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I agree that the game over system has to remain. That's a core challenge of a video game. But, on the other side. Dying over and over again. Only to find out that it's a scripted event, is bad. Or that the section in question difficulty was ramped up too high, doesn't work either. You're fighting the game at a design fault level. VS a problem of your skill. Which is what causes the frustration.

Take Subnautica. One of the things it does is randomly generates fragment parts for you to find. In order to progress into the story. This is fine. But, the game goes out of its way to make this aspect harder than it should. For the sake of the story part being somewhat short. There's no map. So you can't reveal and remember where things are. You have to place markers down. Which you can't really use. Because you can't label them longer than a few words.

You'd almost have every part of an object unlocked. But one piece will be missing for hours of gameplay. Because it fell in a place that would of not happened in real life. You don't have the ability to kill enemies in the game. In a very crappy contrived reason. There's no night vision googles. I do get tired of these limitations. I have to do work outside the game. To keep wrecks and fragment pieces documented. I still get confused regardless.

He's basically complaining about Sonic Mania in the same fashion. There's just parts that get annoying. Than when you pass them. The rest of the game was normal or dumb easy. You go WTF. By the time I can get resources in Subnautica easily. I've already built every major component I needed in the first place. So now it's dumb easy to make stuff. That I don't need anymore. A catch 22 problem.