenders. I can list more if you want.

Capcom

2014
PlayStation 4 Strider 02/18/14 North America

 

2017
Nintendo Switch Ultra Street Fighter II: The Final Challengers 05/26/17 North America
Nintendo Switch Monster Hunter XX: Double Cross Nintendo Switch Ver. 08/25/17 Japan
Nintendo Switch Resident Evil: Revelations Collection 11/28/17 North America
Nintendo Switch BioHazard: Revelations (Unveiled Edition) 11/28/17 North America
Nintendo Switch Biohazard: Revelations 2 11/28/17 North America

 

 

2011
3DS Super Street Fighter IV: 3D Edition 02/26/11 North America
3DS Resident Evil: The Mercenaries 3D 06/02/11 North America
3DS Nazo Waku Yakata: Oto no Ma ni Ma ni Daiichi Wa - Hikarume 08/04/11 Japan
3DS Nazo Waku Yakata: Oto no Ma ni Ma ni 08/04/11 Japan
3DS Monster Hunter 3G 12/10/11 North Americ

 

Namco

Nintendo Switch Namco Museum 07/28/17 North America
Nintendo Switch One Piece: Unlimited World R - Deluxe Edition 08/24/17 North America
Nintendo Switch Dragon Ball: Xenoverse 2 09/07/17 North America
Nintendo Switch Pokken Tournament DX 09/22/17 North America

After 8 months since PS4 released date was Feb 2014.

PlayStation 4 Lords of the Fallen 10/28/14 North America
PlayStation 4 MotoGP 14 11/04/14 North America
PlayStation 4 MXGP: The Official Motocross Videogame 11/18/14 North America
PlayStation 4 M3: Sono Kuroki Hagane /// Mission Memento Mori 11/20/14 Japan

Pokken dosent count because thats a Pokemon company/Nintendo decision to bring it over, rather than Namco.Outside of that, some are ports of years old games, others are really old games that should have been part of VC and there are games like Xenoverse 2 and MH XX that not only are one year old(with MH XX being port of a port), but having better sequels and/or versions comming up, making those games kinda pointless.

I will give you that Capcom and Bandai didnt really anything worthwhile in the first year for PS4 or XOne, but then again, I dont remember them having something to release back at that time(they didnt have a game being released that year for other platforms as far as I remember, so you cant release what you dont have), much differently of what is happening now.So your comparison is kinda a moot point.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

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Nautilus said:
NoCtiS_NoX said:

 

I placed the 2 main offenders. I can list more if you want.

Capcom

2014
PlayStation 4 Strider 02/18/14 North America

 

2017
Nintendo Switch Ultra Street Fighter II: The Final Challengers 05/26/17 North America
Nintendo Switch Monster Hunter XX: Double Cross Nintendo Switch Ver. 08/25/17 Japan
Nintendo Switch Resident Evil: Revelations Collection 11/28/17 North America
Nintendo Switch BioHazard: Revelations (Unveiled Edition) 11/28/17 North America
Nintendo Switch Biohazard: Revelations 2 11/28/17 North America

 

 

2011
3DS Super Street Fighter IV: 3D Edition 02/26/11 North America
3DS Resident Evil: The Mercenaries 3D 06/02/11 North America
3DS Nazo Waku Yakata: Oto no Ma ni Ma ni Daiichi Wa - Hikarume 08/04/11 Japan
3DS Nazo Waku Yakata: Oto no Ma ni Ma ni 08/04/11 Japan
3DS Monster Hunter 3G 12/10/11 North Americ

 

Namco

Nintendo Switch Namco Museum 07/28/17 North America
Nintendo Switch One Piece: Unlimited World R - Deluxe Edition 08/24/17 North America
Nintendo Switch Dragon Ball: Xenoverse 2 09/07/17 North America
Nintendo Switch Pokken Tournament DX 09/22/17 North America

After 8 months since PS4 released date was Feb 2014.

PlayStation 4 Lords of the Fallen 10/28/14 North America
PlayStation 4 MotoGP 14 11/04/14 North America
PlayStation 4 MXGP: The Official Motocross Videogame 11/18/14 North America
PlayStation 4 M3: Sono Kuroki Hagane /// Mission Memento Mori 11/20/14 Japan

Pokken dosent count because thats a Pokemon company/Nintendo decision to bring it over, rather than Namco.Outside of that, some are ports of years old games, others are really old games that should have been part of VC and there are games like Xenoverse 2 and MH XX that not only are one year old(with MH XX being port of a port), but having better sequels and/or versions comming up, making those games kinda pointless.

I will give you that Capcom and Bandai didnt really anything worthwhile in the first year for PS4 or XOne, but then again, I dont remember them having something to release back at that time(they didnt have a game being released that year for other platforms as far as I remember, so you cant release what you dont have), much differently of what is happening now.So your comparison is kinda a moot point.

