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Forums - Nintendo Discussion - Splatoon 2 with Motion Controls and Seperate Joycons

When I was playng Splatoon 2 with my joycon grips, something just didn't feel right. Whenever I tried to aim at someone, I always keep missing most of my shots due to my crosshair missing them by an inch which results into me getting splatted. So then I decided to use seperate joycons and use the splattershot pro for ranked maches. Holy crap seperate joycons are incredibly underrated for this game! My shots are super accurate, its super comfortable, and its super reliable. I ranked up a ton thanks to this change in control schemes. Try it for yourself and maybe you won't need to buy a pro controller for this game.



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Spatoon - the one game where broken controls are fine



In both Splatoon 2 and Zelda Botw, having separate joycons is very, very effective and comfortable. I would even waged that separate joycons are better than the pro controller.



AngryLittleAlchemist said:
Spatoon - the one game where broken controls are fine

I don't see how they're "broken".



mZuzek said:
curl-6 said:

I don't see how they're "broken".

...much less "Spatoon".

Edit: forgive me, it's just that mispelling sounds pretty funny with a Portuguese connotation.

That's why yhe controls are broken. They are playing the wrong game.



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mZuzek said:
curl-6 said:

I don't see how they're "broken".

...much less "Spatoon".

Edit: forgive me, it's just that mispelling sounds pretty funny with a Portuguese connotation.

lol : D 

curl-6 said:
AngryLittleAlchemist said:
Spatoon - the one game where broken controls are fine

I don't see how they're "broken".

I can use the motion controls in Splatoon fairly well, I'm not a master at the game but they're accurate. Even so, it's hard to get past the point that Splatoon 2 is releasing on a console where motion controls fail to work well in 1 of it's 2 forms. Handheld mode in Splatoon goes to show why you can't have a game where it's mainly tested as a motion control game on a console like the Switch  - motion control hardly works while in handheld form, so you're forced by the game to use an inferior mode of control. The defence of this of course is that motion controls are simply better and more accurate so there's nothing the developers can do about it, but I've never been convinced that this is a good defense for Splatoon's mediocre handheld control. Console games have, for a long time now, been using non-motion control based control schemes for shooters and it has worked well, even if it's not as great as a mouse and keyboard. Some studios are so confident in normal control schemes that they're quitely killing the use of aim assist in console games. After I moved to the PC I had a harder time using the inferior controls of a console controller, but the same goes for motion controls to be honest and i'm not convinced it's an objectively better system. The point is, even if motion controls are better than standard controls and developers on other systems simply haven't excepted the motion control scheme, there should be no reason for Splatoon's non-motion based controls to be as innacurate as they are. It feels clunky to use them and more work and testing should have been used. I would argue even the motion controls could use a bit more tunning, but at least they nailed that for the most part. Really though, nailing a control scheme "for the most part" is one of the worst things you could say about a game that relies so heavily on the controls. This isn't Skyward Sword, it's a multiplayer online title. I don't know why more foresight for handheld play wasn't put, but even if there wasn't a handheld component the developers should have made it better, because there's always going to be people who are rightfully skeptical of motion controls. 

And just personally i'm not convinced that motion controls are an objective upgrade like K and M, but I'm sure there's some data somewhere telling me i'm wrong on that, I just haven't been convinced of it, except for the Prime collection.



AngryLittleAlchemist said:

curl-6 said:

I don't see how they're "broken".

I can use the motion controls in Splatoon fairly well, I'm not a master at the game but they're accurate. Even so, it's hard to get past the point that Splatoon 2 is releasing on a console where motion controls fail to work well in 1 of it's 2 forms. Handheld mode in Splatoon goes to show why you can't have a game where it's mainly tested as a motion control game on a console like the Switch  - motion control hardly works while in handheld form, so you're forced by the game to use an inferior mode of control. The defence of this of course is that motion controls are simply better and more accurate so there's nothing the developers can do about it, but I've never been convinced that this is a good defense for Splatoon's mediocre handheld control. Console games have, for a long time now, been using non-motion control based control schemes for shooters and it has worked well, even if it's not as great as a mouse and keyboard. Some studios are so confident in normal control schemes that they're quitely killing the use of aim assist in console games. After I moved to the PC I had a harder time using the inferior controls of a console controller, but the same goes for motion controls to be honest and i'm not convinced it's an objectively better system. The point is, even if motion controls are better than standard controls and developers on other systems simply haven't excepted the motion control scheme, there should be no reason for Splatoon's non-motion based controls to be as innacurate as they are. It feels clunky to use them and more work and testing should have been used. I would argue even the motion controls could use a bit more tunning, but at least they nailed that for the most part. Really though, nailing a control scheme "for the most part" is one of the worst things you could say about a game that relies so heavily on the controls. This isn't Skyward Sword, it's a multiplayer online title. I don't know why more foresight for handheld play wasn't put, but even if there wasn't a handheld component the developers should have made it better, because there's always going to be people who are rightfully skeptical of motion controls. 

