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Global Sales Ranking - HW: week 90 / SW: week 87

Forums - Sales Discussion - Global Sales Ranking - HW: week 90 / SW: week 87

irstupid said:

Never liked aligned launches. It's misleading.

I mean lets say both console A and B sell the same amount in their first year.

Console A launches in all 3 regions same day and sells out. It sells 1 million total.
Console B launches in all 3 regions seperately. The console manufacturer obviously allocates more consoles to the region it is launching in, so instead of say 333k per region week 1 in each region, it gets 750k in each region on its launch week, or the first to launch even a million cause they allocate all consoles there.

But what does it look like Aligning launches?
Console A. 333k US, 333k Japan, 333k Europe
Console B. 1m US. 750k Japan, 750k Europe

Aligning launches makes console B look like it is destroying console A, yet as I said in the beginning, both consoles in 1 year sold eactly the same. 12 million consoles. They sold the same each week as well. It's just due to allocated to plan for launch demand, the one console just decimates the other when ALLIGNING launches.

 

and just doing simple math, again lets say they sell the same every week. If console B launches in region 2 a month later than region 1, that means aligning launches, it will have technically a whole month of extra sales over Console A. When region 3 launches, it will again have more free sales over Console A. It's unfair comparison.

They will catch up to each other eventually. It's not for the sake of seeing who's destroying who - it's more about how a console progress throughout the year. It's much more visually pleasing than to leave blank positions. What counts is the total at the end of the year, and right now we can already see how it fares for each of the manufacturer.



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That's quite the table.

Thanks for putting the effort in

guiduc said:
irstupid said:

Never liked aligned launches. It's misleading.

I mean lets say both console A and B sell the same amount in their first year.

Console A launches in all 3 regions same day and sells out. It sells 1 million total.
Console B launches in all 3 regions seperately. The console manufacturer obviously allocates more consoles to the region it is launching in, so instead of say 333k per region week 1 in each region, it gets 750k in each region on its launch week, or the first to launch even a million cause they allocate all consoles there.

But what does it look like Aligning launches?
Console A. 333k US, 333k Japan, 333k Europe
Console B. 1m US. 750k Japan, 750k Europe

Aligning launches makes console B look like it is destroying console A, yet as I said in the beginning, both consoles in 1 year sold eactly the same. 12 million consoles. They sold the same each week as well. It's just due to allocated to plan for launch demand, the one console just decimates the other when ALLIGNING launches.

 

and just doing simple math, again lets say they sell the same every week. If console B launches in region 2 a month later than region 1, that means aligning launches, it will have technically a whole month of extra sales over Console A. When region 3 launches, it will again have more free sales over Console A. It's unfair comparison.

They will catch up to each other eventually. It's not for the sake of seeing who's destroying who - it's more about how a console progress throughout the year. It's much more visually pleasing than to leave blank positions. What counts is the total at the end of the year, and right now we can already see how it fares for each of the manufacturer.

Eventually yes. Take a couple years probably.

Alligning launches though can give a console like a 2 month head start on sales.

I mean just imagin it. Console A launches and tries to fulfil each region and thus stockpiles up 5 million consoles to sell total. 2 mil US, 2 mil EU, 1 mil Jap

Console B scatters its launch. It puts out 5 million week 1 to US, then a couple months later when it launches in EU it diverts a ton of stock to there and sells 3.5 mil in EU. Same for a couple months later in Jap it sells 2 mil.

Alligning, its 5 mil vs. 10.5 mil

Over double week 1 sales. That will take a long time to "catch up" and will thus be very misleading, making it look like Console B just destroys the others.



AngryLittleAlchemist said:
Xbox - What have I become? My sweetest friend. Every customer goes away, in the end.

I see what you did there.



Massimus - "Trump already has democrat support."

Maynard_Tool said:
Platina said:
I knew the 3DS had a rough start, but didn't realize that original DS did as well, to an extent

Yes, the DS went boom with the release of the DS lite, before that the race between the psp and the DS was actually close. After lite, the just sky rocket it the hell out of it

2006 is quite possibly Nintendo's most important year, despite peaking between 08/09. Wii and DS Lite launched, and they were on fire.

It was the year when Nintendo stopped doing everything wrong, and started doing everything very very right.

I think what was really great about the Wii and DS Lite were the incredibly sleek looks they had, while this seems like a very trivial thing on the surface, it's what made the console look sexy to a lot of people. Most gamers are fairly shallow in that way, they don't want an ugly Gamecube or ugly N64 cartridges (the N64 console itself was nice looking, but not the cartridges or controllers), they wanted hot looking DS Lite and Wiis. Also, a large reason why the PS3 was so much less successful than its predecessor wasn't just the price, it's that the console was kind of ugly.

On top of that, both DS and Wii platforms, along with their sexiness, also offered new and very fresh experiences to the videogame market place. It was Nintendo at their finest, and unlike the similarly fresh NES launch, the Wii and DS Lite managed to have far greater penetration in Europe. NES was late getting off in Europe largely due to the fact that the Commodore generation was still going very strong until the end of the 80s.