Playstation gets the benefit of the doubt because every Playstation console has sold over 85 million units and a PS4 game is also easily trasferrable to the XBox One and PC platforms, the chances of all three of those formats "failing" is virtually impossible. Also the PS/XBox ecosystem are largely driven by third party software sales, so third parties will naturally gravitate there. 



Hynad said:
Easy to call out third party devs after the facts.

 

vivster said:
And nobody could blame them.

Many of us knew this would happen and we are not experts, how is possible they weren't able to see it? It was obvious for anyone with a brain.



routsounmanman said:
Hynad said:
Easy to call out third party devs after the facts.

“The facts” state that console MH games don’t sell well. That didn’t stop Capcom from devoting a huge amount of effort and resources to MHW. 

“The facts” weren’t there for PS4 launch after the shaky PS3 situtation. That didn’t stop third parties from flocking to the system from its first year, no questions or tests required. 

It seems Nintendo, the company that has singlehandedly saved companies like Capcom, Square Enix and Konami, is the only one that has to prove themselves. 

The Japanese third party companies have  lost faith in the console market. That has nothing to do with Sony or Nintendo. The last Hitman was being developed as a  Pc only MMO and, if it wasn't for the success of the PS4, they wouldn't change the game.  I don't know why, but those companies need to be 100% sure, before the development starts,  that the game will be a success .



Goodnightmoon said:
Hynad said:
Easy to call out third party devs after the facts.

 

vivster said:
And nobody could blame them.

Many of us knew this would happen and we are not experts, how is possible they weren't able to see it? It was obvious for anyone with a brain.

“Obvious” for those who were already sold on it because it’s from Nintendo.

Everywhere else, people were unsure about it because of how far behind the other consoles it is from a power perspective. Meaning porting any existing and upcoming projects wasn’t going to be a smooth and straight forward process. Plus, coming off the failure that was the Wii U, nobody can hold it against them for being cautious.

Also, I would suggest you keep those ironic jabs about people’s brains out of your over-defensive comments if you wish to stick around. 



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Hynad said:
Goodnightmoon said:

 

Many of us knew this would happen and we are not experts, how is possible they weren't able to see it? It was obvious for anyone with a brain.

“Obvious” for those who were already sold on it because it’s from Nintendo.

Everywhere else, people were unsure about it because of how far behind the other consoles it is from a power perspective. Meaning porting any existing and upcoming projects wasn’t going to be a smooth and straight forward process. Plus, coming off the failure that was the Wii U, nobody can hold it against them for being cautious.

Also, I would suggest you keep those ironic jabs about people’s brains out of your over-defensive comments if you wish to stick around. 

No, this has nothing to do with "because its Nintendo" bullshit, WiiU was form Nintendo and I never ever thought it would be a big hit, however it was obvious that Switch was going to smash Japan market, it had all the ingredients for that, in order to not see that they need either a huge lack of vision or a huge lack of brain.



spurgeonryan said:
Well, this Al makes sense, they should have been skeptical. Now we have to wait for them to jump onboard. But what will keep the switch selling after Mario?

What kept 3DS selling after Mario 3D Land/Kart 7 released in its first holiday?

Alot of people are acting like Nintendo has blown their load already and will have barely anything for 2018 which is odd since Nintendo has dozens of million selling IP that have yet to be released.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Hynad said:
Goodnightmoon said:

 

Many of us knew this would happen and we are not experts, how is possible they weren't able to see it? It was obvious for anyone with a brain.

“Obvious” for those who were already sold on it because it’s from Nintendo.

Everywhere else, people were unsure about it because of how far behind the other consoles it is from a power perspective. Meaning porting any existing and upcoming projects wasn’t going to be a smooth and straight forward process. Plus, coming off the failure that was the Wii U, nobody can hold it against them for being cautious.

Also, I would suggest you keep those ironic jabs about people’s brains out of your over-defensive comments if you wish to stick around. 

It was a handheld, it was always going to be a success. It was also obvious it was going to be a bigger success than the 3DS because Nintendo could now focus entirely on one platform instead of splitting their resources between two platforms. 

Nintendo has a 100% success rate when it comes to handhelds so far, so if a Japanese gaming company didn't see this coming then they deserve to fail. The ones who were too late to react or bet on the wrong horse have pretty much sealed their faith (Capcom, Level-5).



"The strong do what they can and the weak suffer what they must" - Thoukydides

Was the Wii U being a failure part of Nintendo's plan?



Everyone in this thread is being quite ridiculous. These big developers who just so happen to be Japanese aren't looking to be selling their games in only Japanese markets. Of course they'll be cautious of a system, even if it's portable. Get your head out of your ass. It's so easy to say this shit after the fact.