Not everyone plays Switch in handheld mode though, and those who use it as a console shouldn't have to miss out on motion just cos it doesn' translate well to portable mode.



curl-6 said:

Not everyone plays Switch in handheld mode though, and those who use it as a console shouldn't have to miss out on motion just cos it doesn' translate well to portable mode.

And most of the time - I don't either, but I fail to see how this is a valid excuse. What other company would get away with having a mode of control you practically have to use be in a mediocre state during 1 of 2 modes of play? Again if this was like, a PC game that allowed you to use a controller, like Counter Strike, i'd be fine with it. But it's a console game and it shouldn't be unreasonable to expect a third person shooter to have more accurate standard controls especially because third person shooters have perfected this since the mid 2000's. 

I'm not trying to be purely negative though, I like the game a lot and I'm glad to see motion control used in a somewhat creative way, but it just seems like so much of the Splatoon community acts like it's control scheme is above criticism when it's really not - even the motion based ones. Broken is obviously hyperbolic but it's frustrating knowing that no matter what you do, you'll always be at a huge disadvantage 3/4 of the ways you can play the game. The devs simply could have done better. There's this guy I really like called Matthewmatosis who did a really great series of reviews for Zelda, and in it he brings up that one of his biggest issues with the series is the basic lack of options. Personally I can understand why games like Prime 3, or Skyward Sword don't have options for their control scheme, but it's frustrating that in a game like Splatoon 2 that has options, they aren't really fleshed out properly. All of this is to say, there isn't an excuse even if i was being hyperbolic. I mean even the MC could use some work(the jet packs are an example of why aiming should be cleaned up and maybe adjustements should be made)



I've been playing it with Handheld mode and with the joycons with the grip.

Never really tried it separately.



Pocky Lover Boy! 

AngryLittleAlchemist said:
curl-6 said:

Not everyone plays Switch in handheld mode though, and those who use it as a console shouldn't have to miss out on motion just cos it doesn' translate well to portable mode.

And most of the time - I don't either, but I fail to see how this is a valid excuse. What other company would get away with having a mode of control you practically have to use be in a mediocre state during 1 of 2 modes of play? Again if this was like, a PC game that allowed you to use a controller, like Counter Strike, i'd be fine with it. But it's a console game and it shouldn't be unreasonable to expect a third person shooter to have more accurate standard controls especially because third person shooters have perfected this since the mid 2000's. 

I'm not trying to be purely negative though, I like the game a lot and I'm glad to see motion control used in a somewhat creative way, but it just seems like so much of the Splatoon community acts like it's control scheme is above criticism when it's really not - even the motion based ones. Broken is obviously hyperbolic but it's frustrating knowing that no matter what you do, you'll always be at a huge disadvantage 3/4 of the ways you can play the game. The devs simply could have done better. There's this guy I really like called Matthewmatosis who did a really great series of reviews for Zelda, and in it he brings up that one of his biggest issues with the series is the basic lack of options. Personally I can understand why games like Prime 3, or Skyward Sword don't have options for their control scheme, but it's frustrating that in a game like Splatoon 2 that has options, they aren't really fleshed out properly. All of this is to say, there isn't an excuse even if i was being hyperbolic. I mean even the MC could use some work(the jet packs are an example of why aiming should be cleaned up and maybe adjustements should be made)

Haven't played the game myself but you're the only person I've heard say the stick controls are bad. Still think it would be worse to deny TV players access to a superior control method.