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Kai_Mao said:
Soundwave said:

It's not really holding that great in Japan or the Switch eShop charts. Which is fine, not every game is going to be a hit IP, those are so valuable because they are rare even for Nintendo. 1+ million for a new IP is never that bad, it's just was never going to be a huge hit. People are over the whole "games tha define their marketing/gameplay identity largely around motion gaming" thing. It's an idea that's 10 years past. 

I think 1,2 Switch and ARMS were Nintendo's way of trying one last ditch attempt to see how much of the Wii market might be left, so at least they would know very early on in the Switch lifecycle exactly where in the paradigm of Nintendo systems it sits and I think they've been given their answer. Motion-heavy games have a place on the Switch, but certainly not in the driver seat (as with Wii) or even in the front passenger side (as with Wii U), but firmly in the backseat once in a while. 

I think in some of the notable ARMS tournaments, players are mostly using traditional controls over motion controls so you have a point there. 

They will probably continue to experiment with motion controls, HD rumble, IR sensor, etc. for the Switch as its life continues on, but I agree its probably not gonna be as prominent unless they use it for a major IP and it is utilized well.

I think Switch will kinda be more of a return for Nintendo to software sales more like they had in the late 90s/early 2000s (in terms of types of game driving hardware success), now that the motion fad has worn off and touch gaming is basically dominated by free smartphone games. Think kinda like if the GameCube had the Game Boy Advance's userbase (as Switch is also a portable) roughly. The Wii/DS era is definitely over though, motion centric games like 1,2 Switch and even ARMS are no longer going to be a driving force for Nintendo hardware. 1.5-2 million in sales are OK, but for Nintendo this is relatively small potatoes and both games had relatively low amount of competetion.