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AngryLittleAlchemist said:

curl-6 said:

I don't see how they're "broken".

I can use the motion controls in Splatoon fairly well, I'm not a master at the game but they're accurate. Even so, it's hard to get past the point that Splatoon 2 is releasing on a console where motion controls fail to work well in 1 of it's 2 forms. Handheld mode in Splatoon goes to show why you can't have a game where it's mainly tested as a motion control game on a console like the Switch  - motion control hardly works while in handheld form, so you're forced by the game to use an inferior mode of control. The defence of this of course is that motion controls are simply better and more accurate so there's nothing the developers can do about it, but I've never been convinced that this is a good defense for Splatoon's mediocre handheld control. Console games have, for a long time now, been using non-motion control based control schemes for shooters and it has worked well, even if it's not as great as a mouse and keyboard. Some studios are so confident in normal control schemes that they're quitely killing the use of aim assist in console games. After I moved to the PC I had a harder time using the inferior controls of a console controller, but the same goes for motion controls to be honest and i'm not convinced it's an objectively better system. The point is, even if motion controls are better than standard controls and developers on other systems simply haven't excepted the motion control scheme, there should be no reason for Splatoon's non-motion based controls to be as innacurate as they are. It feels clunky to use them and more work and testing should have been used. I would argue even the motion controls could use a bit more tunning, but at least they nailed that for the most part. Really though, nailing a control scheme "for the most part" is one of the worst things you could say about a game that relies so heavily on the controls. This isn't Skyward Sword, it's a multiplayer online title. I don't know why more foresight for handheld play wasn't put, but even if there wasn't a handheld component the developers should have made it better, because there's always going to be people who are rightfully skeptical of motion controls. 

Not everyone plays Switch in handheld mode though, and those who use it as a console shouldn't have to miss out on motion just cos it doesn' translate well to portable mode.