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Jumpin said:
Maynard_Tool said:

Yes, the DS went boom with the release of the DS lite, before that the race between the psp and the DS was actually close. After lite, the just sky rocket it the hell out of it

2006 is quite possibly Nintendo's most important year, despite peaking between 08/09. Wii and DS Lite launched, and they were on fire.

It was the year when Nintendo stopped doing everything wrong, and started doing everything very very right.

I think what was really great about the Wii and DS Lite were the incredibly sleek looks they had, while this seems like a very trivial thing on the surface, it's what made the console look sexy to a lot of people. Most gamers are fairly shallow in that way, they don't want an ugly Gamecube or ugly N64 cartridges (the N64 console itself was nice looking, but not the cartridges or controllers), they wanted hot looking DS Lite and Wiis. Also, a large reason why the PS3 was so much less successful than its predecessor wasn't just the price, it's that the console was kind of ugly.

On top of that, both DS and Wii platforms, along with their sexiness, also offered new and very fresh experiences to the videogame market place. It was Nintendo at their finest, and unlike the similarly fresh NES launch, the Wii and DS Lite managed to have far greater penetration in Europe. NES was late getting off in Europe largely due to the fact that the Commodore generation was still going very strong until the end of the 80s.

That is absolutely right. Design and ergonomy are everything in electronics. No one can deny being attracted to a sleek, modern and simple console, and that's why Switch is also very attractive in itself.



Neat!

Ranking the eleven systems' prospects with the benefit of hindsight:

1. DS (#4 in the chart) - Slow start because the original hardware had a bulky look, but more importantly, the initial wave of software was trending towards a portable N64, but then new concepts and honoring of the 2D era of gaming took over. European launch didn't happen until week 16 (March 2005), so the holiday window was missed.

T2. PS4 (#1 in the chart) - Benefited from self-destruction of all competition, so a merely solid execution was enough to turn into a runaway success. Its peak level is rather disappointing after the strong start, but still makes it easy to sell more than 100m units lifetime. Japanese launch in week 15.

T2. Switch (#3 in the chart) - Held back by supply, but the future looks rosy with a monopoly in the handheld market and a foregone conclusion of winning in the Japanese market by a comfortable margin. Unlike Wii, the quality of third party support will be more in line with hardware sales which will lead to a more sustained sales curve. On that note, it also helps that Switch is Nintendo's only console, so first party support will also be more consistent.

4. Wii (#2 in the chart) - Off to a strong start, but despised by third parties and eventually Nintendo themselves. Despite its sales, Wii was treated like a losing system and consequently adopted a sales curve that mimics those of losing systems with an early peak and a sharp decline in the latter years.

T5. Xbox 360 (#9 in the chart) - A bungled launch with production issues that resulted in failure to capitalize on the launch hype, but ultimately treated like a winning system by third parties which led to an uptick in sales and a sustained sales curve.

T5. PS3 (#8 in the chart) - European launch in week 20. Very similar to the Xbox 360 in terms of third party support and the resulting sales curve. Blu-ray was the main reason for the PS3's disastrous start, but it was also the main reason why Sony was willing to take all the losses on hardware sales and keep the console going. Unlike Vita, which was quickly abandoned.

7. PSP (#10 in the chart) - American launch in week 16, no European launch until much later. This is the one system that seriously suffers in this comparison because it has no worldwide sales. The addition of Europe would have put it at #7 in the chart which would make it exactly the consistent performer that it has been over its lifetime.

8. 3DS (#6 in the chart) - No holiday launch. Nintendo replicated on their handheld what previously sank their home console business: They went all in on 3D and ignored their roots. The 3DS's life played out accordingly. It needed a big price cut early, Nintendo scrambled to get non-3D software out, Nintendo even put out hardware revisions that defied the system's name. Greatly benefited from Sony's utter incompetence in the handheld market.

9. Xbox One (#5 in the chart) - Could satisfy demand on launch. Delayed launches in tier 2 and 3 countries were insignificant in terms of sales. Microsoft handed victory to Sony early and their business motivations to make consoles evaporated with all the things that have changed in the past decade. The Xbox One is still there, but the willingness to fight isn't anymore.

10. Vita (#11 in the chart) - American and European launches in week 11 and 12. Vita was a failure from the get-go, but wasn't treated as such by Japanese third parties which bolstered its overall hardware sales. Still, this one positive aspect wasn't enough for Sony to continue in the handheld market.

11. Wii U (#7 in the chart) - Nintendo's disdain for the Wii led them to recreate the GameCube, dropping motion controls in favor of built-in GC-GBA connectivity in the system's controller. To this day, hardcore gamers are confused by the Wii name in Wii U, believing that it is a Wii successor. Those same people probably believe that Super Mario World 2 is the sequel to Super Mario World. Anyway, the GC was a failure, so the Wii U was bound to fail as well.

Legend11 correctly predicted that GTA IV (360+PS3) would outsell SSBB. I was wrong.

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July 22nd is up! :)

guiduc said:
July 22nd is up! :)

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