By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Soundwave said:
Podings said:
That's a pretty stupid article.

It's a new IP, and while not as immediately impactful as Splatoon was, it's still very much holding its own.

Let's see come Christmas if the game is still selling to a reasonable amount of new system adopters. Then we can talk about the LEGS of ARMS.

It's not really holding that great in Japan or the Switch eShop charts. Which is fine, not every game is going to be a hit IP, those are so valuable because they are rare even for Nintendo. 1+ million for a new IP is never that bad, it's just was never going to be a huge hit. People are over the whole "games tha define their marketing/gameplay identity largely around motion gaming" thing. It's an idea that's 10 years past. 

I think 1,2 Switch and ARMS were Nintendo's way of trying one last ditch attempt to see how much of the Wii market might be left, so at least they would know very early on in the Switch lifecycle exactly where in the paradigm of Nintendo systems it sits and I think they've been given their answer. Motion-heavy games have a place on the Switch, but certainly not in the driver seat (as with Wii) or even in the front passenger side (as with Wii U), but firmly in the backseat once in a while. 

I think in some of the notable ARMS tournaments, players are mostly using traditional controls over motion controls so you have a point there. 

They will probably continue to experiment with motion controls, HD rumble, IR sensor, etc. for the Switch as its life continues on, but I agree its probably not gonna be as prominent unless they use it for a major IP and it is utilized well.