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Forums - Nintendo Discussion - Resident Evil: Revelations 1 and 2 will launch for Switch on Nov 28 in the West and Nov 30 in Japan

I was thinking of buying these games on Switch, but I really don't want the hassle of having to buy a separate storage device just to use it. I went with the ps4 version, since I have GCU and a $5 gift card at Best Buy, so I was able to purchase a physical disc for $11, though it would have been nice to have it in portable form. Ah well, I hope I don't have to buy a memory card for Skyrim. I might pick up Revelations 1 on the eshop if it ever gets discounted. 



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UPDATE 2: File Size

Resident Evil: Revelations requires 13 GB and Resident Evil: Revelations 2: 26gb



     


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Darwinianevolution said:

Dammit Capcom, can't you do anything right with the Switch? Every project you bring to the system is full of problems and nitpicks that anger the userbase...

That's what I've been thinking. An extra $10 for a physical release of both games would not have been a big deal ($50 bundle). 

A seperate 26GB download for the 2nd game requires an SD card to even fit on a Switch, so that $40 "physical" bundle they are peddling now really costs a consumer $60+. $50 for both with Rev1 on a 16GB card and Rev2 on a 32GB would have been a solution I'd be happy with. 

Between already having spent $40 on what was essentially a port of the $20 HD Remix of SFII from them, no word on Megaman Collection for Switch, MHXX not getting localized until (maybe) after World is done, and this...

I'm done with Capcom until they rebuild some bridges. 

As it is, I'm buying L.A. Noire, Skyrim, and Rocket League to support third-parties and also maybe Sonic Forces, Payday 2, and FIFA (if my wallet holds out after the aforementioned games plus Pokken, Mario Odyssey, and Xenoblade 2). 



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Shikamo said:
UPDATE 2: File Size

Resident Evil: Revelations requires 13 GB and Resident Evil: Revelations 2: 26gb

Hey, if they can fit Resident Evil 2 on a single cartridge, they can fit those two together.



RolStoppable said:
VGPolyglot said:

Hey, if they can fit Resident Evil 2 on a single cartridge, they can fit those two together.

They certainly can, but they don't want to.

I wish they did, though.



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I don't really see the big deal. You are going to need a large SD Card for your Nintendo Switch at some point, might as well be sooner than later.



Soundwave said:
I don't really see the big deal. You are going to need a large SD Card for your Nintendo Switch at some point, might as well be sooner than later.

Or I just won't get the games on the Switch



RE Revelations on Wii U was 13GB.

RE Revelations 2 takes 20-30GB.

These games take space, that's just all there is to it, it wasn't going to fit onto a 16GB cartridge, and going above 16GB likely would mean the game would be more expensive and it still probably wouldn't fit on a 32GB cart.



twintail said:
StuOhQ said:

That's what I've been thinking. An extra $10 for a physical release of both games would not have been a big deal ($50 bundle). 

A seperate 26GB download for the 2nd game requires an SD card to even fit on a Switch, so that $40 "physical" bundle they are peddling now really costs a consumer $60+. $50 for both with Rev1 on a 16GB card and Rev2 on a 32GB would have been a solution I'd be happy with. 

So after SE charged $90 for DQH on a 32gb cart, you somehow expect Capcom to offer both a 16gb and 32gb cart, pay for the specific manufacture of a box that supports 2 carts, and somehow charge $50 for it?

Exactly. To be honest this is a fairly reasonable compromise, lol it's not like the game doesn't become any more fun to play because it's running off a cartridge. 

If Capcom had just dumped the lower storage 3DS/Vita versions then people would be up in arms saying "oh how come the PS4/XB1 get the much better HD versions! Ripoff!" and then you have a Dragon Quest Heroes I/II type situation. 



Still, Nintendo went on this boat. I always feared that large SD cards would start causing issues. Obviously, as time goes on. 32GB cards will become cheaper. But early games now will suffer with this high price. A chicken and the egg problem. They should of just scrapped the idea. Released the games digitally only. Because I got REV 2 for 20$ Physically on PS4, when it came out. So it's gonna make the swtich version look worse regardless.

Soundwave said:
twintail said:

So after SE charged $90 for DQH on a 32gb cart, you somehow expect Capcom to offer both a 16gb and 32gb cart, pay for the specific manufacture of a box that supports 2 carts, and somehow charge $50 for it?

Exactly. To be honest this is a fairly reasonable compromise, lol it's not like the game doesn't become any more fun to play because it's running off a cartridge. 

That's not the reason people buy physical copies. Especially for older games that won't be heavily patched anymore. I wouldn't waste my time getting a game that just has a stupid code in a box. I have the physical copy of GTA V on PC. It's annoying on 6 DVD's instead of 1 bluray. But at least the full game is there. With minor patching needed. No patching would be needed if I was like the old days of a patch exe that I could burn on a disc and stick it in the box. You are still spending money on the SD card. I might as well get the hard copy.