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Forums - Gaming Discussion - Sonic Mania's "FATAL FLAW"

Lol. Pointless argument when there is a SAVE feature and it's incredibly easy to rack up lives.



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Sonic 1 and 2? Now THERE is a challenge.



If getting a Game Over meant you had to restart the game from scratch, they'd have a point. But it just puts you back at the start of the Zone. That's what, ten or fifteen minutes you have to repeat, even if you're strolling along and die at the very end? There are games that use automatic checkpoints that aren't so generous.



Love and tolerate.

It varies based on the game for me really... some, like RPGs and such, would be too much of a time investment to include a game over. Sonic, though? That just adds to the challenge and the eventual satisfaction of getting farther and farther into the game.

Even if it's not something you'd want, it's certainly not a "Fatal Flaw". Stop whining and get back to it; it's not as if this game takes ages to progress through.



I never finished Sonic 2. I got to the final boss quite a few times, but I lost like 5 times and I have up. Repeating the entire game from scratch would be complete BS.

That said, he is only complaining about returning to the start of the level, which I don't think it is a big deal at all.



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Most people can't handle difficulty. Go watch a movie instead.



Salnax said:
If getting a Game Over meant you had to restart the game from scratch, they'd have a point. But it just puts you back at the start of the Zone. That's what, ten or fifteen minutes you have to repeat, even if you're strolling along and die at the very end? There are games that use automatic checkpoints that aren't so generous.

I'd be surprised if it was even that much xD



I still think Shovel Knight has one of the best continue systems for platformers ever.

The way you loose your loot with a chance to recover it once and also gives you the ability to sacrifice checkpoints for more loot forces you to make interesting decisions.
Especially since you use the loot for upgrading your armor, spells and gear, wich is neccessary to be able to complete some of levels.

It never feels tedious, because it's all based on decisions you made earlier, but it can be pretty devastating.



Nowadays games have a checkpoint like every 5 feet. It's pathetic.



I agree that the game over system has to remain. That's a core challenge of a video game. But, on the other side. Dying over and over again. Only to find out that it's a scripted event, is bad. Or that the section in question difficulty was ramped up too high, doesn't work either. You're fighting the game at a design fault level. VS a problem of your skill. Which is what causes the frustration.

Take Subnautica. One of the things it does is randomly generates fragment parts for you to find. In order to progress into the story. This is fine. But, the game goes out of its way to make this aspect harder than it should. For the sake of the story part being somewhat short. There's no map. So you can't reveal and remember where things are. You have to place markers down. Which you can't really use. Because you can't label them longer than a few words.

You'd almost have every part of an object unlocked. But one piece will be missing for hours of gameplay. Because it fell in a place that would of not happened in real life. You don't have the ability to kill enemies in the game. In a very crappy contrived reason. There's no night vision googles. I do get tired of these limitations. I have to do work outside the game. To keep wrecks and fragment pieces documented. I still get confused regardless.

He's basically complaining about Sonic Mania in the same fashion. There's just parts that get annoying. Than when you pass them. The rest of the game was normal or dumb easy. You go WTF. By the time I can get resources in Subnautica easily. I've already built every major component I needed in the first place. So now it's dumb easy to make stuff. That I don't need anymore. A catch 22 problem.