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Forums - Nintendo Discussion - So Far, Nintendo's Arms Does Not Have Legs - What?

Click-taku.

ARMS is only 500K away from what Street Fighter V has done in over a year.

I doubt ARMS is going to take over the next five EVOs or anything, but it will have modest success. Which is fine, for the Switch's 5th or 6th biggest game of the year.



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The issue with ARMS isn't the reception, most agree it is a hit. It is the content in the game. We have been told they are going to do a Splatoon type roll out of additional content, but in order to regain that early hype and interest Nintendo will need balance things for the general audience and the tournament or hardcore group that are trying to build this up to be a new eSport.



People keep spouting its first 2 weeks sales......and saying it has "legs". Its no where to be found on the UK charts......1 2 Switch is outselling it......its already close to falling off the Japanese charts only selling 5000-6000 this past week even though Switch units have jumped close to 200 k the last couple of weeks.......its showing no signs of legs



Preston Scott

Thats why the game is called Arms not Legs.



specialk said:
Click-taku.

ARMS is only 500K away from what Street Fighter V has done in over a year.

I doubt ARMS is going to take over the next five EVOs or anything, but it will have modest success. Which is fine, for the Switch's 5th or 6th biggest game of the year.

Indeed

But SFV is the definition of a bomb, so it's not a good comparison

And like someone said before, the game is already falling like a rock in every major chart (UK, Japan, etc)

 



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The market just isn't big on waggle games any more, and even though ARMS valiantly is more than that, on first impression looking at it it looks like something from the Wii era and that's just "been there, done that" to too many people. And that's primarily how it was marketed as.

It's sales have slowed to a crawl in Japan and it's fallen off the Nintendo eShop charts pretty hard, so I don't think it'll have the greatest "legs".

That said a shipment of 1+ million probably gives the dev team some wiggle room for an "ARMS 2" at some point.



That's a pretty stupid article.

It's a new IP, and while not as immediately impactful as Splatoon was, it's still very much holding its own.

Let's see come Christmas if the game is still selling to a reasonable amount of new system adopters. Then we can talk about the LEGS of ARMS.



Podings said:
That's a pretty stupid article.

It's a new IP, and while not as immediately impactful as Splatoon was, it's still very much holding its own.

Let's see come Christmas if the game is still selling to a reasonable amount of new system adopters. Then we can talk about the LEGS of ARMS.

It's not really holding that great in Japan or the Switch eShop charts. Which is fine, not every game is going to be a hit IP, those are so valuable because they are rare even for Nintendo. 1+ million for a new IP is never that bad, it's just was never going to be a huge hit. People are over the whole "games tha define their marketing/gameplay identity largely around motion gaming" thing. It's an idea that's 10 years past. 

I think 1,2 Switch and ARMS were Nintendo's way of trying one last ditch attempt to see how much of the Wii market might be left, so at least they would know very early on in the Switch lifecycle exactly where in the paradigm of Nintendo systems it sits and I think they've been given their answer. Motion-heavy games have a place on the Switch, but certainly not in the driver seat (as with Wii) or even in the front passenger side (as with Wii U), but firmly in the backseat once in a while. 



Soundwave said:
Podings said:
That's a pretty stupid article.

It's a new IP, and while not as immediately impactful as Splatoon was, it's still very much holding its own.

Let's see come Christmas if the game is still selling to a reasonable amount of new system adopters. Then we can talk about the LEGS of ARMS.

It's not really holding that great in Japan or the Switch eShop charts. Which is fine, not every game is going to be a hit IP, those are so valuable because they are rare even for Nintendo. 1+ million for a new IP is never that bad, it's just was never going to be a huge hit. People are over the whole "games tha define their marketing/gameplay identity largely around motion gaming" thing. It's an idea that's 10 years past. 

I think 1,2 Switch and ARMS were Nintendo's way of trying one last ditch attempt to see how much of the Wii market might be left, so at least they would know very early on in the Switch lifecycle exactly where in the paradigm of Nintendo systems it sits and I think they've been given their answer. Motion-heavy games have a place on the Switch, but certainly not in the driver seat (as with Wii) or even in the front passenger side (as with Wii U), but firmly in the backseat once in a while. 

I think in some of the notable ARMS tournaments, players are mostly using traditional controls over motion controls so you have a point there. 

They will probably continue to experiment with motion controls, HD rumble, IR sensor, etc. for the Switch as its life continues on, but I agree its probably not gonna be as prominent unless they use it for a major IP and it is utilized well.



Kai_Mao said:
Soundwave said:

It's not really holding that great in Japan or the Switch eShop charts. Which is fine, not every game is going to be a hit IP, those are so valuable because they are rare even for Nintendo. 1+ million for a new IP is never that bad, it's just was never going to be a huge hit. People are over the whole "games tha define their marketing/gameplay identity largely around motion gaming" thing. It's an idea that's 10 years past. 

I think 1,2 Switch and ARMS were Nintendo's way of trying one last ditch attempt to see how much of the Wii market might be left, so at least they would know very early on in the Switch lifecycle exactly where in the paradigm of Nintendo systems it sits and I think they've been given their answer. Motion-heavy games have a place on the Switch, but certainly not in the driver seat (as with Wii) or even in the front passenger side (as with Wii U), but firmly in the backseat once in a while. 

I think in some of the notable ARMS tournaments, players are mostly using traditional controls over motion controls so you have a point there. 

They will probably continue to experiment with motion controls, HD rumble, IR sensor, etc. for the Switch as its life continues on, but I agree its probably not gonna be as prominent unless they use it for a major IP and it is utilized well.

I think Switch will kinda be more of a return for Nintendo to software sales more like they had in the late 90s/early 2000s (in terms of types of game driving hardware success), now that the motion fad has worn off and touch gaming is basically dominated by free smartphone games. Think kinda like if the GameCube had the Game Boy Advance's userbase (as Switch is also a portable) roughly. The Wii/DS era is definitely over though, motion centric games like 1,2 Switch and even ARMS are no longer going to be a driving force for Nintendo hardware. 1.5-2 million in sales are OK, but for Nintendo this is relatively small potatoes and both games had relatively low amount of competetion.