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Nautilus said:
NoCtiS_NoX said:

 

I placed the 2 main offenders. I can list more if you want.

Capcom

2014
PlayStation 4 Strider 02/18/14 North America

 

2017
Nintendo Switch Ultra Street Fighter II: The Final Challengers 05/26/17 North America
Nintendo Switch Monster Hunter XX: Double Cross Nintendo Switch Ver. 08/25/17 Japan
Nintendo Switch Resident Evil: Revelations Collection 11/28/17 North America
Nintendo Switch BioHazard: Revelations (Unveiled Edition) 11/28/17 North America
Nintendo Switch Biohazard: Revelations 2 11/28/17 North America

 

 

2011
3DS Super Street Fighter IV: 3D Edition 02/26/11 North America
3DS Resident Evil: The Mercenaries 3D 06/02/11 North America
3DS Nazo Waku Yakata: Oto no Ma ni Ma ni Daiichi Wa - Hikarume 08/04/11 Japan
3DS Nazo Waku Yakata: Oto no Ma ni Ma ni 08/04/11 Japan
3DS Monster Hunter 3G 12/10/11 North Americ

 

Namco

Nintendo Switch Namco Museum 07/28/17 North America
Nintendo Switch One Piece: Unlimited World R - Deluxe Edition 08/24/17 North America
Nintendo Switch Dragon Ball: Xenoverse 2 09/07/17 North America
Nintendo Switch Pokken Tournament DX 09/22/17 North America

After 8 months since PS4 released date was Feb 2014.

PlayStation 4 Lords of the Fallen 10/28/14 North America
PlayStation 4 MotoGP 14 11/04/14 North America
PlayStation 4 MXGP: The Official Motocross Videogame 11/18/14 North America
PlayStation 4 M3: Sono Kuroki Hagane /// Mission Memento Mori 11/20/14 Japan

Pokken dosent count because thats a Pokemon company/Nintendo decision to bring it over, rather than Namco.Outside of that, some are ports of years old games, others are really old games that should have been part of VC and there are games like Xenoverse 2 and MH XX that not only are one year old(with MH XX being port of a port), but having better sequels and/or versions comming up, making those games kinda pointless.

I will give you that Capcom and Bandai didnt really anything worthwhile in the first year for PS4 or XOne, but then again, I dont remember them having something to release back at that time(they didnt have a game being released that year for other platforms as far as I remember, so you cant release what you dont have), much differently of what is happening now.So your comparison is kinda a moot point.

Playstation gets the benefit of the doubt because every Playstation console has sold over 85 million units and a PS4 game is also easily trasferrable to the XBox One and PC platforms, the chances of all three of those formats "failing" is virtually impossible. Also the PS/XBox ecosystem are largely driven by third party software sales, so third parties will naturally gravitate there.