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Tried motion and pro controller.....I'll stick to motion...felt more natural.



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Juma009 said:
Tried motion and pro controller.....I'll stick to motion...felt more natural.

In case you didn't know, ZL and ZR also work for punching. The demo did not do a very good job of communicating this unfortunately.



People playing this game without motion controls are at a huge disadvantage. Aside from the interface handicap a button/analog control setup has, you're definitely not going to have nearly as much fun.



I describe myself as a little dose of toxic masculinity.

Jumpin said:
People playing this game without motion controls are at a huge disadvantage. Aside from the obvious interface handicap a standard control set up has, you're definitely not going to have nearly as much fun.

Motion controls, fun... pick one

 

Anyway tell me how you're​going after 5 straight hours of motion controls



Well, this round was one hell of a lot more fun than my first one. The more time I get with the game the more I like it. 1v1v1 and 2v2 matches have been hit and miss so far, though mostly because of a team-mate that just isn't very good or because the other two opponents in a 3-player match ignore each other and gang up on you.



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If I could find 5 hours in a day where I could play videogames, that would make me happy. That's a rare thing for me since about the PS2 era. Although, I have been to a few Just Dance parties that went 5+ hours, I broke a glass of whisky one time.

Anyway, this last round I focused heavily on movement and setting up for throws. One battle I got perfect with no other move other than throws... I am having flashbacks to Street Fighter 2 in terms of strategy attempts.



I describe myself as a little dose of toxic masculinity.

Jumpin said:
People playing this game without motion controls are at a huge disadvantage. Aside from the obvious interface handicap a standard control set up has, you're definitely not going to have nearly as much fun.

Not true, the only area motion controls might have a leg up in is being able to curve both Arms simultaneously, this would hardly be a major advantage as sending both arms out at once generally isn't ideal. Traditional controls are faster and more reliable (though not to a huge extent) when it comes to movement. Also fun is relative so that's just silly to say. What about people who don't like motion controls, you really believe they're gonna have more fun playing in a way they don't like over one they're comfortable with?



Einsam_Delphin said:
Jumpin said:
People playing this game without motion controls are at a huge disadvantage. Aside from the obvious interface handicap a standard control set up has, you're definitely not going to have nearly as much fun.

Not true, the only area motion controls might have a leg up in is being able to curve both Arms simultaneously, this would hardly be a major advantage as sending both arms out at once generally isn't ideal. Traditional controls are faster and more reliable (though not to a huge extent) when it comes to movement. Also fun is relative so that's just silly to say. What about people who don't like motion controls, you really believe they're gonna have more fun playing in a way they don't like over one they're comfortable with?

Curving both arms is kind of a requirement, especially if you are playing against heavier characters and you need to get around their attacks. On the faster/more reliable front, I don't agree. Due to the design of the game, motion controls allow for optimal control. At least with the current characters. On the other hand, analog sticks and buttons do not allow for optimal punching.



I describe myself as a little dose of toxic masculinity.

Jumpin said:

Curving both arms is kind of a requirement, especially if you are playing against heavier characters and you need to get around their attacks. On the faster/more reliable front, I don't agree. Due to the design of the game, motion controls allow for optimal control. At least with the current characters. On the other hand, analog sticks and buttons do not allow for optimal punching.

 

And you can still do that, have you not played with non-motion yet? I don't see how the design of the game changes the fact that pushing a button is faster and more reliable than waving a stick.



Einsam_Delphin said:
Jumpin said:

Curving both arms is kind of a requirement, especially if you are playing against heavier characters and you need to get around their attacks. On the faster/more reliable front, I don't agree. Due to the design of the game, motion controls allow for optimal control. At least with the current characters. On the other hand, analog sticks and buttons do not allow for optimal punching.

 

And you can still do that, have you not played with non-motion yet? I don't see how the design of the game changes the fact that pushing a button is faster and more reliable than waving a stick.

If you are waving it around, you're doing it wrong. That is why you are having problems.



I describe myself as a little dose of toxic masculinity.