ryuzaki57 said:
Sorry but the user base argument isn't telling absolute truth. Look, if the user base is directly linked to sales figures, then why did NoA2 PS4 sell half of the first one, released when PS4 user base was much lower? Why did this week's Etrian Odyssey sell so much less than past episodes while 3DS user base is at its zenith? Why did NoA2 Switch sell 10 times less than NoA1 did on PS4 when PS4 user base was more or less equivalent to Switch's now? Besides, how do you know the 5m Vita user base is 100% active users? It's an old system, it surely has much less active users now, while Switch is recent and probably every switch owner is using it. See, there is no linear mathematical link between user base and sales figures, there are so many more more important factors.
Blue Reflection had a Vita version and yet has shown the best graphics ever for Gust on PS4. Therefore, Switch is naturally the culprit. The time wasted to develop the Switch version from scratch is as much time not used to do their best on the PS4 version.
No, PS4 has more chance to absorb the waning Vita sales (trophies, brand loyalty) |
Its hard to accept things when you look at it only in 1 way. No offense but anything nintendo related you come off as the most biased poster. You have that history of course and last i checked its transitioning to ps4/switch multiplat so your wrong "brand loyalty"