Kresnik said:
One Piece Unlimited World Red on Switch outsold the PS4 version. But that never happened right, because PS4 has more consoles sold? Attach ratios hold very little value - especially for games that are going to sell < 100k. If this was a new Monster Hunter game that needed a 4m userbase then it would be a different story, but it's not, this is a niche game that only needs a few tens of thousands of people to buy it. People only use this kind of argument when they have an agenda to push or want to do damage limitation lol. |
I didn't read the others posts, I had to stop here. You're saying a lot of crap. Take a look at Famitsu's list and will see a very interesting thing:
Yoru no nai Kuni 2 for Switch sold just ~4400 copies on Switch? Yes. BUT, this mean 40%~60% of the first shipment, or, Gust just sent ~10.000 copies to the stores. So, The game didn't sold THAT BAD at all.
Vita's 9k ~40%/60% too (they should sent like 15~18k to the stores
PS4 at 20k = 60%~80% (~30k on the stores)
IN OTHER WORDS, Gust KNEW would sell low, and didn't expected so mutch. And the Switch version was just fine.
For One Piece, ~4500 on Switch was 20%~80% of the shipments (Namco overshipped 20k/25k and/or the game underperformed).
I'll even talk about the flopped PS4's and it's ridiculous 2k's first week.
PS: My post goes to @ryuzaki57 too.







