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Quite the rpg run in the second half of this year leading up to Smash's release.

July - Octopath
August - Valkriya 4, Valkriya R
September - TWEWY
October - Dark Souls R
November - Diablo 3, World of Final Fantasy Maxima, PLG

No RPG in December but I think Vesperia R is in January.



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Wyrdness said:
Quite the rpg run in the second half of this year leading up to Smash's release.

July - Octopath
August - Valkriya 4, Valkriya R
September - TWEWY
October - Dark Souls R
November - Diablo 3, World of Final Fantasy Maxima, PLG

No RPG in December but I think Vesperia R is in January.

Don't forget Xenoblade Chronicles 2: Torna - The Golden Country DLC, which is almost it's own game in of itself. That DLC Story released in September.



If World of Light has a decent amount of cutscenes, it will probably be better than Subspace. It already looks more thoughtful with that beautiful overworld and the Spirit mechanics.



mZuzek said:
AngryLittleAlchemist said:
If World of Light has a decent amount of cutscenes, it will probably be better than Subspace. It already looks more thoughtful with that beautiful overworld and the Spirit mechanics.

Subspace's cutscenes are overrated anyway. I just played through it for the first time a couple days ago, and honestly the cutscenes were pretty bad, most of them looked really cheap with some awful CG, which I think is to be expected given how many of them there are and how much a game like Smash needs time and resources dedicated to other stuff. Still, it was quite jarring. Brawl's art style didn't help, either.

The gameplay wasn't anything special either. I thought the subspace stuff was pretty good, especially the great maze, but everything before that was just kinda there. I guess it could've been quite fun on a solid engine, but unfortunately it is still Brawl.

All of that said, the subspace entrance cutscene was quite awesome.

Well yeah, they were on Wii DvDs and the Wii had a low output res. Plus I think Nintendo budgets their games more appropriately than most 

 

For what its worth, I remember them being AWESOME and I probably wouldnt agree if I were to go watch them all right now. 



mZuzek said:
AngryLittleAlchemist said:

Well yeah, they were on Wii DvDs and the Wii had a low output res. Plus I think Nintendo budgets their games more appropriately than most 

For what its worth, I remember them being AWESOME and I probably wouldnt agree if I were to go watch them all right now. 

I'm not talking about resolution, though, I'm talking about sheer production values. Some of the environments in the cutscenes look like they came straight from pre-rendered PS1 game openings, if not worse. Most of the cutscenes look like this, because budget, but in the more important ones, such as the opening and the subspace entrance, it's obvious how much more care was put into them, they look awesome regardless of resolution.

Like I said I'd have to disagree. I just watched some of the ones I remember and they look pretty good to me. Nowhere near as good as when I was 8 and the game just came out ... but that's besides the point. Examples being Donkey Kong's entrance, the EXTREMELY WELL REALIZED Ness and Pokemon trainer scenes (extremely creepy), the scenes with Pikachu and Samus, the Marth and Meta Knight scenes, the Rayquaza scene. They "look cheap" because they're 2008 Nintendo. It might just be a generational thing (Wii games may have at one point looked "close enough" to PS3/360 games especially early in it's life), but I think Nintendo in general has just gotten a lot better at making their limitations well ... not look like limitations. Stuff like Mario Kart 8. Also Brawl is like the last Nintendo game to go for a somewhat gritty style, everything looks brown and dusty. If they can make a clean presentation for the Switch cutscenes, with 1080p, no doubt they will look better already. I just hope there are a decent amount. 

Also, the "sheer production values" looking like "pre-rendered PS1 game openings" most likely has to do with the resolution of those assets so .. 

The biggest problem is probably that the characters occasionally look like SFM animations  



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Raven said:

Nintendo Switch eShop Best-Sellers as of 11/4/2018

 

The digital sales of Super Mario Party are incredible!



Switch Friend Code = 5965 - 4586 - 6484

PSN: alejollorente10

Mar1217 said:

It seems like we finally got a new tease from the official Kirby's Twitter for the next DLC Wave ... or could it actually be a continuation of the Story Mode ?!

Traduction :

"Jamaharoa .... In this large galaxy, there is a "hole" that connects to another dimension contrary to this dimension.

Once I heard the story, but ...

I wonder if there really is such a thing ...?"

If it talks about another dimension, it could may as well tie in to the Lor Starcutter and Magolor since he is one of the datamined characters.

Regardless the third wave will most likely add more story to the end of star guest mode.



Mar1217 said:

Yup. It does make sense.

Then, there's the final arena in Guest Star Mode which seems to change after each update has been released, which might say something more than just cool aesthetic changes.

in the end, it's just a good excuse for me to play with our dear Microtransagolor !

Yea, knowing HAL, those changes aren't being added for nothing.

And oof, I don't feel bad about giving money to that smol evil boi, Team Clash deserved it.



So I was checking the eShop for any interesting new releases and noticed that both Grim Fandango Remastered and Machinarium are now available on Switch. If you haven't played any of these classics...then you probably should. Because they're really good. Like really, really good.



I got a special voucher sent to me by eBay, so I managed to pick up a single joycon for £24, an almost acceptable price. Now I can finally get Mario Party.