Mar1217 said: Do we have rumors about it's name ?? I mean, c'mon ! They can't put another number in chronological order ?!! |
I heard it was Project Agent Smith
Mar1217 said: Do we have rumors about it's name ?? I mean, c'mon ! They can't put another number in chronological order ?!! |
I heard it was Project Agent Smith
Cpu equivalent to a i5 combined with a Vega gpu with 16gb ddr4 would beat most PC easily if in a console. May aswell have a core system with a standard hdd and a premium one with ssd
...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...
PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk
really miss the VGCHARTZ of 2008 - 2013...
GribbleGrunger said:
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What the hell is a "discrete gpu" and who the frick thought Sony would release PS5 in 2018 while PS4 is still selling so well
shikamaru317 said:
A discrete GPU is a GPU that is by itself, separate from the other components in a system. Prior to 8th gen, most consoles had discrete GPU's, but XB1 and PS4 went a different route, they both use APU's, which is a CPU and GPU combined into one chipset with shared access to a unified pool of memory. |
So its a lonely gpu, how sad 😢. Good easy to understand answer, here have an imaginary rep 👍
With AMD's Infinity Fabric, I wonder if they can slap a Ryzen CPU die on there, as well as multiple Navi GPU die's? As of now, it seems that they can use it to tie multiple CPU's together, or multiple GPU's together, but I haven't seen anything talking about a hybrid design with both just yet. That way you wouldn't have an APU, but you also wouldn't have a separate discrete CPU and GPU. It would basically be a hybrid, so someone could say it's not an APU, but they wouldn't be saying it's definitely discrete either.
If PS wants another large leap around 2020, planning to use an APU will make that much tougher if not impossible depending on the node available at that time. If they want a large jump, they would need to go discrete as far as we know, or come up with something else, like a hybrid, if it can be done.
PC Worlds The Full Nerd YouTube show had Frank Azor on recently who now works for AMD. They talk a bunch about AMD SmartShift tech along with some other PC tech info, though he doesn't exactly give any PS5 info out, at least not directly.
Frank mentions the reason SmartShift is being marketed now, is because it's design features that are already in the APU's core design, are being implemented into discreet CPU and GPU solutions now. I can't help but wonder, with the PS4's, XB1's, and XBSX being APU's that we know for certain, which should naturally have SmartShift already, could the fact that SNY is marketing SmartShift for PS5, be a hint that it's actually going to be a discreet CPU and GPU? Basically a semi custom Ryzen 3700 and Radeon '6700'?
It's also mentioned that in laptops, the Radeon 5600 was expected to be GTX 1660Ti performance that should boost to RTX 2060, but it's closer to RTX 2060 that can boost to RTX 2070. CPU intensive games drop performance to a 1660Ti level though. With the PS5 GPU basically being a Radeon '6700' (next gen RDNA 5700), the performance of that should be really darn impressive.
Frank also points out how much money in general SmartShift can save on hardware design. Instead of beefing up your hardware, since games tend to favor the CPU or GPU, you can use SmartShift on 'lesser' hardware and still get beefier hardware like performance, while also saving money by not having to use beefier hardware that's not being put to full use. This could mean PS5 may perform closer to XBSX than we might assume, while also helping to keep the PS5 price down.
Much of this is talked about in the first 15 minutes, though the SmarShift talk extends throughout the first half of the episode.
44:00 - 47:00 is where he is specifically asked about PS5. He makes a point about the current consoles having monolithic APU's and laptops having discreet CPU and GPU, and says because of that PS5 may have a custom implementation of SmartShift for an APU architecture. Though he also says, you can assume that based on how the consoles have been architected up until now. So does "up until now" mean that PS5 no longer follows that same monolithic APU design? He already mentioned SmartShift is in APU's as part of their core design, so why would SNY market that if PS5 had an APU?
I wonder if SNY has access to this level of AMD tech and tool sets? (Not Epic but a Ryzen version anyway)
Discrete GPU makes sense in a premium model, but for the base model cost savings an APU grants are of the essence. SmartShift in an APU can work smoother and faster than in a discrete CPU and GPU solution. I can see AMD adding in premium models a discrete GPU of the same model and speed of the one in the APU, as even if parallelism can be done with different units, using the same at the same speed gives the maximum efficiency and minimises possible problems.