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Kresnik said:
Symbios63 said:

User bases

Vita : 5.696.448 (45%), Switch : 1.578.036 (12.5%), PS4 : 5.276.853 (42%)

NoA2 FW sales

Vita : 7168 (24%), Switch (15%) : 4463, PS4 : 18207 (61%)

I don't think you chose the best example to illustrate your point here. Switch number are pretty much as expected based on total NoA2 sales and user bases.

One Piece Unlimited World Red on Switch outsold the PS4 version. But that never happened right, because PS4 has more consoles sold?

Attach ratios hold very little value - especially for games that are going to sell < 100k. If this was a new Monster Hunter game that needed a 4m userbase then it would be a different story, but it's not, this is a niche game that only needs a few tens of thousands of people to buy it.

People only use this kind of argument when they have an agenda to push or want to do damage limitation lol.

I didn't read the others posts, I had to stop here. You're saying a lot of crap. Take a look at Famitsu's list and will see a very interesting thing:

Yoru no nai Kuni 2 for Switch sold just ~4400 copies on Switch? Yes. BUT, this mean 40%~60% of the first shipment, or, Gust just sent ~10.000 copies to the stores. So, The game didn't sold THAT BAD at all.

Vita's 9k ~40%/60% too (they should sent like 15~18k to the stores

PS4 at 20k = 60%~80% (~30k on the stores)

 

IN OTHER WORDS, Gust KNEW would sell low, and didn't expected so mutch. And the Switch version was just fine.

 

For One Piece, ~4500 on Switch was 20%~80% of the shipments (Namco overshipped 20k/25k and/or the game underperformed).

I'll even talk about the flopped PS4's and it's ridiculous 2k's first week.

 

PS: My post goes to @ryuzaki57 too.