sergiodaly said: I love GT games and have all gold medals in GT5 prologue (one b**** a** challenge with a F40 almost drove me to madness but after dozens of tries i did it, pwned it), GT5 and GT6 and i did the Beta and now this demo trial, the one thing i have issues with is the collision physics, it was not very good on the beta and by the end i think they changed it and got better but now on the demo seems that it got worse again... Example, the first online track i did was dragon tail and i did not hit a single car, all collisions were caused by others and i did got down signal for the SR and that is fine, the thing is the collisions seams to carry to much weight and get the car way too much off track... I ended the race with a 10 second penalty because people pushed me into the rails too easily in the chicane before the last turn... The collisions look like bumper cars... I really hope they can adjust that so that people don't exploit that to hurt the others... |
Probably when the game get the lap time classification for level tiers this will mostly correct this issue for serious player.But bumps at over 200 km/h should really be quite damaging and push you out of track.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."